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Valve revealed that it is still developing VR-related products and will learn from Steam Deck.

2025-04-05 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com, Nov. 14, Valve released the Steam Deck OLED version over the weekend, the first hardware update since the company launched the handheld console last year. While the company has been pushing ahead with handheld game consoles and developing Steam OS, Valve says it is still "constantly pushing" the development of the VR area.

Valve is understood to be developing a separate VR headshow, although the company has not yet announced (or acknowledged) its specific plans. However, in an interview with Tested's Norman Chan, the company revealed that it was still working on VR.

In an interview, Valve designer Lawrence Yang talked about the link between Steam Deck's design and its VR work: "there are many factors that influence our hardware decisions. For example, use APU to reduce the size of the computer. We don't have any new products for VR to announce today, except that we are still working on VR, and we are still pushing it. Just as Steam Deck has learned a lot from controllers and VR, future products will continue to learn from what Steam Deck does. "

Yazan Aldehayyat, a hardware engineer at Valve, added: "obviously, there are a lot of technical overlaps that we can take advantage of; wireless streaming is very suitable for VR, which benefits Steam Deck a lot in improving the wireless experience. Moreover, from the point of view of establishing relationships with parts suppliers and hardware partners, there are many things in common. The SteamVR team and the Steam Deck team work together, and there is a lot of exchange of ideas, components and technologies. "

CTOnews.com noted that at the Steam Deck launch in February 2022, Valve's boss, Gabe Newell, said that Steam Deck represented the company's "stepping stone" for portable VR with its excellent battery life and high performance.

Valve also recently released the long-awaited SteamVR 2.0, which greatly optimizes the interface. Whether this is in preparation for the upcoming VR independent headset remains to be seen.

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