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2025-01-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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This article comes from the official account of Wechat: ID:paperji, author: Shijiu
They're back. They're all back.
On November 7, after two and a half years of suspension, the former national-level audio game "rhythm master" came back online. On the first day of launch, "Rhythm Master" rushed to the first place on the iOS free list.
Enthusiastic players also packed the game's servers by the way.
My friends who are familiar with me know that I am a sound game loser and belong to the type with inflexible fingers-but similarly, we all understand that the power of "rhythm master" is not how good it is as a sound game itself. but powerful in its real sense to bring the "sound tour" this minority category to the general public all over China. No matter the skill is good or bad, no matter what you know or not, you can come and play the Chinese music you are most familiar with. Even if I play badly, Master of Rhythm is still one of the longest games I played when I was a student.
So after being back online, I immediately brought the game back and relived it.
(in fact, people set up a lot of two dimensions, for example, who does the yellow hair on the cover look like?) here is a simple conclusion: the new version of "Master of Rhythm" has not changed much compared with the original. Some of the features are optimized to take care of the game experience of new and old players at the same time.
The game is still a standard falling audio game, characterized by a deviant slippery green note and a long press group.
The game is also optimized for the convenience of contemporary mobile phones and audio games. For example, the new version of the Rhythm Master can adjust the width, height and delay of the panel. This way of adjusting the operation panel can let the old players get back to the heroic style of that year quickly, and the new players can also get started quickly.
The adjustment of the falling speed of the note is also accurate to 0.1, and players can slowly choose a speed that is more suitable for them. However, a master friend of mine said that this time the speed adjustment range of the rhythm master is relatively "hard core". The current version of "rhythm master" is about 3.5 speed (full speed 10). The body feeling is already about 10 speeds (full speed 12) of the early Voice Future World Plan, and the upper limit is very exaggerated. We can see if we take a look at this comparison picture.
(this is the [10] speed of the World Plan)
(this is the [3.5] speed of the new "rhythm master".) maybe the rhythm master is faster.
(the full speed of the two games are 10 and 12, respectively.) that is to say, for the master of music reading, the exaggerated speed range customization function of "rhythm master" should be able to satisfy all kinds of players from the weak chicken of sound games to the frame rate touch of naked eye video games.
However, there are actually some very interesting knowledge about audio game design, and listen to me.
As a matter of fact, we know that Yingyou is a type of game that pays great attention to "comfort". Why would you say that?
First of all, audio games will give you a judgment according to your management accuracy, such as "perfect", "great", "good", "miss" and so on. However, if you have played a lot of audio games, you should know that most of the time the so-called "perfect" is a lie.
For example, in "Cytus2", there are two versions of perfect. The real full judgment perfect will shine in gold, while the fake perfect will be dimmer and less beautiful. In fact, these not so good-looking "perfect" should be a second-level "great", but these games change the name of "great" to "perfect". This kind of comfort judgment of "perfect to save you face" is common in all kinds of audio games.
(all perfect, all excellent, all accurate, but equally divided into three, six, nine, etc.) the "perfect" Chinese character in the middle of the above picture is the perfect judgment difference of "rhythm master". Audio players call this phenomenon "big and small P".
After all, Yingyou is indeed a game with a very high threshold for entry, and many novice players put this comfort effect on the feedback of judging accuracy in order not to get hit too hard. so novice players will be very happy to see that they are all "perfect"-and after they have a deep understanding of the game system, they will gradually know that perfection is also graded.
After understanding the comforting effect of Yingyou, the question of "speed" is even more interesting. Many sound travel speed options are actually non-linear growth. For example, in fact, although the speed range of the "World Plan" we just saw is 1-12, the increase in the falling speed of the corresponding notes between different numbers is not exactly in accordance with the one-to-one ratio.
As shown below, at full speed 12, if you change the speed from 9 to 10, it may not be easy for you to detect much change with the naked eye.
The two falls are 9 speed and 10 speed respectively. Can you tell the difference? However, if you compare 10 speeds with 11 and 12 speeds, you will clearly feel the tornado-like exaggerated speed increase:
(compared with 10 and 12, 12 is almost twice as much as 10, and even so fast that GIF didn't capture the note track completely.) Yes, this is also a kind of "comfort effect"-audio games deliberately let most players form the illusion that they are already "very close" to full speed, making you feel that you are not far from the top master, and that you have a kind of self-confidence that your strength has exceeded that of most people. Makes you feel like you're near the top of the pyramid.
Playing 10 speed in a 12 speed full speed game sounds more powerful than playing 3.5 in a 10 speed full speed game.
Haha, by comparison, the speed of the "rhythm master" is really very straightforward. Say how much, that is how much, you play 3.5, that is 3.5. Is it shameful that you can only afford 3.5? Shame on you. Shame on you. This is the "rhythm master" this speed regulation design is quite interesting point-it does not comfort you. It can be said that players who can adapt to the "rhythm master" with more than 4 speeds are basically proficient in all kinds of falling audio games. At this point, this design is similar to the difficulty division of OSU mania-the difficulty of a mere 4K 3.5 stars is already equivalent to the near full difficulty of other 4K falling sound games, which can almost distinguish most people from a small number of people.
