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The 2023 Tencent University Game Creative production Competition ended successfully, with high-quality content showing multi-dimensional thinking.

2025-04-07 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

On October 26, the Game Innovation track of the fourth China Ruian Innovation and Entrepreneurship Competition (2023 Tencent University Game Creative production Competition, hereinafter referred to as the "contest") officially ended in Ruian, Wenzhou City, Zhejiang Province.

A total of 1500 college students from home and abroad participated in this competition and submitted 200 + works. Among them, 18 works stand out after layers of selection, showing the creativity of the new generation of games, indicating that college students think about traditional culture, biodiversity conservation and social hotspots from multiple perspectives.

This year's competition continues to set up a double track stage of "free creation" and "social positive value proposition". In each track, a number of game works with excellent quality and distinct theme have emerged. Among them, in the "Free creation" track, "Jing Yu" won the gold medal; "looking for Find Bipol" won the Silver Award and "excellent Game narrative works"; "Crab Rhapsody" won the Silver Award and "excellent two-dimensional Art style works"; "lron Heart", "Temple language" and "Cheese Deep-Fried Glutinous Rice Cake Stuffed with Bean Paste" won the Bronze Award. In the "Social positive value" track, "the Lion" and "the Adventures of the Elephant" won the Best traditional Cultural Innovation Award and the Best Biodiversity Conservation Award respectively. The specific winners are as follows:

For the first time this year, the competition cooperated with domestic local governments to seamlessly link the fourth Ruian Innovation and Entrepreneurship Competition in China, creating a cross-regional industry-university-research integration practice platform and injecting fresh "blood" into the game industry. The person in charge of the Ruian Science and Technology Bureau said: "holding hands with Tencent to open a game innovation track in the Innovation and Entrepreneurship Competition will certainly add great color to the innovation and development of Ruian's digital economy."

Release the boundless imagination space, many works are full of bright spots.

A number of high-quality works with rich perspectives have appeared in Free Racetrack, which focus on social hot topics such as real life, knowledge popularization and so on, and make use of unique narrative and creative play mechanism. it expresses contemporary college students' unique understanding of society, humanities and the future.

As a platform jumping puzzle game, Jing Yu creatively uses detextualized environmental narrative and performance to convey emotion through intention and scene atmosphere. Students from Communication University Of China and University of Science and Technology Beijing associate with "caged bird" as the key word and design the protagonist "Yu", so that players can also realize the value of pursuing the ideal of freedom while solving puzzles.

Crab Rhapsody is an action Roguelite game with unique musical attributes, with fast-paced fighting and original soundtrack. Students from the University of Southern California and other well-known overseas universities let players become loyal rock crab fans and rescue their favorite crab band from mysterious figures by using a variety of powerful and interesting instruments and weapons. In the course of the game, players can experience the pleasure of impromptu playing various musical instruments.

Students from Shanghai University have created a 2D puzzle game called Find Bipol, which explores the inner world of people with bipolar disorder. Players play the role of a small robot, by roaming in the scene and collecting clues, solving puzzles, slowly understand the truth of the world. The game hopes to interpret the inner world of patients with bipolar disorder through a novel perspective, so as to deepen the public's understanding of bipolar disorder, so as to eliminate the barriers to understanding caused by lack of understanding.

"Iron Heart" is a work created by students majoring in Tsinghua Interactive Media Design and Technology Center (IMDT). This game integrates secret, rhythm and stealth and other ways of playing, mainly about the future machine rule of the earth, the player played by the machine to transform people, through the crisis-ridden restricted area, to complete a commissioned story. The combination of a variety of fun games, so that players can not only experience the pleasure of rhythm movement, but also get the fun after decryption and customs clearance.

The language of the Temple is a first-person adventure puzzle-solving game that revolves around exploring co-work-Zhu Rong settlement. The students from Zhongkai Institute of Agricultural Engineering told a story about connecting two generations of father and daughter and Wenbao when communicating through ancient buildings. Players will take the first-person perspective into the protagonist to open the adventure, in the clues and organs of the Water Temple, to achieve dialogue with the ancients across thousands of years, feel and understand their aesthetics and wisdom.

