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Overseas players claim that pedestrian tooth modeling of "City: skyline 2" causes game performance problems, which officials deny

2025-02-23 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

CTOnews.com, Oct. 28, shortly after the release of Metropolis: skyline 2, it attracted a lot of bad reviews because of serious performance problems. A few days ago, a netizen in the discussion area of the "City: skyline" series of Reddit forums made a new discovery.

The netizen named Hexcoder0 said in a post that the game has rendered the teeth of all pedestrians and has not been adjusted by LOD, which means that even if the player is far away from the passer-by, the game will render the pedestrian's teeth. This may be the reason for the poor performance of the game, he said.

But Paradox Interactive, the publisher, and Colossal Order, the developer, denied the hypothesis in a recent statement.

In this Reddit post, some people think that citizens'"Lifepath" needs details such as tooth geometry, but the "Lifepath" function has nothing to do with this level of modeling, and this is the problem we want to solve first.

As for the whole LOD problem, yes, LOD is one of the problems we are solving, and we think it affects the performance of the game. Yes, our character has teeth, but the effect of the character's teeth on performance is not obvious.

In previous statements, officials also promised to continue to optimize the game, and claimed that the current performance problems can be solved through game optimization, focusing on stutter, balancing GPU performance and other issues.

Related readings:

"performance problem" query: optimization is not about the quality of the game, fun is the most important "> official response to" performance question "query: optimization has nothing to do with the quality of the game, fun is the most important.

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