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2025-04-06 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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With the arrival of the era of big data, sports data has increasingly become an important existence inside and outside the competition, and many sports-related company platforms have a growing demand for sports data. Although foreign sports data companies have a large amount of data, but the price is not very friendly, the data often encounter disobedience, while domestic sports data develop rapidly, and localization is more suitable for domestic needs. Those who have done better in this respect, such as our nano-data.
According to statistics, China's e-sports industry market has shown a steady growth trend this year, and the market demand has given rise to a new generation of e-sports entrepreneurs. In response to the market demand, the nano-data has updated the database and added the data interface for e-sports events. Including LOL, DOTA2, CS:GO, Arena of Valor and other competitions. It meets the needs of e-sports entrepreneurs in terms of media data. Nano focuses on providing a complete watching center, including real-time scores, real-time statistics, schedule, results list, lineup and so on, which can effectively enrich the event page of the products. At the same time, it provides e-sports event data for dozens of applications such as extraordinary e-sports that focus on doing e-sports. At the same time, it provides e-sports event data for dozens of applications such as extraordinary e-sports that focus on doing e-sports.
E-sports 's data contains a lot of content, such as basic data (real-time scores, key events, post-match data, etc.), statistical data (lineup analysis, player analysis, map analysis, etc.), as well as database data (competition teams, match schedule results, match condition list, etc.), a large number of data are combined to form today's e-sports and big data.
In today's e-sports world, big data of e-sports can be used in many aspects, from his own point of view: can be used to analyze their own strengths, can analyze the weaknesses of their opponents, so as to use better strategies to defeat their opponents. Through e-sports big data can also better understand the game, understand the current game environment, so that they can better adapt to competitive games. Through big data, you can also understand the information of the current team players, so as to be in line with the latest tactics. For professional competitions: it is an essential thing, through the data analysis of opponents and themselves, will greatly increase the possibility of winning the game. It will also make the audience feel the changes in the game more intuitively and greatly improve the perception of the game.
And through what form does so much data reach the eyes of hundreds of millions of players? That is through the data interface. For example, the e-sports data supplier that has done a good job in China is nano-data.
In terms of e-sports data, Nano data has mainstream game data interfaces such as League of Legends, Dota2, CSGO, Arena of Valor and so on, which meets the media data needs of e-sports entrepreneurs and users. Nano focuses on providing a complete watching center, including real-time scores, real-time statistics, schedule, results list, lineup and so on, which can effectively enrich the event page of the products. At the same time for extraordinary e-sports and Speed e-sports two applications that focus on e-sports event data, e-sports event data are provided. Including real-time scores, in-game real-time statistics, match schedule and results list, match lineup and so on.
Nano data has cooperative relations with many domestic sports App, such as PP Sports, NetEase Sports, Tiger Pop, understanding Ball Emperor, Lei Sui Sports, Chaofan e-sports and other well-known domestic sports e-sports platforms. And recently also reached a CSGO project data cooperation with Perfect World, a well-known domestic game company.
Nano data covers more than 20 sports, such as football, basketball, tennis, baseball, e-sports, etc., and can provide full-dimensional data services, including game real-time data, historical statistics, in-depth analysis data, live animation and other data services.
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