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2025-03-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com reported on September 22 that the version 2.0 update of "Cyberpunk 2077" was officially launched at 11:00 last night, and was launched for PC, PS5, and Xbox Series X | S platforms, bringing a large number of redo of gaming mechanisms, with an update size of about 50GB.
CDPR said that version 2.0 of Cyberpunk 2077 brought a large number of game mechanisms and core game functions redone (such as the police system and the tree of expertise), as well as various fixes and improvements. These changes will be applied on the original game and will be available free of charge to all players of PC and the current generation of consoles. On September 26, players with the "Cyberpunk 2077: shadow of the past" expansion can enjoy more content.
CDPR also stressed that games now need to run on solid-state drives. In view of the insufficient bandwidth of the mechanical hard drive (or Steam Deck's built-in SD card), which may prevent new content from streaming properly, officials do not recommend running games on the mechanical hard drive.
Complete improvements are attached to CTOnews.com:
Fight the new police system.
Whether on foot or in a vehicle, you will be chased by NCPD when you commit a crime.
The NCPD wanted level determines the type of pursuit and its AI logic. Pursuers include a variety of NCPD vehicles, roadblocks and riot mobile teams descending from the sky in floating vehicles.
Now NCPD will exist in the game world, actively patrolling the streets of Night City. The police officer in charge of the investigation at the crime scene will now also participate in the chase.
Now you can listen to NCPD's radio chat on the radio.
Quick hacking can now be used against NCPD officers.
Vehicle combat
Added the option to fight from a first-person or third-person perspective when driving a vehicle. Pistols, submachine guns and life-worth items can be used when driving. Some vehicles are equipped with on-board weapons. Hand-to-hand combat can be carried out when driving a motorcycle.
The tires of the vehicle can be blown out or cut.
New feats have been added to unlock a range of vehicle-related capabilities, such as using fast decryption on vehicles, increasing impact damage, strengthening vehicle weapons, allowing the use of artificial bodies: Sannistan and Krenzikov, and jumping quickly and handsomely.
The load has different durability. Vehicles equipped with crystal ball technology will gain additional protection.
There will now be AI-driven and randomly generated chases between different camps in certain neighborhoods.
Combat AI enhancement
We have made many improvements to the enemy's AI, including:
Various enhancements to the enemy network hacker AI.
Improved the response of NPC Mines and the logic of their use of grenades.
The reaction time when NPC is outflanked is improved.
It is easier to be spotted by the enemy when walking or sprinting.
Now, when using Sangwestan, enemies equipped with Sangwestan will also activate their own Sangwestan.
Enemies who do not hear silencer weapons but notice the effect of the shot will normally investigate the source of the shot.
Improved the logic that a group of NPC can join forces with others against you in battle.
Hacker modification
Expertise has been added to expand hacker cracking capabilities. For example, the new brain-computer overclocking mode can consume health points to upload and quickly crack in the case of insufficient RAM. You can also gain the ability to quickly crack a single enemy stack.
Rebalanced RAM usage.
Rebalanced damage and upload time. Changed some of the effects of quick cracking.
Remove the option to use the intrusion protocol against the enemy.
Other
Now health items and grenades have been used for a certain number of times and will be replenished over time.
Now using sprints, shovels, and jumps when getting out of combat no longer consumes stamina. Firing with a long-range weapon or attacking with a melee weapon consumes endurance. Different weapons consume different endurance.
The aiming auxiliary function is improved.
Rebalance the main line of the original game.
Added armor penetration mechanism for the main line leader of the original game.
Remove the second kill protection of civilians.
Feat and skill feat tree is completely redone. The feat tree now contains less expertise, but it has a more critical impact on play. After growing up, a tree of expertise can unlock special abilities, such as the brain-computer overclocking mode of network hackers, the explosive shooting of technical weapons, and the ability to match characters with physical attributes, and so on. Due to significant changes in the feat system, feats that have been used in the game process will be returned. There is also an opportunity to reset the property. Before continuing with the game, please feel free to redistribute your feats and attribute points according to your favorite game style.
The previous skills have been merged into five new skills: headhunters, hackers, ninjas, lone wolves, and engineering. They are not limited by the corresponding attribute level. The growth of old skills in the game process has been inherited to new skills. The skill unlocks the new passive gain at every 5 levels, up to level 60.
Removed the option to reset all feats at once. Individual feats can now be returned free of charge.
New capability growth chips are added: attribute point chip, weight-bearing chip and body capacity chip.
