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"Pikemin 4" team accepted an exclusive interview: the purpose of developing the game is not to please Miyamoto, but to skip tickets because of the priority of the project.

2025-03-04 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

According to CTOnews.com on October 4, Pickmin 4, an action adventure game developed and released by Nintendo, was officially released in July this year. It is priced at HK $429 in Hong Kong, 6500 yen in Japanese digital version and 6578 yen in physical version, and supports the exchange of Nintendo coupons.

The official poster of ▲ "Pikemin 4" game has been well received after its launch. Its director Shenmen Youshi and planning director Ping Xiang Xionggao gave an interview to foreign media Game Informer a few days ago. CTOnews.com summarized the relevant interview contents as follows:

In 2015, Miyamoto said in an interview that the development of Pikemin 4 was "very close to completion", but it didn't go on sale until 2023. Was it inaccurate at that time? A: although as early as 2015, Miyamoto said the development of Pikemin 4 was "very close to completion." At that time, it was true that a small team had been formed to produce Pikmin 4, but because the team had to give priority to other projects at that time, it was unable to complete the development team framework required for the game.

So the game didn't hit the market until this year, and of course the accumulation at that time is very helpful to finish the game now.

Q: are you worried that this will deviate the style of the game from the first few styles when developing the character "Space Dog partner Ochi"? A: space Dog partner Okie is a "super Picmin". Its existence not only reduces the difficulty of the game, but also expands the way to play. The team spent a lot of time adjusting throughout the development process in maintaining the balance between Ochi and Pickmin capabilities.

Q: the scenes of previous "Pikmin" games seem to be on Earth, or "some version" of the Earth. What is the intention of making players feel "not so strange" to the scene? A: although the planet on which the story takes place is indeed very similar to Earth, the team has never called it "Earth". In this game, the team wants to make the "Pikmin" scene more realistic. For this reason, developers have added elements that many players are familiar with.

Q: what do you think of the process of working with legends like Miyamoto? A: although the team's goal of developing the game is not to please Miyamoto, the two creators also admit that they do feel nervous when discussing creation with the legendary Miyamoto. Miyamoto Shigeru also put forward a lot of interesting suggestions in the production, which were finally reflected in the game.

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