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The developer of "Roblox" laid off 30 people, all from the recruitment department

2025-01-18 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

Thanks to CTOnews.com netizens Wu Yanzu in South China for the delivery of clues! CTOnews.com, September 26 (Xinhua)-- Roblox, a popular social gaming platform for children, will cut 30 jobs, all from the recruitment department, according to the latest news, marking a shift in its focus from expansion to profitability.

In a statement to foreign media TechCrunch, Roblox confirmed that about 30 employees in its talent recruitment department were laid off on Monday, and no other teams were affected.

A spokesman for Roblox said: "the aggressive growth goals achieved by Roblox over the past few years require greater investment in our talent recruitment department. However, with our commitment to keep cash compensation growth in line with booking growth by the end of the first quarter of 2024, we now need a smaller talent recruitment organization to meet the adjusted recruitment needs. This action is the result of a reduction in our recruitment targets to better meet our growth targets. "

The company has experienced a period of strong growth over the past few years, with the number of daily active users nearly tripling from the first quarter of 2020 to 66 million at the beginning of this year, the report said. As its business expands, it invests more money in compensating developers. In the first six months of 2023, developer exchange fees (including fees paid by Roblox to creators who cash in-game currencies) reached $348 million (CTOnews.com Note: currently about 2.544 billion yuan), compared with $290 million in the same period last year (currently about 2.12 billion yuan).

Although the number of users and the time spent on the Roblox platform have increased, user spending has not increased. Bookings per DAU averaged $11.92 in the second quarter, down 3 per cent from a year earlier. Roblox is still unprofitable, with a net loss of $282.8 million in the second quarter of 2023, up from $176.4 million the previous year.

Roblox's Chinese mainland business, a joint venture with Tencent in 2019, reported that it did not appear to be affected by the round of layoffs.

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