Righteousness is reflected in that armor is mainly provided by the body. Therefore, clothing basically only has the function of decoration. Clothing items no longer have plug-in bars, only some clothing items will provide a bonus.
Now the capacity of the prosthesis determines the number of cyber implants the body can withstand.
Now the cyber implant and specific attributes produce amplitude modulation. The higher the attribute, the stronger the numerical plus achievement.
You can now upgrade the body in the body doctor screen.
Some body columns can only be unlocked by acquiring specific feats.
Many new ontologies have been added.
Now the sense of immersion of the righteous doctor is even stronger. When installing the prosthesis, you will sit in the surgical chair and watch different animations depending on the implant.
A regional task has been added to introduce the new body system to players who read old archives on 2.0 update.
Weapons change the unique effects of some immortal weapons to better show their distinctive characteristics.
You can now trigger the first rig animation at any time:
-PC: press the B button or double-click the Alt button when pulling out the weapon.
-PlayStation: double-click △ when pulling out the weapon.
-Xbox: double-click Ⓨ when pulling out the weapon.
Smoke bomb has been added.
Added new melee weapons for execution.
Now you can find a thermal samurai sword in the game.
A new weapon plug-in has been added and the existing weapon plug-in has been redone. Once the plug-in is installed on the weapon, it cannot be replaced.
All abandoned weapon plug-ins will be removed from the game and replaced with new random weapon plug-ins in the backpack. The quality of plug-ins added in this way depends on the player's level.
Remove the silencer bar of the revolver.
Remove the sight bar of the light machine gun.
A new method of making weapon plug-ins has been added. You must have 2 lower-quality plug-ins before you can make them.
Expanded the storage wall in V apartment to show all the immortal weapons in the original game.
Vehicle traffic
Now NPC vehicles can change lanes to avoid obstacles.
Now pedestrians will try their best to avoid rushing into the route of the vehicle.
Now NPC drivers are better able to avoid hikers.
The braking, acceleration and suspension of vehicles in traffic flow are improved.
Now some NPC may react aggressively when a vehicle is hijacked.
According to the changes of day and night, various kinds of traffic density are improved to create a more real traffic logic.
Now riding with the task-related NPC will no longer delete the traffic occupying the driveway, thus creating a busier atmosphere in the city.
Other
Now middlemen no longer send text messages to sell cars. Now you can buy a car on V's computer or at the terminals of various gas stations and repair shops in Night City and log on to the good car middleman page. These terminals can be found by opening a new filter "good car middleman" on the world map. The vehicles are classified according to the manufacturer. There are special icons on the photos of vehicles equipped with integrated weapons. After gaining more street popularity, you can unlock more vehicles that can be purchased.
New user settings have been added to configure vehicle lens and controls. Now you can choose from three different third-person lens distances when driving a vehicle.
Various changes and adjustments have been added to the vehicle performance and control:
Most vehicles adopt the new speed sensing steering function. The maximum turning speed and radius of different vehicles are better subdivided.
All engines now have torque curves that reflect engine characteristics and power modifications (such as superchargers, turbines, hybrids, etc.). The acceleration and maximum speed of the vehicle are partially adjusted and balanced.
A comprehensive adjustment of the braking force. The slower vehicles have been greatly improved, and all braking distances have been measured and adjusted as needed.
The response of all vehicles to rugged terrain and the effect of hitting the shoulder are more reasonable. Now the vehicle has a more "sense of weight", which improves the influence of gravity on suspension movement.
Many vehicles have been thoroughly adjusted or modified.
A number of other minor improvements.
New "driving" categories and driving manuals are added to the database.
Balance and economic NPC
Now all NPC will be upgraded according to the player level. The difficulty of the enemy is no longer determined by the area of the Night City.
The enemy will be divided into different ranks according to the camp to which they belong.
Some NPC classes will have low, medium, and high armor.
Remove all resistance from conventional NPC.
Rebalance the difficulty of the game, increasing the challenge under high difficulty.
arms
Weapon damage will now be increased according to its level.
Smart weapons do less damage, but benefit from their own feats.
Fall
Now the drop will be upgraded according to the player level.
Redundant pickable content in the game has been removed, such as disturbing drops around scenes and mission locations.
Now NPC no longer drops clothes.
Production and upgrade
Now only one component is needed for production and upgrade, not multiple components.
The old rarity level (ordinary, excellent, rare, epic, legendary) was replaced with rank (from 1st to 5th +).
