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P Society announced the launch of a new historical 4X strategy game "Millennia" next year, spanning ten thousand years of civilization.

2025-01-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

CTOnews.com Sept. 22, the 4X strategy game field is about to usher in new competitors, P (Paradox Interactive) today announced the launch of a new game "Millennia".

According to reports, the game is jointly created by P Society and independent studio C Prompt Games and is scheduled to be released in 2024. Players will challenge their strategic talents across thousands of years of history, starting with the dawn of mankind, all the way to the endless future.

In Millennia, players will build their own country and choose a "national spirit" to bring civilization from the dawn of mankind to the space age and beyond. Millennia will also provide "Variant Ages", providing alternative history options and bringing in new rules, new technologies, and new units. For example, it includes the ability to build underwater or floating cities and open up new technology points.

According to C Prompt Games, the studio is made up of a number of strategic game developers, including developers of "II of Empire", "Myth Age", "StarCraft II" and "orcs must die".

CTOnews.com query found that "Millennia" is currently on the Steam store, supports simplified Chinese, and lists the minimum configuration requirements as 8GB memory + GTX 660graphics card + i5-4690K processor.

Game introduction:

Lead the country along the long river of history to depict a historical picture spanning ten ages, from the completion of the first city to the arrival of mankind into space. By achieving specific goals, the process can be pushed into a specific era. The turn of history will bring new rules, new technology, and new units. But be careful that the era of crisis is coming. if you take the road of chaos and disorder, the world may step into a future full of wars, epidemics, or ignorance. However, wise leaders can always turn crises into opportunities. Carefully choose the way forward, every era will have an extremely far-reaching impact on the people and the world.

Choose the country orientation to use the unique national spirit in the process of play to create a country that belongs exclusively to you. Will your country become popular in martial arts, or will it be tireless to explore? Will your people be strong under the leadership of the Great Khan, or will your people prosper under the leadership of famous builders? Will you be immortal because you are good at building popular culture, or will you be immortal because you dominate global finance? Which part of your culture will leave an immortal mark in history?

Master the esoteric and interesting economic system to carefully operate the economic system to create a prosperous and growing building country. Start with basic resources, collect food, earn wealth, and start production. After steady development, we can turn our attention to research and improvement facilities, explore the best transformation path, and turn simple goods into high-value products. Promote regional production specialization, melting and casting iron into weapons or tools, wood into paper or wood, and gold into gold coins or jewelry. Transport the surplus goods to various places according to demand, enrich the imperial granaries, transport supplies to the widespread colonies and industrial hinterlands, and continuously deliver supplies to the troops stationed on the side of the enemy.

Unlock technology, stimulate creativity to actively acquire knowledge and carry out research, promote scientific and cultural progress, unlock new units, buildings and improved facilities, and strengthen the army while developing cities. Study defense to train archers, study ironmaking to master iron production technology, and study guild system to promote the brewing industry. Special times and times of crisis offer unique options, from cloud manors in the etheric era to underwater cities in the utopian era.

It is up to you to set the conditions for victory and enter the era of victory, and you can win the final victory. As the game draws to a close (and possibly earlier, if the strategy is right), the dominant country will be given the right to choose the conditions for victory. The rest of the world will face a choice: should we fight to achieve victory earlier than the bellwether? Or get in the way to prevent the bellwether country from achieving its goal? You can seize the opportunity to win in the Renaissance at any cost, or you can advance to modern times step by step to achieve victory.

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