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2025-02-03 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Thanks to CTOnews.com netizens Wu Yanzu in South China for the delivery of clues! CTOnews.com, Nov. 23 (Xinhua)-- Sensor Tower today released a list of the world's most popular mobile games in October, which showed that Tencent "Arena of Valor" earned $222 million in global App Store and Google Play this month (CTOnews.com Note: currently about 1.59 billion yuan), topping the global mobile game bestseller list.
Sensor Tower said that after the update in late September, the game launched a new skin "Sea Moon-ace Nova", coupled with a number of skin time-limited returns and other benefits during the National Day Golden week, keeping the game strong.
October 28, the game ushered in the eighth anniversary, launched a new to the United States Fenghua skin series and massive activities. The rich content update not only enabled the game to consolidate its position as the top seller in the global mobile game bestseller list, but also pushed it into the second place of revenue growth.
Tencent "PUBG Mobile" (merging "Game for Peace" revenue) ranked No. 2 on the list with $137 million in revenue. Of this, 57.7 per cent of revenue comes from China's iOS market, with 8.8 per cent from the US market and 6.1 per cent from India.
On October 13, the game launched a new campaign of "Huang Leader", which immediately ranked No. 3 on the best-selling list of iPhone mobile games in China. On October 27, with the launch of the "Happy fight landlords" linkage, game revenue peaked in October at $10 million.
The other three games in the top five are Dream Games "Royal Match", Miha Tour "collapse: star Dome Railway" and Scopely "Monopoly GO!".
▲ source Sensor Tower2023 in October, global mobile game players paid $6.2 billion on App Store and Google Play (currently about 44.392 billion yuan), an increase of 2% from a year earlier.
The United States remains the world's highest revenue market for mobile games, contributing $1.8 billion (currently about 12.888 billion yuan), accounting for 29.8 percent of global revenue. China's iOS market ranks second, accounting for 20.1 percent, while Japan's market ranks third, accounting for 14.7 percent.
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