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The mission designer of "Cyberpunk 2077" once again refutes the argument about "Starry Sky", saying that "different games have different styles."

2025-04-05 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com October 4 news, "Cyberpunk 2077" recently with the game 2.0 update and "Shadow of the past" DLC won a lot of praise, and in yesterday's Steam weekly hot game list (excluding free games), game ontology and DLC ranked first and second in the global list and country list, respectively.

▲ image source Steam ranking but at the same time, B Society and Microsoft to promote "Star" due to the game content, optimization and other problems, has been mixed comments by players.

A few days ago, a game blogger on the X platform raised an objection to the NPC design of Starry Sky. It is reported that the player believes that the NPC animation design of Star is not only outdated compared with Cyberpunk 2077, but also lacks body language, and claimed that Society B should give up the engine it is now using.

The comments attracted the attention of Patrick K.Mills, a senior mission designer at CD Projekt Red, who refuted the blogger's view:

Although there are some scenes in Cyberpunk 2077 that are arranged in a more elaborate way, Starry Sky has more grand and different scenes, involving many different characters and locations.

Different games have different game experiences, and Club B gives priority to the freedom of players to explore, thus providing a game experience that belongs to Society B. although players may want Starry Sky to have more 'cinematic' style scenes, however, in order to achieve such content, there is also a need to pay an extra price.

▲ image source Patrick K.Mills posts released on X platform

▲ image source Patrick K.Mills posts released on X platform

▲ source Patrick K.Mills 's post on the X platform should be noted that this is not the first time Mills has defended Starry Sky. CTOnews.com reported last month that when a game blogger compared details such as the surface material of "Starry Sky" with "Cyberpunk 2077" to emphasize that the B Society's work "lacks detail and realism in CD Projekt Red works", Mills retorted that "the comparison is' false and harmful'".

Related reading: "developer: putting games together for" non-objective comparison "is meaningless"

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