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Analysis institutions: the dominant position of subscription system in the game industry is gradually strengthening, and high-priced games are becoming "niche".

2025-02-24 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

CTOnews.com, November 2 (Xinhua)-- Analytical firm Midia Research recently released a research report called "Global Game Industry Forecast 2023-2030". Authors Karol Severin and Perry Gresham pointed out in the research report that the growth rate of the game industry has reached its peak, from the sharp rise during the epidemic to the current decline, the industry needs to "increase the momentum" if it is to prosper again.

CTOnews.com found that Midia Research claimed that the "number of players" would play a "key role" in the game, and that manufacturers should strive to adapt to current industry trends in the general environment.

Specifically, Midia Research believes that developers should join the subscription system "sooner rather than later", subscription services will become "the most powerful digital publishers", traditional 3A masterpieces will become smaller and smaller, as subscription services become more and more dominant, it is difficult for these high-priced games to attract a large number of users, and high-quality games will tend to high premium works.

Midia Research also said that in order to foster player loyalty and double players' sense of identity with in-game objects and experiences, in-game skin and other Krypton gold elements are expected to achieve "maximum growth" over the next decade.

In addition, in the face of the growth of subscription, manufacturers may have built-in advertising in PC and console games to increase profits. At present, the game is changing from an one-off experience to "the entertainment platform itself", that is, "the time players spend in the game is more important than the completion of the game."

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