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The game that is boasted abroad is mediocre at home. What's the reason?

2025-01-17 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Friends who often visit game forums may have found that many games that we think are more popular here, but there is not much response in these forums, and the number of posts is gone after a few pages. On the contrary, it is some games that we think are ordinary, but have millions of posts.

What on earth is going on?

In the early years, there were many popular games around the world, but due to various reasons, domestic players were unable to access them, which led to the fact that most players were not very familiar with these games, and naturally did not have these feelings.

The performance of the game in each country is in fact directly related to the national conditions. It is precisely for this reason that many popular foreign games do not respond at home; on the contrary, those general foreign games are extremely popular at home, and even directly affect the future plans of game companies.

What on earth caused this?

What was the time reason like in the seventies and eighties? All of you here, except for the older ones, don't know much about it. At that time, China had just recovered its vitality and began to develop into a modern country. At this time, in most places, even food and clothing have not been solved.

At this time, foreign countries have begun to play games, and during this period a lot of classic games were born.

To tell you the truth, how many players came into contact with Atari's Pac-Man, King Kong, Universe invaders, Frog Crossing the River, Tank Battle, and E.T. Aliens, Tetris, Frog Crossing the River. What about these games?

There are definitely some, but it is estimated that all of them were played in the late 1980s, and not many people in China had access to Atari at that time. The classic games born on this platform have only been heard of and never played.

In the later stage, we played Pac-Man on the red and white machine platform, and we didn't feel funny at all, and we didn't know how to pass the border. But you know, this game was once known as the most fun game in the world!

Yeah! In the era of lack of games, these games are really praised, after all, each has created an era. Years later, it continues to glow on other platforms. Affect the progress of today's games, and even reappear in many classic movies, its influence and status can be imagined.

Such as the "Invincible King of destruction" and "Pixel Wars" in recent years, domestic players can recognize very few elements, many colored eggs can not be found, feelings are not enough to support the laughing point.

Because of the age, Atari did not catch fire in China. A few years later, Red and White machines were released and seized the game market in a very short period of time. Many classic games of the Atari platform have been reset on the red and white machine platform. For example, the "tank war" that we are familiar with actually appeared as early as the Atari period.

Generally speaking, we can see whether the game has an Atari version by looking at the time when the game title screen is displayed. The release time of Red and White Tank Battle is 1985, while the 1980 shown is the time of release of Atari.

In addition, you can take a look at the red and white version of Mario Plumber and Atari.

And these games which are reset in red and white machines are very deeply rooted in the hearts of the people, both at home and abroad.

The buddies who could own the red and white machine at first were all winners in life, and the status in the school soared so much that even the heroes from ten miles around would come to visit, and it was no problem to gather 108. Red and white machines have opened the horizons of domestic players, which has paved the way for the popularity of the game.

If you haven't experienced it in the Atari era, you won't have that kind of feeling! )

The reason for piracy is to know that in the early years, domestic games did not have any copyright awareness. As long as the game manufacturer can copy a game console, all the games are worthless.

At that time, none of the domestic game vendors had copyright in the red and white machine games at that time. At that time, there were many FC games and various brands, and Xiao Bawang was only one of them, and even deceived parents with the appearance of a learning machine. Later, there is Yuxing computer VCD.

With these game consoles, we have tried all the classic games. Of course, at that time, cassettes were also very expensive, but fortunately, small partners could exchange with each other, and there were special places to rent cassettes.

It can be said that piracy plays an important role in the popularity of red and white machine games in China, and it is precisely for this reason that we can access these games without any cost. The game of big fire abroad is also popular at home, but it is just a little late.

The same is true of MD games. How many players still remember Xintianli VCD?

At that time, Xintianli VCD was licensed by Sega, but the game was not copyrighted. Sega did not expect that Chinese businessmen would still be able to do this, directly turning all the MD games into VCD and giving away a set of games when selling Xintianli VCD.

At that time, the price of more than 2,000 sets was not affordable to ordinary families. We can only watch TV commercials to satisfy our cravings.

It is precisely because of the popularity of piracy that a group of loyal fans of Sega games have been cultivated in China. Although they did not earn any money at that time, many of these players bought Sega later genuine products and games many years later.

Sega MD popular games we basically know, it is because at that time played on the VCD, there are certain feelings.

If there is no pirated game, it will not be popular if you can't play it in China! )

Platform reasons for domestic ordinary players, red and white machines and arcades are the most likely to come into contact with. And these are all feelings!

Oddly enough, some arcade games are very popular abroad, but they are mediocre at home. Such as CAPCOM's classic "Dungeons and Dragons", "Rocks", "Red Earth", "Devil Warriors", "Private Justice Academy", "lost World", "Alien War Iron Warriors", "Battle Loop", "Street Fighter 3.3", "Young Street Fighter".

Which one is not a classic, but can not become a phenomenal game. In a word: CPS1 is easy to crack, but it takes time to crack CPS2. This also leads to the low shelf rate of these games.

Yes, the platform is a big part of the reason whether a game is popular in China.

Interestingly, the popularity of "Boxing King 97" in China was unexpected even by SNK, and this enthusiasm continues to this day. You know, "King 97" is not so popular abroad!

Many years ago, SNK simply disdained domestic popularity, but times have changed. nowadays, many games of SNK are developed in line with Chinese tastes, and there are countless authorized mobile games.

The popularity of "King 97" is also due to platform reasons, and the timely cracking of NEOGEO makes "King 97" have a very high share in the game hall, almost 100%. Can it not be hot under such circumstances?!

On the other hand, the popularity of "evil equipment" and "real people fighting", which has a good reputation abroad, does not seem to be so satisfactory at home. Even mentioned the characters of the game, most people do not know, only know that there is this game. What is the reason for this? It's still a platform problem.

Let's take another most obvious example: the Legend of the Ninja Dragon Sword.

For early players, this game on the Red and White Machine platform is a childhood memory that accompanies us through countless happy nights. But even so, most domestic players know little about the games of other platforms in the Legend of Ninja Dragon Sword.

The Biography of Ninja Dragon Sword on the platforms of SFC, XBOX, NDS, XBOX360, PS3 and WiiU is not even associated with several familiar works of Red and White Ji. In fact, this is caused by the current situation of the mainframe platform in China.

(the continuation of childhood memories is cut off by the platform.)

Finally, let me ask you a question: "Iron fist 7", "Street Fighter V", "Soul ability 6", "Live Quick fight 11", "death or Life 6", "Dragon Ball Super Universe", "Boxing King 15", "SNK heroine fighting", "VR Warrior", "Comic Hero VS Capkon 3", asking you to buy one for the same amount of money, which one would you choose?

It is estimated that most players will choose "Street Fighter V" or "King 15". After all, these two games have been popular all over the country, and the reason why players have feelings for fighting games, these two games can not be ignored.

It is conceivable that piracy in that year will have a great impact on the future development of the game. Although we played pirated games at that time, we still made up the tickets many years later. It's like paying for your feelings!

As for other games, the most we can do is to "cloud" on the Internet, and we can probably understand what it looks like, and it is difficult to study it further.

During the game ban, we missed a lot of classic games. Did not play in the most appropriate era, thus missing out on the whole series. When the ban was lifted, we found that we were decades behind others.

This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era

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