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2025-03-26 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
The development history of arcade games is far beyond the red and white machines, but the time to enter the country is almost the same.
Therefore, in the eyes of domestic players, red and white machines and arcades are the products of the same era. There are even some players who first come into contact with the red and white machine and will presume that the red and white machine takes precedence over the arcade.
In the era when arcade games are popular, games are being updated all the time. Almost every game used to have a place in the game hall, but it will eventually be replaced by other games. Of course, there are some popular games that will continue to be popular for a long time, but even so, it is still hard to escape the fate of being taken off the shelves.
This is the case with the arcade hall, survival of the fittest.
Red and white machine games are different, I believe that every player should play the game in the early 1980s!
Like "little bee", "frog crossing the river", "Mary plumber", "killing battlefield", "bomber", "King Kong", "Pac-Man", "naughty mouse", "Fire Phoenix", "knock on the ice".
These classic games, you know, these are works from 84 years ago!
The watershed of the red and white machine game is 85 years, after which the game quality has all risen to a higher level, such as "Contra", "Sha Roman Snake", "Red Fortress", "Adventure Island", "Green Corps", "double interception Dragons", "Super Mario", "SD Tornado", "artillery" and "Imperial fighters".
However, red and white machines became popular in China in the early 1990s.
For players, whether in the early 1980s or the end of the 1980s, the emergence of games are more classic, worthy of a game to play.
Until after the collection cassette appeared, players began to be picky.
Generally like 60-in-1, 35-in-1, 72-in-1 cassettes, the games are generally relatively "boring" games (games from 85 years ago), with several "boutique" games (games after 85 years). On the other hand, boutique games become the selling point of the cassette and are marked on the cover.
It is for this reason that we have the opportunity to come into contact with almost all the games of red and white machines. Arcade games are different, and players of each era come into contact with different games. Those boutique games of the 1980s have only been played by slightly older people, and later players have not even heard of them.
Even if players see these "retro" games on the arcade simulator, they can't play without that kind of emotion.
But we should know that most of the red and white games are transplanted from the arcade platform, that is to say, there is the arcade version before the FC version. Later players do not seem to have access to these games on the arcade platform.
Years later, players found some familiar FC games on the arcade platform before they suddenly realized that there were arcade versions of these games.
"Super Mary" of course, everyone knows that "Super Mary" is a copycat translator, but it is the most intimate name for players of that era. Until now, it is estimated that not many players know that there is an arcade version of Super Mary.
And the picture of the arcade version and the red and white machine is almost the same, the appearance of the color is slightly different, in addition, there is a certain change in the position of mushrooms, flowers and props, and the rest are basically the same.
Mario is arguably one of the most popular game figures in the game world, generating a huge commercial profit of $36 billion for Nintendo. The original Mario appeared in "King Kong" and "Mary Plumber". These two games also had a good reputation at that time, but they could not become the masterpieces of the times.
In the end, what made the Mario series popular is the Red and White Machine's Super Mary, which is the most representative game of the Red and White Machine, and there are still many players in the world challenging their limits.
In fact, after a little closer comparison, we will find that there are many differences in details between the arcade version and the red and white machine scene.
Many players have come into contact with Contra in the arcade version of Contra.
And at that time, players basically know the invincible way of playing Contra, and they can go through customs directly after triggering it. Red and white machine games can choose 30 lives + S gun, rely on the pile of human heads can be directly cleared. So for you, the arcade version and the red-and-white version are more classic?
There is no secret book for selecting people in the arcade version, otherwise the owner of the game hall may not dare to show it.
After entering the game, there are only three lives, and it is relatively difficult. If you want to be invincible, you must have a certain strength to survive. In the arcade version and the red and white version, whether it is the painting style, scene, BOSS, terrain or levels, it is completely different.
The red and white machine is not so much a transplant version, but a remaking version.
If you get used to playing FC Contra and then go to the arcade version, you will feel a little unable to adapt.
After all, the color contrast of the arcade version is not as sharp as the red and white machine, many of the traps, tanks, footholds are not very obvious, easy to cause misjudgment.
The essence of the posters of the American version of Contra is completely different from that of the Japanese version. The Japanese version is to express the boiling blood, while the American version is to show the boiling blood of beasts.
"knock on the ice" knock on the ice has very high requirements for the operation of the players, and we can even understand that this is an abusive game. The game is a circular level, only 32 levels, after customs clearance, there is no animation directly from the first level.
