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"Cyber punk 2077" version 2.0 update! The debut supports Nvidia DLSS 3.5.The light pursuit effect and picture quality are improved.

2025-02-24 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com September 21 news, tonight, "cyber punk 2077" officially ushered in the 2.0 version update, Nvidia DLSS 2077 also joined with this update, "cyber punk 2077" became the first game to support NVIDIA DLSS 3.5.

It is reported that DLSS 3.5 introduces ray reconstruction technology, which is also part of an advanced version of the AI-driven neural renderer, which improves ray-tracing image quality for all GeForce RTX GPU by replacing artificial noise reducers with NVIDIA supercomputer-trained AI networks that generate higher-quality pixels between sampled rays.

DLSS 3.5 uses five times more data than DLSS 3 for training and can identify different light tracking effects to "use time and spatial data more intelligently", resulting in higher image quality improvements.

In Cyberpunk 2077, Ray tracing: speeding Mode (Ray Tracing: Overdrive Mode), the light reconstruction technology of DLSS 3.5 improves the quality and clarity of light reflections, makes global illumination more accurate, and provides a more dynamic response to light, resulting in a better, more immersive and more realistic experience.

In addition, the "Cyberpunk 2077" game expansion Shadow of the past will be unlocked at 7: 00 a.m. on September 26, and will also support NVIDIA DLSS 3.5.

According to official data, thanks to the improved performance and image quality of DLSS 3.5, GeForce RTX 40 series users will double their performance with frame generation technology in "Ray tracing: speeding mode (Ray Tracing: Overdrive Mode)" to achieve the fastest frame rate.

For example, at 4K resolution, with panoramic ray tracing and all the highest settings turned on, using frame generation (Frame Generation), ray reconstruction (Ray Reconstruction), Reflex, and super resolution (Super Resolution), NVIDIA DLSS 3.5 increases the average number of frames to 4.9 times more than native 4K rendering, while the picture looks more realistic and immersive.

The average performance of DLSS 3.5 is tripled at 2560x1440 resolution, and 60 + FPS gaming speed can be achieved on GeForce RTX 4070 and later versions of GPU.

At 1920x1080 resolution, average performance is improved by three times with frame generation (Frame Generation), super resolution (Super Resolution), and light reconstruction (Ray Reconstruction).

Five years ago, NVIDIA brought new DLSS technology, but today, there are more than 340 games and applications supporting DLSS technology, of which more than 40 games and applications support DLSS 3.

The new DLSS 3.5 will support all RTX graphics cards, meaning that even the RTX 2080 five years ago will support it.

Other games, including Portal RTX (Portal with RTX), Soul Killer 2 (Alan Wake 2), and half Life 2 RTX (Half-Life 2 RTX: An RTX Remix Project), will also be supported by DLSS 3.5 this fall.

In the era of DLSS 3, NVIDIA came up with the killer mace of frame generation, using AI technology to generate more frames, which can increase the frame rate of the game by up to four times without affecting image quality and response speed. And the new DLSS 3.5 add light reconstruction technology, but also to DLSS in the light pursuit game experience further improved, not only the operation experience smooth, light additional hold under the lifelike picture effect can also be achieved, and the past light to chase the number of frames on the decline of the day farewell, this is a "cross-era" upgrade, in the DLSS 3.5 blessing, players from the perfect game experience and a big step forward.

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