Now, apart from the body, only immortal weapons can be upgraded. Each time it is upgraded, its level will rise.
Peddler
The wardrobe function can now be used at clothing vendors.
The vendor's inventory will be increased according to the player's level, increasing the storage capacity when the player reaches the new level.
The inventory of vendors has been updated to make the categories of items sold by each vendor more clear and biased.
Vendors no longer sell quick cracking and manufacturing components.
Adjusted the price of weapons, body, apartment, clothing and so on.
A new radio station with sound effects
Scream FM includes songs created by the player community. DJ Asha is voiced by Sasha Gray (Sasha Grey).
Random 99.9 includes a new repertoire remixed by Idris Elba.
107.5 Dark Star is a new radio station that focuses on electronic music.
UI now has a more concise look and feel for the task log. Tasks are divided under their respective tags according to type. The distance marked by each task is now displayed in the log.
Added the option to cancel the tracking task in the log.
Redo the phone UI to make it more intuitive.
The feat and body menu have been modified.
The prompt text of the item is simplified. Now the most important values will be expressed in bars to facilitate equipment comparison.
Now the mini-map will be dynamically scaled according to the player's speed.
Updated the mini-map to better show the situation around you. The cone will not be displayed unless the NPC reacts to the player's behavior or enters a battle.
Improved navigation of cross keys in the menu.
You can now change the HUD security zone. This option can be used in the setup → interface.
Several UI fixes have been made for widescreen.
Now, in addition to the vendors, clothing and weapons can also be previewed in the inventory.
An indicator indicating the status of the active entity is now displayed on the HUD.
Mission fixed black punch: Valley area-fixed an issue where you couldn't punch at the start of the fight.
Dream entanglement-fixed an issue where parked vehicles would disappear after talking to Rogge in the afterlife.
Witnessing Cyber psychosis: bloody ritual-fixed an issue where the opponent's body would get stuck underground after defeating Zaria.
Expect death-now the troops guarding the site gate will normally attack V.
Delegate: serious side effect-fixed an issue where beta-acid could not be stored at the delivery point.
Declare war on the law-fixed an issue that would get stuck in the Red Queen's race after completing the task.
Song of the Road-fixed an issue where an old archive failed to achieve its goal of "talking to Panan".
Magic Secret Book-it is now possible to steal data from R3n0 computers without an Internet access warehouse.
On the eve of the storm-fixed an issue where driving demon lizards were blocked by air walls and could not return to camp.
Stability and performance stability and optimization related to a number of modifications and improvements.
Others have added the arcade Mini Game "Trauma Rescue", which has the chance to win a special reward.
More secrets have been added to Night City waiting for players to discover.
Some mini-plots have been added to the game, including part of a conversation between V and Johnny Silver hand when visiting his apartment in the super skyscraper H10.
You can now change the tattoo at the prosthetics doctor.
Different control schemes can now be selected for the controller: classic: dynamic and alternative.
Now the apartment will offer a small gain.
Updated the character tag of the database and added more regional characters.
New niches have been added to columbaria.
Localized text in Ukrainian has been added.
PC exclusive PC system configuration requirements update: this game needs to be run on a solid state disk. For more details, please refer to here.
Added support for NVIDIA DLSS 3.5, including DLSS ray reconstruction to improve the quality of ray tracing. A GeForce RTX video card is required. This option can be enabled in the settings → drawing in the NVIDIA DLSS section. DLSS 3.5 is available only when ray tracing is turned on. At least NVIDIA Game Ready Driver needs to be updated to 537.42 to work properly with DLSS ray refactoring on PC (minimum requirement).
[AMD SMT] A new AMD synchronous multithreading (SMT) switching function has been added to set → gameplay → performance. You can set SMT to off (using only physical cores), on (using all logical cores), or automatically (ensuring average performance optimization in different locations and scenarios). This change is based on the test results from both sides of the AMD.
The crowd density setting has moved from gameplay tabs to graphic tabs. In addition, the crowd density is now associated with the graphic Quick preset scheme, which changes according to the selected preset scheme, but can also be customized individually as needed.
With the update of PC system requirements, running the game on solid-state disk is currently one of the requirements for playing on the Steam Deck upstream.
The Steam Deck graphics profile has been updated to improve frame rate stability.
The target zoom resolution for performance mode on host-specific Xbox Series X and PlayStation 5 platforms has been changed from dynamic 4K to dynamic 1800p, resulting in improved performance and image quality.
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