The editor dares to guarantee that there was absolutely no player who could catch birds for customs clearance without selecting customs. There are two scenes in each level, and the awkward operation of the character's jumping ability greatly increases the difficulty of the game, and falls a little inadvertently.
The background of the story of "knock on Ice" is very simple. The protagonists are 1P Bobo and 2P Nana, who work together to retrieve the vegetables taken by the pterosaur. On the other hand, the various animals that appear in the game are stumbling blocks for players to move forward. Interestingly, the animals that appear in the arcade version and the red and white version are slightly different.
The animals in the arcade version are: little bees, birds, polar bears and snow monsters. What appears in the red and white version are birds, polar bears and seals. There are also some hidden digital props in the arcade version, which can increase the vegetable score by multiple.
As long as you climb to the top, you can pass, but if you eat vegetables and catch pterosaurs, you can pass perfectly.
What players don't know, however, is that there is a perfect way to pass, and that is to ride on the back of a pterodactyl. But only the arcade version can do it.
Red fortress, Red Fortress, Red Fortress. In the game, there are certain requirements for the accuracy of walking and bombs, and this is precisely the weakest part of novice players. In many cases, novice players press people directly with their cars when they are in a hurry.
At that time, it was estimated that players had a little doubt, why the bomb can be fired in any direction, while the bullet can only be fired forward? If a bullet can be fired at will, it can be fired in all directions, and there is no need to worry about not killing a small soldier for half a day.
In fact, it is really free to shoot bullets in the arcade version of Red Fortress. Although the range is limited, it is perfect for shooting enemy soldiers. The precision strike of the bomb is best used against armor and BOSS.
The essence of both games is to destroy the base and save the hostages. Players in the barracks can rescue a large number of hostages, successfully sent to the aircraft landing site can be increased firepower.
The shining hostages are what we call "generals" and directly increase their firepower after eating.
After the bomb is full of firepower, it can produce the effect of spark sputtering. The effect of this is completely different in the two versions. The arcade version of spark sputtering is X-shaped, while the red and white machine is +-shaped.
The funny thing is that after the arcade version of the hostages are rescued, there will be special effects that almost throw the characters out, and it will be difficult to march.
"Green Corps" to tell the truth, this game in the red and white machine period is generally used as a foil, mainly because it is too difficult, but it does not affect it to become a classic.
The "Green Corps" generally appears in the collection cassette, and players with poor skills can only go to the back of the customs to have a look, which is very difficult if they want to pass.
I don't know what game the setting of "starting over after death" started from. It's simply an anti-human setting. After being defeated, players can only start all over again, and they don't even have the weapons they got before.
The main reason why the game has been unable to clear customs is that the game can not renew, even the arcade version is the same.
The picture quality and special effects of the arcade version are much better than the red and white planes, and some new enemy soldiers and flamethrowers have been added. The play and rhythm are basically the same, but compared to the difficulty of the game, the operation of the joystick is easier to survive.
At that time, it has been rumored that there is a secret hidden entrance in the game, which can only be achieved on the FC drive. "Green Corps" has appeared on the arcade platform for two generations, but the painting style is very different from that of the original generation.
Generation 2 has added new weapons and will not start all over again after being killed. More interestingly, the second generation can collect a variety of weapons and replace them with the C key.
"Bing Bee" and "Bing Bee" created bell props for the first time, and players need to eat different colors of bells for the various abilities they want to acquire. And these bells are all hidden in the clouds, the bells will change color after being hit a certain number of times, and then they can no longer shoot until they have eaten.
However, this setting is also quite complicated for novice players, and whether they can eat discolored bells or not depends on luck. If you stop shooting a little bit, you may be taken advantage of by enemy soldiers.
"Yellow bell" is used to add points, eat 1 500,2 1000, 3 2500, 4 5000, 5 and above is 10000. In addition, there are acceleration blue bell, firepower white bell, auxiliary green bell, shield red bell.
There is basically no big difference between the arcade version and the red-and-white machine, but the red-and-white machine looks brighter.
The later works of Bing Bee added Xu Li skills and integrated kill skills, which greatly increased the interest of the game. But for early players, only the first generation is the most classic.
Former players have long been parents, shouldering the responsibility of supporting the elderly and raising their children, and no longer live for themselves for the rest of their lives. After years of vicissitudes, we, who are used to the cold world, have long forgotten the passionate years when we were young. Pick up the joystick unexpectedly dull, can not find the feeling of the past.
In my spare time, I occasionally look back on the past and found that the carefree time in the game hall was really too extravagant. Yes, the happiest thing is to lean over and find a surviving game coin in your pocket.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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