Cheese Deep-Fried Glutinous Rice Cake Stuffed with Bean Paste, which uses pixel art style, is a PC-end Roguelike game with a top view. In the course of playing, players can get different kinds of spices as bullets and use spice launchers to kill mold. Students from Shanghai University of Finance and Economics and other universities chose to use the randomness of the classic Roguelike games as the basis for playing, and designed a unique combat system.

Explore the positive value of society, focus on traditional culture and biodiversity conservation

At the "Social positive value proposition" track, the contestants created many high-quality works with both entertainment and cultural attributes around the two major propositions of Chinese traditional cultural heritage and biodiversity protection.

The work "the Lion", produced by a team of students from the University of Aberdeen and other universities in the UK, won the award for best traditional cultural innovation. The team uses the lion dance elements throughout, so that the game infiltrates the pure flavor of Chinese "folklore". Players play lion dancers in the game, crusading against exotic beasts and defending peace in the ancient and mysterious Chinese mainland. The game combines lion dance culture with modern sports elements, so that players can not only experience the lion dance on the plum blossom pile, but also through galloping, swooping and shooting to fight with strange animals, writing their own oriental legends.

In the face of the proposition of biodiversity conservation, the Elephant Adventure, written by the team of University College London, tells the adventure story of the elephant herd in the process of wild migration against the background of Yunnan elephant going north and returning to the south. In this 2.5D adventure card strategy game, players can control the movement of elephants to explore, trigger different events, and help herds blaze their way to new habitats. The game background based on real events makes the game more contagious and popularizes knowledge about elephant protection to players.

Use games to explore deep social issues and make use of competitions to help train technical personnel.

Since 2015, Tencent University Game Creative production Competition has been aimed at training future game producers, exploring the multiple values of games with many college students with dreams of game production at home and abroad. Up to now, the competition has been held for nine times, which has a total direct impact on universities, 16500 students, and a total of 1700 works, giving birth to a number of excellent game works that promote the positive value of the game. Including the "wasteland Forest" at the United Nations Climate change Conference, "Shadow", which combines traditional folk shadow art with myths and legends, and so on.

As these excellent game works show, with the progress of technology and the upgrading of public awareness, the value of games is being revalued and releasing more influence in all aspects of social life. In September, the State Press and publication Administration mentioned in a notice on the implementation of the online game boutique publishing project: "inheriting excellent Chinese traditional culture, from the perspective of ordinary people, especially young people." to show the style of the times of chasing dreams and realizing dreams "," select a number of online games with correct value orientation, rich cultural connotation and fun in teaching. "

Since its inception, Tencent Games School has been committed to promoting the construction of an integrated industry-university-research system from "specialty" to "discipline", jointly building game disciplines with colleges and universities, and jointly training interdisciplinary innovative talents. In 2019, Tencent Games School and Shenzhen International Graduate School of Tsinghua University jointly built China's first Interactive Media Design and Technology Graduate Program (IMDT). In May this year, the first graduates of IMDT held a graduation exhibition on the first floor of the Information Building of Shenzhen International Graduate School of Tsinghua University, with "Transformer in the Digital Age" as the theme, showing the interdisciplinary characteristics of the combination of science and art under the requirements of new engineering development.

At the beginning of this year, Tencent Games also won the 2022-2023 ATD Best Learning Organization Award. ATD BEST Awards began in 2003 and has been known as the "Oscar of the training industry" in the past 20 years. This year, a total of 65 organizations around the world won the award, among which Tencent Games won the award as one of four Chinese enterprises, which also reflects the contribution and achievements of Tencent Games School and Tencent Games in the field of game talent training. On October 27, Xia Lin, vice president of Tencent Games and dean of Tencent Games School, will participate in the ATD China Talent Development Forum to share content related to talent development in the game industry.

In the future, Tencent Games School will continue to focus on the core of promoting the healthy development of the game industry, promote professional training, university industry-university-research cooperation and industry innovation, and help achieve more game dreams.

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