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2025-03-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com, Nov. 10 (Xinhua)-- the new DLC "Astral Planes", a P-club game, will be launched on November 16 and is now available for pre-order. The price is 79.2 yuan after a 10% discount.
CTOnews.com notes that players can map their own routes in "Astral Planes", cross the rift in time and space, and catch a glimpse of unfamiliar new dimensions.
Core mechanism:
Astral slit
New location type: Astral fissure
New Resource: star Silk Line
Astral harvesting-harvesting technology of astral silk thread
Crack probe-Science and Technology for exploring cracks in the Astral World
"Space fissure" situation-unlocking crack probe technology.
Random two-stage fracture situation event
More than 30 rift sites-each site has branch stories that can lead to multiple results and have the opportunity to win powerful new rewards.
Neo-ancient relics-"Astral Planes" contains new ancient relics, such as infinite roots, continuum, etc., a total of 8 kinds of Neo-ancient relics.
Operation Astral World
Ten new astral actions
4 additional astral actions (requires "Overlord")
Invisible envoy
Rift Origin in the Sky-there is an active galactic rift in your parent galaxy at the beginning of the game.
Four New National Concepts
Hyperspace specialization
Dimension worship
The Dark Alliance
Sovereign guardian
New sound, music and visual effects
Three new pieces of music produced by Andreas Waldetoft
More than 70 pictures of new events
More than 80 new sound effects
Introduction to DLC:
What is the fissure in the astral world?
In the Milky way, the time and space boundaries of some points are more fragile than those of other places. Once discovered, these points will appear in the form of slits in the astral world. The gap in the astral world is not large, and one cannot explore through it, but it is enough to allow material to pass through it to the Milky way, which may be useful to your empire.
After a period of time, the slit becomes unstable and begins to expand, and then becomes a complete astral fissure. When there is an astral rift in your universe, your scientists will begin to look for ways to explore it. Eventually, scientists will develop fissure sounding technology. With this technology, you can send scientists into the rift and explore the plane on the other side of the rift.
A fully formed Astral rift will appear in the middle of the game, providing more opportunities to explore than ever before in Stellaris.
After your empire has developed rift sounding technology, you can explore the fissures in your universe. Similar to archaeological sites, over time, your scientists will report to you what they have found on the other side of the rift and what other events they have encountered. Unlike archaeological sites, branching options appear during the exploration of planetary fissures, which will affect the results of fissure exploration. These decisions have different difficulties, and you can either choose a safe option to ensure the safety of scientists, or you can take a chance and let scientists gamble on their luck.
Almost all fissures contain some unique rewards, including new factional correction devices, ancient relics, planetary resolutions, and even leaders. As long as you can make the right choice and let your scientists survive successfully, the reward is yours.
Silk thread and action
The Astral Rift is a tear between space and time, and you can often find some thread on the edge of the rift. These threads are filaments condensed from space-time itself and can be used to change the spatial shape and temporal properties of our universe.
Enter, Astral Action:
Over time, your scientists will develop new uses for these threads, such as using them to promote physical research, to create new planetary fissures, to attract fleets of cross-dimensional creatures, and to move fleets to other dimensions.
Contains a total of 10 unique astral actions (and 4 additional actions that require "Overlord"), which can be carried out as long as there are enough strands of astral thread. Some actions can be repeated indefinitely, while some events can only be carried out one or more times.
Hyperspace specialty national concept
Manipulating time and space is one of the core themes of Astral Planes. If you have the national concept of hyperspace, your hyperspace research can develop rapidly.
Effect:
There must be a research option: hyperspace break point
Within the three hyperspace ranges of your parent galaxy, all galaxies maintain a low level of intelligence
Range of planetary exploration: + 2
Sublight speed: + 10%
Research speed (physics): + 15%
The situation in the hyperspace sovereign chamber:
Hyperspace Channel Registry Star Base Building: + 1 stability per leader level
Dimension worships the concept of the people
The empire, which has the idea of dimensional worship of the people, believes that there is a sacred being that is beyond the folds of time and space. Galaxies with spatio-temporal instability will be regarded as sacred sites and a source of pilgrimage and research.
When you have dimension worship, you can build dimension temple star base buildings in galaxies that have star cracks, star cracks, wormholes, L-gates, or virtual tunnels.
Effect:
Dimensional Temple: + 10 cohesion
Monthly Star Silk Line: + 25%
Probability of galactic fissures in their own galaxies: + 100%
The probability of the emergence of rare technology has increased to 1.1 times the normal probability.
The situation in the Chamber of the Minister of Astronomy:
For each promotion of a leader level, the priest provides physics research + 0.20
The National concept of the Dark Alliance
Empires with the national philosophy of the Dark Alliance were born with a deep understanding of the nature of the universe, so they were able to control the unique properties of dark matter before they discovered the hyperspace engine.
The Nationalist concept of Dark Alliance cannot be added or removed after the game starts.
Effect:
Dark matter extraction is already studied at the beginning of the game.
Four unique laws that consume dark matter can be enforced
Enforceable dark matter science breakthrough chamber agenda
The situation in the Shadow Textile Mill Chamber:
For each leader level raised, the dark matter produced by the researchers is + 0.02
Decree:
Dark matter forging: alloy + 5% per month
Dark matter understanding: monthly energy currency + 10%
Insight into baryons: monthly physics research + 10%
Shadow matrix: + 1 encryption, + 1 decryption, maximum penetration level: + 10
After unlocking Tier 5 technology, you will also have the ability to activate the agenda of the following chamber: randomly unlock a dark matter technology. In the past, it could only be used after it was "liberated" from a lost empire.
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