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2025-01-19 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
July 26, 2023-MediaTek and Unity China, a joint venture company of Unity in China, jointly announced that MediaTek Tianji 9200 and Tianji 9200 + have officially become flagship mobile chips native to Unity engines. Through the efficient development environment built by the integration of software and hardware, developers can deeply unlock the potential of Tianji 9200 series chips, create more mobile games that support ray tracing technology, and bring immersive light and shadow experience to players.
Dr. Li Yanji, Deputy General Manager of MediaTek Wireless Communications Division, said, "We are impressed by Unity China's technological and innovative capabilities. The two sides will focus on innovative gaming technology solutions and the deployment of generative AI on the side, and carry out more in-depth and innovative cooperation projects. The cooperation between MediaTek and Unity China is not only a cooperation at the technical level, but also a cooperative relationship that jointly promotes the development of the industry. I believe that through the joint efforts of both sides, we can bring more excellent product experience to developers and users. "
Mr. Zhang Junbo, CEO of Unity China, said, "MediaTek's advanced chip technology provides excellent performance and innovative experience, and we are very honored to work with MediaTek to create a more advanced mobile development environment for Chinese developers. Unity China has been committed to rooted in China's local market and tapping the technological needs of local developers. We are actively adapting to more software and hardware platforms and operating systems, and we also hope to work together with more outstanding enterprises to resonate with them in the future to create a richer and prosperous science and technology ecology. "
MediaTek and Unity China work together to create a new benchmark for next-generation mobile gaming experience
With the rapid development and evolution of the mobile game industry, players' demand for high-definition experience is increasing day by day, and the trend of game experience migration from PC to mobile is becoming more and more clear. Based on the same industry insight, MediaTek and Unity China actively carry out in-depth cooperation, give full play to the resources and technological advantages of their respective fields, focus on new scenarios, new technologies and new requirements of mobile game development, better serve game developers, and jointly build a productivity environment for next-generation mobile games.
Support mobile RayTracing technology to create next-generation mobile games
MediaTek Tianji 9200 and Tianji 9200 + flagship mobile chips are the first to support hardware ray tracing technology on the mobile side. At present, a number of mobile games developed using Unity engine support ray tracing on terminal devices equipped with Tianji 9200 series mobile chips. Based on the Ray Query scheme of the Vulkan standard, MediaTek achieves the underlying optimization of the "three elements" of ray tracing-soft shadows, light reflection and light refraction. With the launch of terminal devices equipped with Tianji 9200 series of mobile chips, more and more mobile game developers will use ray tracing technology to create more realistic and gorgeous game content. let players enjoy the immersive game experience brought about by real physical light and shadow technology.
Unity China brings Ray Query technology based on Vulkan and Unity URP to the vast number of developers on the Tianji 9200 series of mobile chips. It not only provides developers with the infrastructure of mobile light tracking, but also implements soft shadow (Shadow), ambient light mask (AO), refraction (Refraction), reflection (Reflection) and so on as default light tracking effects. With the technical support provided by MediaTek, the performance output is strong and stable when ray tracing is enabled, which provides a sample case for developers to refer to, thus greatly improving the efficiency of Unity developers in tracking light to the ground.
Comparison of Ray tracing between MediaTek and Unity China on Tianji's flagship mobile chip
In the future, the two sides will continue to strengthen cooperation and exploration in the field of ray tracing technology, create better ray tracing technology support and a more convenient and efficient development environment for developers, and help developers get tickets for next-generation mobile games smoothly.
Explore generative AI and create cutting-edge creative tools
Another technology wave in the mobile game industry is generative AI Application (AIGC), which has been used in design, planning and other aspects, which can significantly improve the efficiency of game development. How to make good use of AI is an unavoidable issue for the whole game industry.
Compared with simply deploying AI applications and services in the cloud, terminal-side deployment of AI has obvious advantages in saving server costs, protecting user information security, improving real-time performance and personalization. Facing the application trend of generative AI, MediaTek provides developers with a NeuroPilot solution based on local end-to-side AI operation.
NeuroPilot is a software solution that coordinates heterogeneous computing units such as MediaTek platform CPU, GPU and APU (independent AI processors) to improve the efficiency of AI model execution. It allows developers to "write once, apply everywhere" on existing and future MediaTek hardware platforms and product lines including smartphones, cars, smart homes, and the Internet of things. This not only simplifies the creation process, but also reduces costs and speeds up the product-to-market process. AI developers can use mainstream TensorFlow, Pytorch, TF Lite, Caffe, Caffe2 and other custom third-party general AI frameworks to build neural network models and connect them to NeuroPilot systems, giving full play to the power of MediaTek's AI computing system, greatly improving the efficiency of the model running on devices, and reducing power consumption and memory consumption.
As the first game engine to enter the AI field, Unity recently released two AI products, Unity Muse and Unity Sentis. Unity China is also developing U3D Copilot in order to make efficient use of AI technology. Among them, Unity Sentis is the first cross-platform solution to embed the AI model into the real-time 3D engine. By building the model once and embedding the model, you can directly run the AI model on user devices in a native way on mobile, PC, Web or host (such as Nintendo Switch ™and Sony PlayStation ®), avoiding the complexity, picture delay or performance overhead caused by the cloud hosting model. In the future, MediaTek and Unity China will continue to work together to create a generative AI solution with high efficiency and low power consumption, giving developers unlimited creative potential.
Based on the respective software and hardware advantages of MediaTek and Unity China, the two sides will start a new technological journey in the future, join hands in in-depth cooperation in the field of mobile game technology, promote the innovation and landing of technology applications, and enable the development of next-generation mobile games.
For a long time, MediaTek has always insisted on starting from the user experience, with excellent software and hardware technology for players to create an excellent mobile game experience. As an important participant, explorer and leader in mobile game ecology, MediaTek deeply lays out and invests in mobile game technology, works with game manufacturers, developers, terminal manufacturers and other ecological partners from all over the world to accelerate the landing application of advanced technology, and continues to lead the development of a new generation of mobile game experience through flagship performance, energy efficiency and rapidly developing industry ecology.
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