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The world's leading Chinese game addiction prevention system, family guardianship may be able to go further.

2025-03-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

When it comes to preventing indulgence in games, China dares to say second, no one dares to say first. Real name, time limit, play limit and charge limit are clearly arranged for underage players.

On the second anniversary of the landing of the new rules, Zhang Yijun, first vice chairman of the China Audio and Digital Association and chairman of the Game work Committee, said publicly on ChinaJoy: "after the release of the 'new rules for prevention of addiction', China's game industry has actively implemented it, raising awareness of the protection of minors, and has as a whole built up the most advanced and efficient anti-addiction system in the world."

Sun Shoushan, chairman of the China Association of Audio, Video and Digital Publishing, also mentioned on ChinaJoy that more than 80% of parents approve the effectiveness of anti-addiction work at this stage. The 2022 Progress report on underage Protection in China's Game Industry released earlier shows that the problem of minors addicted to games has been basically solved. Under the new rules, the proportion of minors who play less than three hours a week has increased to more than 75%.

Of course, behind this "report card", in addition to "tightening" anti-addiction system's restrictions in accordance with the regulations, many enterprises are also actively exploring and actively implementing more diversified contents and forms of juvenile protection, such as using face recognition technology to prevent minors from impersonating their adult identity, taking the initiative to crack down on games such as account leasing and training, and opening uninsured service lines to assist parents in supervision.

Tencent, which was the first to set up a protection system covering the whole process of minors' games beforehand, during and after the event, has launched more stringent anti-addiction measures than those stipulated by the copyright Administration. In response to the problem of minors using parents' accounts to circumvent anti-addiction restrictions, Tencent Games adopted financial-level face recognition technology and AI machine learning to strengthen the technical screening of suspected underage accounts, and was "the first person to eat crabs" in the game industry.

Thanks to years of exploration and practice, Tencent has led the protection of minors in the industry for a long time. The latest financial data show that in the first quarter of this year, Tencent's underage games accounted for only 0.4% of the total game time and 0.7% of the total flow in its local market, down 96% and 90% respectively from the same period three years ago.

For most children, the effect of these rules is undoubtedly remarkable, and the problem is effectively solved on the whole-according to the "Chinese Young players" report released by research agency Niko Partners, the number of underage players in China has decreased by 39 million in 2022. However, the report also mentioned that 29% of minor players still spend more than three hours a week, because 82% of parents allow their children to play games with their identity information.

There is no doubt that even if the minor protection system is upgraded again and again and the social voice is rising day by day, if parents act as shopkeepers, they still can not fundamentally solve the problem that minors are addicted to the Internet.

Zhu Yunyang, director of Qinglu Law firm in Beijing and part-time researcher at the Institute of Intelligent Rule of Law at Tsinghua University, believes that parental responsibility plays a very important role in the juvenile protection system. As guardians, parents should really put their parental responsibilities into practice and constantly strengthen their own network literacy, so as to guide and educate their children to form correct network literacy.

But digging deep into the deep-seated factors of children playing games and even indulging in the Internet, we can find that behind children, games are only a temporary or one of the problems in the process of growing up. The protection of minors is not only to protect, but also to guide their all-round learning and growth. With a more comprehensive understanding and a healthier mind, children will treat games correctly.

In recent years, the future classrooms and sports fields that have landed all over the country are the brand-new answers handed over by Tencent. Tencent wants to let children see the wider world outside the small mobile phone screen.

By the end of May 2023, 36 future classrooms had been landed nationwide, covering 14 provinces, municipalities and autonomous regions, offering more than 9014 science and technology courses, covering 305700 junior high school students. 32 future sports fields have also taken root throughout the country, covering 11 provinces, municipalities and autonomous regions. In the new future sports ground, a total of 42016 classes have been held, with 1.6886 million teachers and students participating in the sports. At the same time, Tencent Future Stadium has held regional events across the country, which has attracted a total of 55149 teachers and students to participate.

As an enterprise that has the courage to cross the river by feeling the stones, Tencent can always bring new surprises to the industry in the "deep water area" of minor protection, and these successful experiences in adult protection work and the combination of blocking and sparse ideas are worth using for reference by the industry. It should be emphasized that the protection of minors is a long-term and systematic project, which requires the cooperation of all sectors of society, such as the government, enterprises, schools, families and so on. Games are never the whole story of life, and the co-governance of underage anti-addiction parties can start with more growing companionship of parents.

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