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2025-02-23 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com, October 9 (Xinhua)-- Lord of the Rings: Gollum is a licensed game based on Tolkien's classic novel, developed by Germany's Daedalic Entertainment and released by France's Nacon. After the game went on sale in September 2023, it was widely reviewed by players and the media as a "disappointing" work. The developer then issued an apology letter promising to improve the game experience through subsequent updates. However, it has recently been revealed that the apology letter was written by artificial intelligence software ChatGPT.
According to the German game media GameTwo, they interviewed several former employees of Daedalic and exposed problems in the development of Lord of the Rings: Gollum. According to two sources, the apology letter was generated by ChatGPT, and the developer Daedalic did not know before the apology letter was released, all operated by publisher Nacon.
Lord of the Rings: Gollum is currently one of the lowest rated games of the year on Metacritic and OpenCritic, the two mainstream rating websites. The Guardian commented: "this is an uncreative, boring, unworkable stealth action adventure game that completely misses the interesting part of Tolkien's novel."
It is reported that the development budget of Lord of the Rings: Gollum is about 15 million euros (CTOnews.com Note: currently about 116 million yuan), which is a very low figure for 2023 AAA-level games. "some people in the game have been developing for 10, 15 or even 20 years, they are very good, but they can't work miracles because they don't get enough financial support." Said Paul Schulze, a former senior developer and technical director of Daedalic.
The report also said that some characters and scenes that should have been animated were simply hidden because there was not enough time before the release in 2023. For example, a scene in which Gollum was supposed to eavesdrop on the conversation between two important characters recorded audio but did not animate it, so Daedalic only asked Gollum to look at a window and then played the audio recording so that the player could not see the talking character.
In addition, the quarrel system, an important mechanism in Lord of the Rings: Gollum, was not completed, but a temporary solution was added shortly before the release. The bickering system is supposed to mimic a similar conversation in the movie, changing the angle of the camera to show which part of Gollum's personality is talking. When this mechanism was first demonstrated in the preview phase, a similar presentation was used. However, when the game is finally released, players can only choose from a few simple text options, while Gollum's lifeless character model floats in the background.
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