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2025-04-03 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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CTOnews.com, August 27 (Xinhua)-- Intel last week released a DirectX 11 driver update for its sharp graphics cards, bringing more powerful performance to PC gamers and releasing a new PresentMon Beta tool.
The hardware monitoring software CapFrameX is now updated with v1.7.2 Beta, which introduces features such as PresentMon v1.9.0 and GPU activity time monitoring that Intel has just launched.
The "PresentMon" tool is a piece of software developed by Intel many years ago, which can support many software used for graphic performance analysis.
CTOnews.com note: Intel PresentMon v1.9.0 is its first beta version, which claims to provide enthusiasts with a more easy-to-use experience and new features to facilitate game performance analysis through a comprehensive optimization and upgrade of the tool.
First of all, Intel PresentMon v1.9.0 has an Overlay function, which can display performance data on the screen while playing games, help players monitor GPU voltage and temperature in real time, analyze a large amount of information in real time, and view 99th Percentile frame time and GPU occupancy charts at the same time.
In addition, PresentMon Beta also brings a new indicator of "GPU Busy". It is not only very "geek", but also reacts quickly. In short, it allows users to see how much time GPU actually spent on actual rendering rather than waiting, or whether the PC running the game is in balance between CPU and GPU, which makes the "GPU Busy" indicator both practical and interesting.
For example, the latest version of CapFrameX supports these new features, such as "GPU Busy" shown in the following figure. It can be used to monitor GPU activity time and measure the time it takes for GPU to render each frame (in milliseconds) to help users determine whether there are CPU or GPU bottlenecks in game performance and whether the CPU / GPU mix is balanced.
In addition, CapFrameX introduces another indicator-GPU Busy Deviation, which is designed to measure the hardware balance of the system. When the metric approaches 00:00, there is nothing wrong with the system, and in any other case it indicates that the rendering is limited by CPU or GPU.
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