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The "China Game Industry report from January to June 2023" was officially released today, and the actual game sales revenue fell 2.39% in the first half of the year compared with the same period last year.

2025-01-19 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

Thanks to CTOnews.com netizens for the delivery of the trumpet and MissBook clues of some salted fish! CTOnews.com news on July 27, at today's China International Digital Entertainment Industry Conference (CDEC), Zhang Yijun, chairman of the Game work Committee of the China phonetic Association, released the China Game Industry report from January to June 2023. The key data in the CTOnews.com summary report are as follows:

Overall data: the actual sales revenue of the domestic game market was 144.263 billion yuan, down 2.39% from the same period last year, up 22.2% from the previous month.

The number of domestic game users was 668 million, an increase of 0.35% over the same period last year.

The actual sales revenue of self-research games in the domestic market was 121.784 billion yuan, down 2.25% from the same period last year and an increase of 24.5% from the previous month.

The actual sales revenue of self-research games in overseas market was 8.206 billion US dollars, down 8.72% from the same period last year.

The main overseas markets of China's mobile games are the United States, Japan and South Korea, accounting for 31.77%, 19.65% and 8.50% respectively.

In overseas revenue TOP 100self-developed mobile games, strategy and role-playing accounted for more than 50%, shooting accounted for 8.79%, leisure accounted for 8.44%.

Data of various categories of games: mobile games accounted for 73.97% of the actual sales revenue of the market, with an income of 106.705 billion yuan, a decrease of 3.41% over the same period last year and an increase of 29.2% over the previous month.

Client games accounted for 22.84% of the actual sales revenue in the market, with an income of 32.943 billion yuan, an increase of 7.17% over the same period last year, thanks to head e-sports and the second-dimensional game "steadily strengthening".

Web games accounted for 1.64% of the actual sales revenue in the market, down 11.87% from the same period last year, and the overall scale was 2.385 billion yuan.

In TOP 100mobile games, multiplayer online tactical sports (MOBA) accounts for 16.72%, shooting accounts for 16.37%, and role-playing accounts for 13.57%.

The actual sales revenue of the console game market was 747 million yuan, down 15.16% from the same period last year.

E-sports 's actual sales income in the market was 64.476 billion yuan, an increase of 1.2% over the same period last year.

The actual sales revenue of the domestic leisure mobile game market was 16.705 billion yuan, down 1.55% from the same period last year, while the revenue from domestic purchase was 10.878 billion yuan, an increase of 135.4% over the same period last year. Advertising realized income was 5.827 billion yuan, down 52.81% from the same period last year.

Image source Pexels

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