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Microsoft introduced artificial intelligence into Xbox to help developers generate AI characters, stories, etc.

2025-01-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

Thanks to CTOnews.com netizens and soft media users for 1520111 clue delivery! CTOnews.com November 7, Microsoft announced that it will work with Inworld AI to develop Xbox tools that enable developers to create AI-based characters, stories, and tasks.

According to reports, the cooperation will mainly include a "AI Design Copilot" system, with which Xbox developers can create detailed scripts, dialogue trees, task lines, and so on.

"at Xbox, we believe that through better tools, creators can create more extraordinary games," explained Zhang Haiyan, general manager of Xbox Game AI.

She said the collaboration will bring together Inworld's expertise in character development using the generative AI model, Microsoft's cloud-based AI solutions, including Azure OpenAI services, Microsoft research's technical insight into future games, and the strengths of the Xbox team in terms of creator tools, aimed at serving all developers.

CTOnews.com sees from official sources that this multi-platform artificial intelligence toolkit will include a "AI Design Copilot" for scripting and dialogue, as well as an AI character engine that can be integrated into games and used to dynamically generate stories, tasks and conversations.

Microsoft also mentioned that Inworld has been working on AI NPC that can respond to players' actions on its own, just as ChatGPT or Bing Chat respond to user queries.

They believe that these AI NPC will have unique responses, such as tone of voice, and bring a variety of possible conversations or storylines to the game.

"AI has long been an integral part of game development, covering AI enemies, generation processes, and so on," said Ilya Gelfenbeyn, CEO of Inworld AI. "the emergence of large language models and generative artificial intelligence has opened up new opportunities for storytelling and character interaction in games."

Of course, the use of generative artificial intelligence in creative areas such as game design or voice performance is controversial, as the Actors Guild of America (SAG-AFTRA) recently voted to approve a strike by game performers.

Ray Rodriguez, chief contract officer of SAG-AFTRA, said: "people who engage in video games face many of the same problems as those in the film and television industries between using AI and low wages."

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