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2025-02-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Thanks to CTOnews.com netizen South China Wu Yanzu for the clue delivery! CTOnews.com August 19 news,"Dead Cells" officially announced sales exceeded 5 million, released by the game, February 3,2021 online national service.
Cell Rebirth is a Roguelite + Galactic Warrior Castlevania game where players will experience the fun of gradual exploration in connected worlds, and the game will combine the repeated playability of Roguelike games with the exciting permanent death experience.
CTOnews.com with game description:
Roguelike, Roguelite, Roguelike-like, Rogueschmike... no matter how you call this type of game, it seems that you can always invent new terms! In that case, we recommend our new genre that combines Metroidvania and Roguelike features into one, and we call Rogue VANIA! Well, the name doesn't seem to sound that way in Chinese, but anyway, we'll detail some of the features of the game below.
When we talk about Galactic Warrior Castlevania games, we usually mean a huge world of carefully designed, connected levels. The stage will be a vast island where nothing changes. Creatures, bosses and routes are pre-programmed and hidden somewhere in this vast world waiting to be explored. How to find them, of course, is another story.
In Dead Cells, however, death replaces the traditional mechanism of backtracking exploration in classic Galactic Warrior Castlevania games. At first, there may seem to be a lot of unreachable areas walking along your path, but as you explore the entire game world, clues to these puzzles will gradually emerge. Maybe it's a key, maybe it's a new special movement skill, or maybe it's some lost skill. Once unlocked, you'll have this knowledge permanently, and it'll help you explore the wider world of the game. Tired of stinking sewers? Climb up to the top of the city to breathe fresh air! Use your skills and experience and loot to determine your path forward.
And, as the genre name Rogue Vania implies, we've also been heavily influenced by the Roguelite-type games that have become popular in recent years. There will be no checkpoints to keep your progress in real time as you progress, and you will be faced with all kinds of intense, adrenaline rush and dangerous situations. If you die, you will lose a lot, so you need to try to escape. Unlike traditional levels with fixed enemy positions and terrain design, you won't be able to backboard to challenge the process generated levels, you need to hone your intuition, reflexes, and adaptability to changing situations.
As we mentioned, many players have a bad impression of process generated maps and associate them with bad and boring levels and boring and empty gameplay, and we have a clear understanding of this problem. Therefore, we chose a hybrid and eclectic approach to overcome this challenge, with each round of the game map actually being a mosaic of several carefully designed mini-levels. This way, you can enjoy a rich, carefully crafted game world while reaping new experiences with each new game.
Don't underestimate the difficulty of the game, it won't be as easy as a walk in the park. Meet monsters and Boss battles designed based on pattern recognition mechanisms, learn and master combat skills in battle after battle, and become more and more powerful. You need to master weapons with unique ways of using them, and you need to regard positioning such as roll and dodge as instinctive to escape the attack of monsters that appear unexpectedly. We adhere to the principle of "difficult but fair."
Are you tired of violence and death? There are plenty of other elements to explore in this game, finding secret rooms and secret passages, and discovering fascinating views hidden deep within the castle. Our dear art designers, Thomas and Gwen, have drawn a lot of beautiful and detailed pixel art illustrations for this game, making the world beautiful and moving, creating many landscapes worth staying in. Maybe you care about the stories behind these beautiful landscapes, who knows?
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