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Programmers analyze the performance problems of "City: skyline 2": poor vision LOD and rendering systems lead to

2025-01-21 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

CTOnews.com, Nov. 7 (Xinhua)-- "City: skyline 2" was officially released yesterday. CTOnews.com has previously reported that the game has encountered serious performance problems, and most of the bad reviews on the Steam platform focus on game optimization.

IGN claims that "using i9-13900k, 64GB RAM, RTX 4090 configuration, the game at 1440p resolution, in the main menu and in the game only 35 FPS, the game quality to a minimum, the frame rate is only about 50 FPS."

A few days ago, a Finnish programmer Paavo Huhtala decided to manually analyze the code of Metropolis: skyline 2 and found that the main reason for the game's performance problems was that the game used its own immature optimization scheme.

▲ image source Paavo Huhtala blog CTOnews.com learned that in fact Unity has a software package called entity Graphics (entities.graphics) that can provide adaptive LOD, which is similar to the Nalite technology in Unreal engine 5, that is, developers do not need to independently create high-precision and low-precision models for each model, and the engine itself can automatically adjust the number of faces and texture resolution of the model according to the position of the player's distance model. So as to improve game optimization.

However, the entity graphics software package technology is still immature, so the developer Colossal Order did not choose this tool, but instead created some "additional optimization solutions" for this work.

Unfortunately for the ▲ Image Source Paavo Huhtala blog, Paavo Huhtala found that developer Colossal Order's "extra optimizations" for Metropolis: skyline 2 were rather lame:

Some models do not have any LOD variants at all, and high-precision models will still be loaded in the future.

The rendering system of the game is not very advanced, and the vision still uses high resolution rendering.

The game removes some elements from the vision to ensure performance, but the amount of content deleted is "not radical."

Paavo Huhtala believes that the cause of these problems is not the lack of technical skills of game developers, but their "bad luck" in design decisions and the lack of time to polish and optimize the game.

In addition, Colossal Order said in a community post today that it will not release a paid DLC until Metropolis: skyline 2 reaches "standard performance".

The official explanation is that Colossal Order is only a small team and the aim is to focus on the task at hand to avoid being too distracted.

In addition, ColossalOrder predicts that the upcoming update will not only continue to adjust the performance and optimization, but also solve a series of "junk" problems in the game, including the disappearance of garbage trucks, garbage disposal balance and unexplained filling of garbage dumps. in the next patch, officials will solve the problem of the number of stray dogs to prevent a large number of abandoned stray dogs in the city.

Related reading: "overseas players claim that pedestrian tooth modeling causes game performance problems, official denies"

The official response to the performance question: optimization has nothing to do with whether the game is good or bad, fun is the most important.

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