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Open source modeling software Blender launches version 4.0.0 Beta: improved bone function, new version of hair shader

2025-03-26 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com October 16 news, open source modeling software Blender recently released version 4.0.0 Beta and version 4.1.0 Alpha on the official website to facilitate interested users to participate in the test. The official also announced that the official version of Blender 4.0 will be officially released on November 7, 2023.

It is reported that the improvements brought by Blender 4.0are mainly improved bone functions, enhanced animation and binding pipelines, improved graphics editor functions, improved Eevee and Cycles effects, and added new versions of hair shaders and nodes.

The partial updates of Blender 4.0 attached to CTOnews.com are as follows:

As one of the main functions of bone collection and bone color, this version introduces a named bone collection, replacing the traditional numbering layer and skeleton group.

Traditional skeleton layers and bone groups have been replaced by bone collections.

With the deletion of skeletal groups, each bone can now be assigned a separate bone color.

After deleting the bone group, each bone is now assigned a separate color

The Skeleton panel in the skeleton properties has been renamed to pose

▲ source Blender official website graphic editor version 4.0 has been greatly enhanced when it comes to dense critical data.

▲ image source Blender official website Viewport CompositorViewport Compositor now supports the following nodes:

Movie Distortion.

Sun Beams.

Keying.

Classic Kuwahara.

Anisotropic Kuwahara.

Inpaint.

Double Edge Mask.

Cycles is linked by lights, which can be set to affect only specific objects in the scene. Shadow linking also allows you to control which objects act as shadow blockers for lights, which breaks the laws of physics and gives more artistic control over lighting. For example, the environment and character in the lens can have different light settings.

Future releases will also add support for world lighting links, as well as a more convenient user interface for viewing and managing all light links in the scene.

The ▲ source Blender official website new hair shader is based on Weizhen Huang, Matthias B. Hullin and Johannes Hanika's paper "A Microfacet-based Hair Scattering Model" (PR # 105600), adding a new variant called "Huang".

▲ source Blender official website BSDF node improvement BSDF node has been improved to support a wide range of material types.

Sheen uses a new ultra-fine fiber coloring model.

The coating is placed above the emission layer. This can be used to simulate, for example, the self-illuminated mobile phone screen behind the glass. Coating hue and IOR input have been added, so it can be used for purposes other than white varnishes.

Subsurface scattering uses the primary color instead of a separate color input, and there is a new underground scale input to adjust the RGB radius.

Specular reflection and transmission are now mainly controlled by a single refractive index of refractive input. For textures, the new IOR level input adjusts the amount of specular reflection. The specular hue can be set to any color for artistic purposes.

The metal surface uses specular shading input to get edge shading. This is an artist-friendly parameter for rendering complex refractive indexes based on the F82 tone model.

Multi-scattering GGX is more efficient for rendering in loops and is now used by default. Layering of components as a whole is more energy efficient, which means that existing materials can be rendered slightly darker or brighter based on the scene.

Glossy and anisotropic BSDF are combined into a glossy BSDF with anisotropic control. When you open a file saved in 4. 0 in an older version, all "Glossy BSDF" nodes appear as anisotropic BSDF nodes.

▲ source Blender official website reference

Daily Builds-Blender

Blender 4.0 Release Notes

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