An example analysis of the operation of adding 1 to variables by two threads of java
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1mi-wrong conventional way of writing
Public static int iSmith0: public static void add () {iposit 1; action ();} public static void action () {System.out.println ("= >" + Thread.currentThread (). GetName () + ":" + I);} public static void main (String [] args) throws InterruptedException {Thread T1 = new Thread (SysUserServiceImpl::add, "T1"); Thread T2 = new Thread (SysUserServiceImpl::add, "T2"); t1.start (); t2.start ();} run result = = > = > t1purl = > T2
= = > t _ 1 _ 1 _
= = > t _ 1v _ 2v = > t _ 2VR _ 2
The result of each run is inconsistent. In the multithreaded environment, T1 performs + 1 operation on the I in the shared memory, but does not refresh the value to the main memory. At this time, T2 also performs the + 1 operation on whether I take or 0, so that the final result I is 1. Similarly, T1 processing is 1 and T2 is 2. The results of multiple runs are inconsistent.
Improved method 1-synchronous lock
Public class ThreadException {public static volatile int iTuno; public static void add () {synchronized (ThreadException.class) {iposit 1; action ();}} public static void action () {System.out.println ("= = >" + Thread.currentThread () .getName () + ":" + I) } public static void main (String [] args) throws InterruptedException {Thread T1 = new Thread (ThreadException::add, "T1"); Thread T2 = new Thread (ThreadException::add, "T2"); t1.start (); t2.start ()
}}
Pros: easy to implement
Disadvantages: large granularity of locking, low performance, distributed environment, multiple JVM conditions, synchronized failure, synchronized is only a local lock, locking only objects under the current jvm, in distributed scenarios, distributed locks should be used.
Improved method 2 AtomicInteger
Public class ThreadException {private static AtomicInteger num = new AtomicInteger (0); public static void add () {int I = num.getAndIncrement (); action (I);} public static void action (int I) {System.out.println ("by" + I + "= = >" + Thread.currentThread (). GetName () + ":" + num) } public static void main (String [] args) throws InterruptedException {Thread T1 = new Thread (ThreadException::add, "T1"); Thread T2 = new Thread (ThreadException::add, "T2"); t1.start (); t2.start ();}}
Improved method 3 lock
Public class ThreadException {public static volatile int iTuno; public static void action () {System.out.println ("= = >" + Thread.currentThread (). GetName () + ":" + I);}
Static Lock lock=new ReentrantLock (); public static void inc () {lock.lock (); try {Thread.sleep (1); iConstruction1; action ();} catch (InterruptedException e) {e.printStackTrace ();} finally {lock.unlock () } public static void main (String [] args) throws InterruptedException {Thread T1 = new Thread (ThreadException::inc, "T1"); Thread T2 = new Thread (ThreadException::inc, "T2"); t1.start (); t2.start ();}}
Distributed lock: to ensure that multiple nodes execute synchronously: 1. Based on database, 2. Based on redis cache, 3. Based on zookeeper
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