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2025-02-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
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This article is about how Python Pygame implements Super Bomber. The editor thinks it is very practical, so share it with you as a reference and follow the editor to have a look.
First, environmental installation 1. Material (picture)
two。 Environmental installation
This article is Mini Game written by Pygame.
Related to the running environment: Python3.7, Pycharm Community Edition, Pygame module.
Pip install + module name or pip install-I https://pypi.douban.com/simple/ + module name
Second, code demonstration 1. Profile''profile' import os' screen size 'SCREENSIZE = (640,480)' Block size 'BLOCKSIZE = 30'''FPS'''FPS = 30 games' game map path 'GAMEMAPPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/maps/1.map'] 'resources/maps/2.map']]' 'Wall path' 'WALLPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/misc/wall0.png', 'resources/images/misc/wall1.png',' resources/images/misc/wall2.png']]''Hero path' 'HERODKPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/dk/left.png' 'resources/images/dk/right.png',' resources/images/dk/up.png', 'resources/images/dk/down.png'] HEROZELDAPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/zelda/left.png', 'resources/images/zelda/right.png',' resources/images/zelda/up.png', 'resources/images/zelda/down.png']] HEROBATMANPATHS = [os.path.join (os.getcwd ()) Path) for path in\ ['resources/images/batman/left.png',' resources/images/batman/right.png', 'resources/images/batman/up.png',' resources/images/batman/down.png']''fruit path' 'FRUITPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/misc/banana.png' 'resources/images/misc/cherry.png']]' 'background path' 'BACKGROUNDPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/misc/bg0.png', 'resources/images/misc/bg1.png',' resources/images/misc/bg2.png']]''explosion and launch path' 'BOMBPATH = os.path.join (os.getcwd ()) 'resources/images/misc/bomb.png') FIREPATH = os.path.join (os.getcwd (),' resources/images/misc/fire.png') 'background music' 'BGMPATH = os.path.join (os.getcwd (),' resources/audio/bgm.mp3') 'some colors' YELLOW = (255,255,0) BLUE = (0,0,255) RED = (255,0,0) BLACK = (0,0,0) WHITE = (255,255,255) 2. Def main (cfg): # initialize pygame.init () pygame.mixer.init () pygame.mixer.music.load (cfg.BGMPATH) pygame.mixer.music.play (- 1,0.0) screen = pygame.display.set_mode (cfg.SCREENSIZE) pygame.display.set_caption ('bomber Mini Game') # start interface Interface (screen) Cfg, mode='game_start') # Game main cycle font = pygame.font.SysFont ('Consolas', 15) for gamemap_path in cfg.GAMEMAPPATHS: #-Map map_parser = mapParser (gamemap_path, bg_paths=cfg.BACKGROUNDPATHS, wall_paths=cfg.WALLPATHS Blocksize=cfg.BLOCKSIZE) #-Fruit fruit_sprite_group = pygame.sprite.Group () used_spaces = [] for i in range (5): coordinate= map_parser.randomGetSpace (used_spaces) used_spaces.append (coordinate) fruit_sprite_group.add (Fruit (random.choice (cfg.FRUITPATHS), coordinate=coordinate Blocksize=cfg.BLOCKSIZE) #-our Hero coordinate= map_parser.randomGetSpace (used_spaces) used_spaces.append (coordinate) ourhero = Hero (imagepaths=cfg.HEROZELDAPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser) Hero_name='ZELDA') #-computer Hero aihero_sprite_group = pygame.sprite.Group () coordinate= map_parser.randomGetSpace (used_spaces) aihero_sprite_group.add (Hero (imagepaths=cfg.HEROBATMANPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser) Hero_name='BATMAN') used_spaces.append (coordinate) coordinate= map_parser.randomGetSpace (used_spaces) aihero_sprite_group.add (Hero (imagepaths=cfg.HERODKPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser) Hero_name='DK')) used_spaces.append (coordinate) #-bomb bomb bomb_sprite_group = pygame.sprite.Group () #-flag is_win_flag = False #-main loop screen = pygame.display.set_mode (map_parser.screen_size) clock = pygame.time.Clock () while True: dt = clock.tick (cfg.FPS) for event in pygame.event.get (): if event.type = = pygame.QUIT: pygame.quit () sys.exit (- 1) #-↑↓←→ key controls up and down The space bar drops bombs elif event.type = = pygame.KEYDOWN: if event.key = = pygame.K_UP: ourhero.move ('up') elif event.key = = pygame.K_DOWN: ourhero.move (' down') elif event.key = pygame.K_LEFT: ourhero.move ('left') elif event.key = = pygame.K_RIGHT: ourhero.move (' right') elif event.key = = pygame.K_SPACE: if ourhero.bomb_cooling_count
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