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Unity3D plays video

2025-03-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Servers >

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The Theora Converter .NET converter converts other formats to ogv format, which is directly recognized by unity, no need to install quicktime, no reboot, and more importantly, it is clearer than importing mov into unity.

[csharp] view plaincopy

1. Using UnityEngine

2. Using System.Collections

3.

4. Public class MovieTest: MonoBehaviour

5. {

6. / / Movie texture

7. Public MovieTexture movTexture

8.

9. Void Start ()

10. {

11. / / sets the main texture of the current object to be a movie texture

12. Renderer.material.mainTexture = movTexture

13. / / set the movie texture playback mode to loop

14. MovTexture.loop = true

15. / / StartCoroutine (DownLoadMovie ())

16.}

17.

18. Void OnGUI ()

19. {

20. If (GUILayout.Button ("play / continue")

21. {

twenty-two。 / / play / continue to play the video

23. If (! movTexture.isPlaying)

24. {

25. MovTexture.Play ()

twenty-six。 }

twenty-seven。 }

twenty-eight。

twenty-nine。 If (GUILayout.Button (pause playback))

thirty。 {

thirty-one。 / / pause playback

thirty-two。 MovTexture.Pause ()

thirty-three。 }

thirty-four。

thirty-five。 If (GUILayout.Button ("stop playing"))

thirty-six。 {

thirty-seven。 / / stop playback

thirty-eight。 MovTexture.Stop ()

thirty-nine。 }

forty。 }

forty-one。

forty-two。 IEnumerator DownLoadMovie ()

forty-three。 {

forty-four。 WWW www = new WWW ("http://127.0.0.1/Head.ogv");

forty-five。 Yield return www

forty-six。 Debug.Log (Time.time)

forty-seven。 MovTexture = www.movie

forty-eight。 / / sets the main texture of the current object to be a movie texture

forty-nine。 Renderer.material.mainTexture = movTexture

fifty。 MovTexture.loop = true

fifty-one。 }

fifty-two。

fifty-three。 }

Add sound

[csharp] view plaincopy

1. Using UnityEngine

2. Using System.Collections

3.

4. Public class MovieTest: MonoBehaviour

5. {

6. / / Movie texture

7. Public MovieTexture movTexture

8. / / sound

9. Public AudioSource movAudio

10.

11. Void Start ()

12. {

13. / / sets the main texture of the current object to be a movie texture

14. Renderer.material.mainTexture = movTexture

15. / / set the movie texture playback mode to loop

16. MovTexture.loop = true

17. / / StartCoroutine (DownLoadMovie ())

18.}

19.

20. Void OnGUI ()

21. {

twenty-two。 If (GUILayout.Button ("play / continue")

23. {

24. / / play / continue to play the video

25. If (! movTexture.isPlaying)

twenty-six。 {

twenty-seven。 MovTexture.Play ()

twenty-eight。 MovAudio.Play ()

twenty-nine。 }

thirty。 }

thirty-one。

thirty-two。 If (GUILayout.Button (pause playback))

thirty-three。 {

thirty-four。 / / pause playback

thirty-five。 MovTexture.Pause ()

thirty-six。 MovAudio.Pause ()

thirty-seven。 }

thirty-eight。

thirty-nine。 If (GUILayout.Button ("stop playing"))

forty。 {

forty-one。 / / stop playback

forty-two。 MovTexture.Stop ()

forty-three。 MovAudio.Stop ()

forty-four。 }

forty-five。 }

forty-six。

forty-seven。 IEnumerator DownLoadMovie ()

forty-eight。 {

forty-nine。 WWW www = new WWW ("http://127.0.0.1/Head.ogv");

fifty。 Yield return www

fifty-one。 Debug.Log (Time.time)

fifty-two。 MovTexture = www.movie

fifty-three。 / / sets the main texture of the current object to be a movie texture

fifty-four。 Renderer.material.mainTexture = movTexture

fifty-five。 MovTexture.loop = true

fifty-six。 }

fifty-seven。

fifty-eight。 }

Note: videos with 1280 to 720 resolution will not produce black edges when played in this way.

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