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Starry Sky first cited complaints, players self-made DLSS MOD to save the game experience

2025-02-22 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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The much-anticipated game masterpiece "Starry Sky" by Society B has been officially launched. I believe my friends are busy exploring interesting stories on different planets recently.

But for PC players, they may be plagued by some performance optimization problems in the game.

"Star" optimized rollover, players self-made DLSS MOD rescue game experience due to "Star" currently compared to eat configuration, many players feedback that the game running frame rate is unstable. We know that in June this year, AMD announced a partnership with Bethesda to become the exclusive PC partner of Star Sky. Currently, Star only supports AMD FSR 2 technology, not NVIDIA DLSS and Intel XeSS.

However, even with AMD FSR 2, the performance of Starry Sky is still not satisfactory. According to the experience shared by netizens, with the configuration of AMD R7 5800X+Radeon RX 6800XT and the highest picture quality of 2K, it is difficult to stabilize outdoor scenes above 60fps.

Photo from: bilibili UP master and small evil mulberry, so many netizens began to call for "Starry Sky" to support NVIDIA's DLSS technology, and some folk gods have even made Mod to make "Starry Sky" support DLSS super resolution and frame generation.

From the glittering demonstration video of bilibili UP breaking through the sky, at 2K resolution, before opening DLSS 3 MOD, the frame rate of the game in the new Atlantis scene is less than 60fps, and it is unstable, and sometimes even drops to the level of 40fps, and the picture has an obvious sense of frame drop, not smooth.

When you turn on DLSS 3 frames to generate MOD, the frame rate of the screen doubles instantly, which is basically stable around 100fps. Moreover, from the perspective of the video screen, you can really feel that the game is smooth and slippery, and the picture quality is not affected. In the words of the UP master, the game experience is almost a qualitative change.

At the same time, netizens also expressed their admiration through the on-screen comment:

Previously, the MOD of "Star" DLSS 2 has been made available to everyone for free, but now the author's DLSS 3 frame generation MOD Beta01 has also been officially released, but for a fee.

This is reminiscent of the previous Star Wars Jedi: survivor, which also works exclusively with AMD, but has been criticized by players for experiencing rollover due to poor optimization and poor FSR 2.0. Later, some bigwigs produced DLSS 3 Mod of Star Wars Jedi: survivors, which saved the game experience with double the number of frames.

Perhaps there is a lesson from the past, for the "Star" + FSR rollover, players and the industry actually had expectations, in June this year, when Society B announced an exclusive cooperation with AMD, it caused opposition from players. For example, the senior editor of the well-known technology media The Verge and the John Linneman of the Mao Society have called for the game to support DLSS.

NVIDIA DLSS 3.5 release, let light chase game experience and then upgrade to see these things, I believe that you can better understand the weight of NVIDIA DLSS technology in the hearts of players. DLSS is the deep learning oversampling technology of NVIDIA, that is, the rendering technology based on AI, which can improve the frame rate and performance of the game without affecting the quality of the game. Since its appearance, it has been highly sought after by players with its excellent performance improvement effect.

Since its launch in 2018, DLSS technology has undergone three generations of development and has gradually become a standard adopted by the industry. According to the data released by NVIDIA in May this year, more than 330 games and applications support DLSS technology, of which 40 games support DLSS 3.

Not long ago, on Gamescom 2023, NVIDIA officially launched DLSS 3.5 technology.

NVIDIA DLSS 3.5 introduces a new function, Ray Reconstruction (Ray Reconstruction), which replaces an artificially designed noise canceller through an AI network trained by the NVIDIA supercomputer to generate higher quality pixels between sampled rays, thereby improving the ray-tracing image quality of all GeForce RTX GPU.

In the past, in the light pursuit game screen, considering the requirements of the frame rate of the game, the camera will only send a small amount of light to some areas of the picture, forming an image that can roughly distinguish the shape and color as a whole, but such an image will have a lot of noise and can not be directly used in the game.

At this time, the technician uses the noise reducer to reduce the noise of the picture. Noise reducers usually use multi-frame synthesis, spatial interpolation and other methods to fill the missing pixels, but these methods are easy to bring about some problems, such as ghost, lack of detail reflection, low global illumination quality and so on.

And the previous noise reducer adjustment is mainly completed by game developers, that is, artificially designed noise canceller, in order to achieve a better picture effect, developers will generally run multiple noise reducers at the same time, which will also have a further impact on the game frame rate.

This time DLSS 3.5 introduced light reconstruction technology, which replaced the artificially designed noise reducer with AI, so NVIDIA invested five times as much training as DLSS 3 to train a DLSS model that could use all the available information to solve the above problems.

This DLSS model can identify different light pursuit effects, thus using time and space data to make more informed decisions, while retaining all the high-frequency data needed for high-quality image magnification.

Light reconstruction is more intelligent than noise canceller. It is trained on the basis of a large image data set created by offline rendered images, and its computation far exceeds the real-time calculation. Then AI will identify some patterns corresponding to global illumination and other effects, and use the information in the training process to reconstruct more real and dynamic images.

For example, in the following scene where DLSS is off and DLSS 3.5 is on, DLSS 3.5 significantly reduces ghosts and improves the effect of dynamic lighting.

For example, in the following scene, even in motion, the use of light reconstruction can make the reflection clearer.

All in all, DLSS 3.5 will greatly improve our fluency and graphics experience in Light pursuit, and unlike the DLSS 3 frame being exclusive to the RTX 40 series, this light reconstruction will be open to all RTX GPU, which is undoubtedly good news for players.

In terms of gaming and application support, NVIDIA says things like Soul Killer 2, Cyberpunk 2077: shadow of the past, Portal RTX, Chaos Vantage, D5 Renderer and NVIDIA Omniverse will all support DLSS 3.5 this fall.

Speaking of which, do you have a better understanding of why players are calling for Starry Sky to add support for DLSS? After all, the new FSR 3.0 technology that many people on the AMD side are looking forward to is still jumping tickets, while the ability of DLSS has been growing and improving its wings.

For example, the DLSS era has brought you the ability of deep learning over-sampling, reducing the load of the player's graphics card without affecting the picture quality, so as to get a more smooth experience. Although AMD FSR can get similar results, it does not use deep learning technology, and the effect is not as good as DLSS.

In the DLSS 2 era, NVIDIA pushed down the DLSS architecture to start all over again, greatly saving performance expenses through multi-frame synthesis, super-resolution and deep learning anti-aliasing technology, allowing players to achieve a more significant frame rate improvement, more smooth and smoother when playing the game, and better picture quality and power control of the whole machine.

In the era of DLSS 3, NVIDIA has come up with the killer mace of frame generation, using AI technology to generate more frames, so that the frame rate of the game can be increased by up to 4 times, without affecting image quality and response speed, becoming a magic skill that players spread by word of mouth. While FSR 2.0 was still in the algorithm optimization stage at the same time, DLSS 3 players were already able to get a smooth and stable gaming experience several times at lower hardware costs.

This time, DLSS 3.5 is a further improvement of DLSS in the light-chasing game experience, not only the smooth and smooth operation experience, but also the realistic picture effect under the light addition, and bid farewell to the days when the number of light-chasing frames declined in the past. So although DLSS 3.5 is not called "DLSS 4", it is definitely a cross-generational experience upgrade, which is undoubtedly another big step towards a perfect gaming experience.

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