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2025-02-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com August 28 news, Microsoft is now relatively more emphasis on services, CTOnews.com reported earlier today, Xbox director Spencer previously said that Microsoft will not personally build a "game handset", but hope to be able to use third-party hardware to roll out Xbox services provided by Microsoft.
Spencer said at the Cologne Game Show yesterday that bringing "game console experience" to mobile devices through "cloud games" is the industry trend of the future, and Microsoft's current acquisition of Activision Blizzard will enable Xbox to gain a firm foothold in the mobile sector. (CTOnews.com Note: Activision Blizzard now owns King, the developer of the famous overseas leisure mobile game Candy Crush).
▲ Picture Source Microsoft Xbox website Spencer claims that the development of mobile devices has brought the concept of "free games" to the gaming industry, and that the trend of mobile devices in the future is to "get more console-like experiences." Spencer believes that players are quite fond of playing 3A masterpieces that can only be provided by game consoles through cloud game services on mobile devices such as mobile phones, and game publishers can also benefit from it.
For the healthy development of the gaming industry, I want to make sure that these games can be played on the "fastest growing gaming platform", which is mobile. In terms of the number of players, the growth of console players has been relatively flat, and the number of PC players has been relatively flat, and mobile has indeed been the driving force behind the growth of the gaming industry over the past decade.
Spencer said that the solution for bringing games such as Star and Marvel Spider-Man to mobile devices is cloud game streaming, just as Microsoft did with Xbox cloud games. He also mentioned Microsoft Xbox's partnership with other cloud game services such as Nvidia GeForce Now, Boosteroid and Ubitus, arguing that the industry is pushing the concept of "cloud games."
Spencer believes that what is important now is to "separate the location of the game from the place where the game is played." players can access the network anywhere and play the latest masterpieces on any device, and manufacturers don't have to bother to launch dedicated hardware. game publishers can also make more profits by increasing the number of players.
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