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2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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In fact, many players are curious, why many classic games do not create sequels?
The first generation has done so well, it will certainly be more popular to create a sequel.
We have come into contact with many games that are classic in the second generation, such as Diablo 2, biochemical crisis 2, Street Fighter 2, double Dragon 2, three Kingdoms 2, Blade of the warring States 2, and Dream Simulation 2. Wait. However, not all game sequels can maintain ultra-high quality and popularity, and some games are already at their peak in the first generation.
The first generation is so perfect that players tend to expect too much from the sequel. When the continuation of the real release, even if the quality is excellent, it does not meet the expectations of the players, and is eventually identified as a "dogtail mink". For this reason, many game companies in the early years were reluctant to create sequels, preferring to devote this part of their resources to the development of other games.
There are no sequels to the popular CAPCOM games such as "famous General", "Knight of the Round Table", "Dinosaur Quick fight", "Records of the three Kingdoms", "Punisher", "Dragon King Warrior" and "Dungeons and Dragons". However, this kind of clear version clearance games are played in the same way, perhaps CAPCOM used the funds of the original development sequel on the new game.
Therefore, we can regard the Dinosaur Quick fight, the Annals of the three Kingdoms and the Punisher as sequels to the famous General. The owner of the game hall probably thinks the same way, so he has the title of what fast one, fast two, fast three, new fast three!
However, when it comes to Dinosaur Quick fight, there is really a spiritual sequel.
It is "Cadillac and Dinosaur-World War II" released on the Sega CD platform. This title alone reminds us of CAPCOM's "Dinosaur Quick fight". But there is absolutely no relationship between the two games, it is just an adventure game developed after being licensed. Never try to play, make up the number of works!
If the editor says that "Alloy warhead 1" is the most classic version of the series, will anyone object?
There must be, and there are many. Alloy warhead 2 alone has surpassed the original generation, and Alloy warhead 3 is the pinnacle. How can we say that "Alloy warhead 1" is the most classic!
What we need to know is that only "Alloy warhead 1" really has an anti-war theme. And experience the cruelty of war, which other versions cannot do. The most authentic little jumps, F bullets, R bullets and lying tank soldiers can only be found in the first generation. Basically, the play of the later works is re-created on the basis of the original generation.
It is for this reason that players were more willing to play "Alloy warhead 1" in the game hall at that time, and the routines of the game have been studied very thoroughly, basically they can do one-dollar customs clearance.
The works after Alloy warhead 2 have almost no anti-war theme, and they are all about aliens and alien creatures.
The "alloy warhead 4" and "alloy warhead 5" period has lost the style of the series, although players can still play, but always feel very comfortable. Alloy warhead 7 and XX in the later period are games outsourced by SNK to other companies, losing their original flavor.
Similarly, the red and white machine platform Contra 1 was considered by players to be a classic that could never be surpassed.
Most domestic players initially came into contact with "Contra 1" and "Super Contra" on red and white machines and arcades. Maybe it was the extreme shortage of resources at that time. These two games will not get tired even if they are cleared by players many times in a row. Compared with the original, "Super Contra" is a little more difficult, and the number of cassettes on the collection is not that large. So the players always play the most is the first generation.
Subsequent sequels have been released on various mainframe platforms, including many classics. However, although a lot of games, content and stories have been added, the difficulty, operation and feel are completely different, and the original feeling of being close to the people has been lost.
Maybe we can understand that the sequel is a shooting game under the cloak of Contra.
However, I have to admit that most of the works of Contra are of very high quality.
Chinese Paladin was considered to be the pinnacle of domestic RPG games at that time.
If it is not updated after "Chinese Paladin 1", will the domestic RPG market always be in a blank period? Shuangjian has driven the development of domestic RPG games, so that RPG games have become mainstream games into the players' line of sight.
After "Chinese Paladin 1", many sequels were born, and even became the spiritual sustenance of a generation. Many versions have also been adapted into TV dramas.
However, the favorite version of a slightly more experienced player is always "Xianjian 1", "Xianjian 4" and "Xianjian 5 prequel". The plot of these three versions can be called the most perfect, and the game is more deeply rooted in the hearts of the people.
Of course, the quality of "Chinese Paladin 3" is also worth affirming, that is, the lingering labyrinth, coupled with the inexplicable antique system, as well as chicken rib-like forging, corpse, magic sword system, let people absolutely do not want to play again after playing once.
In fact, most of the works in the later period of "Xianjian" are designed to kill feelings.
The modeling and painting style of "Xianjian 4" is really the pinnacle of that era, but when we play "Xianjian 5" many years later, we will find that many things remain the same, and the newly added features and picture quality fall far short of the players' expectations.
The "Xianjian" series has gone through several ages, and most of the players who have been able to play it all the time should be the emotional players of that year. However, most of the later "Xianjian" sequels are designed to cater to the appetites of the generation of audiences, and it is for this reason that they have lost their original essence.
So again, the status of "Chinese Paladin 1" is irreplaceable!
To be honest, StarCraft II had the best game engine, as well as great picture quality, art and modeling, and the quality was definitely the best game at the time.
StarCraft 2 fully connects the plot before and after, and adds a variety of brains to realize the foreshadowing of many years ago, so that the players who have been waiting for many years finally see the most perfect ending.
This feeling cannot be given by a blockbuster.
The game innovatively adds the PVE commander mode, as well as the consul mode of the novice on the road. The battle in the game is more like a large-scale teaching, allowing players to familiarize themselves with the operation when experiencing the plot. It can be said that the humanized operation has been brought into play to the extreme.
StarCraft II can completely crush the original in terms of play, picture quality, operation, performance and system, but it cannot replace it. Yes, in the eyes of nostalgic players, the most classic is always StarCraft 1, which is indisputable.
At that time, those players who failed English were able to recite the English secret books accurately; all the Internet cafes opened the same game sensation; those Internet addicts were sleepless and hungry to eat instant noodles. Sleepy in the Internet bar sleeping in the down-and-out image, all belong to the "StarCraft 1" era.
The success of "Fantasy World record 1" established the status of war chess games. It is estimated that there were many players like me who would look online after playing "Fantasy Book" to see if there were any other similar games to play. As a result, games such as "Fantasy" and "Angel Empire" were found.
In the stage after the fire of "Fantasy Book", board games also became popular. However, there were relatively few games on this theme at that time, so most of the chess games can become classics.
The success of Fantasia 1, the sequel is also planned. However, Fantasia 2 abandoned the original way of playing and turned the game into a semi-instant system. This makes the game lose its original essence, and it is because of its unique fighting style and mode of operation that Fantasia 1 can become a big hit. However, fortunately, the game of "Fantasy record 2" is also quite innovative, and integrated into the original continuous chopping mode. It can also be regarded as a qualified work, but it is much inferior to the height of the original generation.
To tell you the truth, players are very affectionate to the protagonists of the generation, if the plot of the second generation can be connected to the original generation, let several protagonists return, and then increase each person's chances of transfer two or three times, it will definitely cheer the players up.
What other games are at their peak in the first generation?
Meteor Butterfly Sword
"isolated Island crisis 1"
"Dead Space 1"
"torture and kill prototype 1"
Biographies of Zhiyingjie of the three Kingdoms
"reloaded soldiers"
"Lone Gunner 1"
Delta Special Forces 1
Dinosaur crisis 1
The Magic record of the Sword
The Age of Empire: the Renaissance of Rome
"the robbery of Heaven and Earth" can not be surpassed because the later versions are played differently.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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