(three or four stars of OSU mania 4K, the difficulty is already equivalent to the commercial audio game 4K is close to the top difficulty.) of course, all audio players must also know very well that in most cases, "speed" and "difficulty" are not directly related. High speed will test instantaneous response more than low speed, but low speed will also test spectrum reading ability and timing more than high speed. However, in the eyes of most ordinary players who do not reach the goal, the rule that high speed is more difficult than low speed is still true.
Here, "World Plan" is always compared with "Master of Rhythm", mainly because the positioning of "Master of Rhythm" in China is relatively similar to that of "World Plan" in Japan, which is closest to the existence of "national-level audio tour".
Of course, the biggest change in the new "Master of Rhythm" is that it cancels the "physical" design. This is undoubtedly the most attractive change for audio players, because there are no more restrictions on getting rewards for playing songs.
(the physical bar of the old Master of Rhythm)
(the new version of "Master of Rhythm" removes physical strength.) when it comes to songs, the revised version of "Master of Rhythm" has a richer library.
In addition to those classic tracks that have been spoiled by many bosses, there are also some songs that make people's eyes shine.
For example, the song "just because you are too beautiful" that must be ordered by a sunspot on KTV:
Or the classic Oriental song "Bad Applegia!" that can be made by the Viet Cong probe when you hear the melody:
In short, the new "rhythm master", as always, relies on the music library resources of Tencent's QQ Music, from the 1980s to 2023, from Chinese music to European and American, Japanese and Korean music. This time, "Master of Rhythm" has also added a new battle mode, which can improve its Rank by matching the solo of 1V1 with all kinds of audio game bosses.
However, after all, it is a game under Tencent, and at first glance, it seems that the "rhythm master" deceives krypton in exactly the same way as Tencent Games in our stereotype. As soon as you open the screen, you can play a reminder of a recharge package that can't be pressed seven or eight times, such as "Big Moon Card" and "Little Moon Card", the most common krypton scam. In essence, most of the rewards are props such as profile picture frame, chat box and personality signature box, which focus on a social attribute.
Compared with most of the second vowels we are familiar with, one of the advantages of the rhythm master is that the score and score of the game really have nothing to do with your "character's combat power". Many secondary vowel games, even if you play ALL PERFECT, also don't get the highest rating, just because of character development and lack of combat power-but the results of rhythm masters are almost linked to the strength of players. At the level of affecting competitive fairness, there are only a few role skill systems at work, such as mechanisms such as turning your two "miss" into "good".
But in any case, as long as you play well, these functions are still useless to you. As we all know, now that we have achieved a certain degree of fairness in song scoring, the source of payment for the game may need to be more social, so there are a lot of beautiful props as the main thrust of Krypton gold.
But the mystery is that even this supposed to be the most important social part, it is not ready yet-it has not yet opened the list of friends!
I can't show off my song ranking to my friends, and I can't show my friends a wide variety of decorations, so why do you think I buy these props to please myself?
In addition to these, many veteran players worry about whether the original account assets will be inherited, and officials have also made it clear that they will inherit all of them.
However, all the previous customs clearance records of old players have been deleted and have not been saved. Unfortunately, for most veteran players, there is nothing more exciting than playing Beethoven virus or Croatian Rhapsody in Rhythm Masters.
In May 2012, as many post-90s youth memories, post-00 childhood memories of the classic sound game "rhythm master" launched for the first time. The game, which has been around for 11 years, created a miracle of over 100 million registered users and more than 20 million daily active users that year.
For the "rhythm master", what impresses me most is that I go to the corner of the corridor after class to watch the students who secretly bring their smartphones to play games, such as "Temple Run", "cool run every day", and so on. That is our happiest pastime for 10 minutes between classes. Of course, if you have some pocket money on hand, you can also buy a bag of snacks to bribe.
However, at that time, it was still at the beginning of communication in the 3G and 4G era, and there was no package of "unlimited" traffic of hundreds of gigabytes, and the vast majority of people were still using 3G networks. So it is conceivable that even if it is only played for 10 minutes, the traffic will burn out. At this time, we have a second good place: the mobile phone stores in the major shopping malls, where there are usually displayed models, and there are generally the most popular games to play. And most importantly, you don't have to worry about the network. Some shop assistants even hear that you play "rhythm master" and may take the initiative to look for you solo when you are not so busy.
Unfortunately, due to the impact of music copyright and the influence of plug-ins, the game was not updated for two years after the end of 2017. There were several minor updates in 2019 and 2020, but it's hard to hide the decline. Finally, a temporary suspension of operations was announced on February 5, 2021.
Players are well aware that it is said to be temporarily suspended, in fact, the probability is permanent suspension. So, before the game stopped, they opened the "Master of Rhythm" again and played the song "Beethoven virus" which had baffled them countless times for the last time.
Or play a "See You Again" to bid farewell to the games that accompany your youth.
It was not until the return was announced on December 26, 2022, and now the game is back online, that many veteran players believed that the so-called "temporary suspension" was true.
After re-online, players can log in and get a free song "the World of reunion", the meaning is not clear.
In recent years, whether mobile games or PC, mainframe games, have begun to play the "love card." Like Moore Manor and Obi Island, the Master of Rhythm is eager to attract old players and new players to the pit through their feelings.
Anyway, when I opened the game and the familiar "Q~Q~Rhythm Master" sounded, my thoughts went back to my schooldays: a beautiful and short 10-minute recess and a summer full of garlic watermelons.
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