How to realize Super bomber Game by Python Pygame
This article is about how Python Pygame implements Super Bomber. The editor thinks it is very practical, so share it with you as a reference and follow the editor to have a look.
First, environmental installation 1. Material (picture)
two。 Environmental installation
This article is Mini Game written by Pygame.
Related to the running environment: Python3.7, Pycharm Community Edition, Pygame module.
Pip install + module name or pip install-I https://pypi.douban.com/simple/ + module name
Second, code demonstration 1. Profile''profile' import os' screen size 'SCREENSIZE = (640,480)' Block size 'BLOCKSIZE = 30'''FPS'''FPS = 30 games' game map path 'GAMEMAPPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/maps/1.map'] 'resources/maps/2.map']]' 'Wall path' 'WALLPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/misc/wall0.png', 'resources/images/misc/wall1.png',' resources/images/misc/wall2.png']]''Hero path' 'HERODKPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/dk/left.png' 'resources/images/dk/right.png',' resources/images/dk/up.png', 'resources/images/dk/down.png'] HEROZELDAPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/zelda/left.png', 'resources/images/zelda/right.png',' resources/images/zelda/up.png', 'resources/images/zelda/down.png']] HEROBATMANPATHS = [os.path.join (os.getcwd ()) Path) for path in\ ['resources/images/batman/left.png',' resources/images/batman/right.png', 'resources/images/batman/up.png',' resources/images/batman/down.png']''fruit path' 'FRUITPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/misc/banana.png' 'resources/images/misc/cherry.png']]' 'background path' 'BACKGROUNDPATHS = [os.path.join (os.getcwd (), path) for path in\ [' resources/images/misc/bg0.png', 'resources/images/misc/bg1.png',' resources/images/misc/bg2.png']]''explosion and launch path' 'BOMBPATH = os.path.join (os.getcwd ()) 'resources/images/misc/bomb.png') FIREPATH = os.path.join (os.getcwd (),' resources/images/misc/fire.png') 'background music' 'BGMPATH = os.path.join (os.getcwd (),' resources/audio/bgm.mp3') 'some colors' YELLOW = (255,255,0) BLUE = (0,0,255) RED = (255,0,0) BLACK = (0,0,0) WHITE = (255,255,255) 2. Def main (cfg): # initialize pygame.init () pygame.mixer.init () pygame.mixer.music.load (cfg.BGMPATH) pygame.mixer.music.play (- 1,0.0) screen = pygame.display.set_mode (cfg.SCREENSIZE) pygame.display.set_caption ('bomber Mini Game') # start interface Interface (screen) Cfg, mode='game_start') # Game main cycle font = pygame.font.SysFont ('Consolas', 15) for gamemap_path in cfg.GAMEMAPPATHS: #-Map map_parser = mapParser (gamemap_path, bg_paths=cfg.BACKGROUNDPATHS, wall_paths=cfg.WALLPATHS Blocksize=cfg.BLOCKSIZE) #-Fruit fruit_sprite_group = pygame.sprite.Group () used_spaces = [] for i in range (5): coordinate= map_parser.randomGetSpace (used_spaces) used_spaces.append (coordinate) fruit_sprite_group.add (Fruit (random.choice (cfg.FRUITPATHS), coordinate=coordinate Blocksize=cfg.BLOCKSIZE) #-our Hero coordinate= map_parser.randomGetSpace (used_spaces) used_spaces.append (coordinate) ourhero = Hero (imagepaths=cfg.HEROZELDAPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser) Hero_name='ZELDA') #-computer Hero aihero_sprite_group = pygame.sprite.Group () coordinate= map_parser.randomGetSpace (used_spaces) aihero_sprite_group.add (Hero (imagepaths=cfg.HEROBATMANPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser) Hero_name='BATMAN') used_spaces.append (coordinate) coordinate= map_parser.randomGetSpace (used_spaces) aihero_sprite_group.add (Hero (imagepaths=cfg.HERODKPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser) Hero_name='DK')) used_spaces.append (coordinate) #-bomb bomb bomb_sprite_group = pygame.sprite.Group () #-flag is_win_flag = False #-main loop screen = pygame.display.set_mode (map_parser.screen_size) clock = pygame.time.Clock () while True: dt = clock.tick (cfg.FPS) for event in pygame.event.get (): if event.type = = pygame.QUIT: pygame.quit () sys.exit (- 1) #-↑↓←→ key controls up and down The space bar drops bombs elif event.type = = pygame.KEYDOWN: if event.key = = pygame.K_UP: ourhero.move ('up') elif event.key = = pygame.K_DOWN: ourhero.move (' down') elif event.key = pygame.K_LEFT: ourhero.move ('left') elif event.key = = pygame.K_RIGHT: ourhero.move (' right') elif event.key = = pygame.K_SPACE: if ourhero.bomb_cooling_count