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At that time, the magazine touted "double Dragons" and "Quick whirlwind 2", but now I have a lot of feelings.

2025-04-10 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

"video game software" should be the childhood memories of most of my friends.

For those friends who had no money to buy game coins and consoles at that time, the existence of these game magazines was spiritual food, and just looking at the pictures on the cover was enough to satisfy their cravings. However, the money that will buy magazines is enough to buy game coins for a week, and ordinary players are also reluctant to give up. Of course, if you catch up with rich classmates, the magazine can be shared for free.

GAME concentration Camp, the predecessor of Video Game Software, was founded in 1994, when I was still in primary school.

In the age without computers, you can see exquisite game pictures and characters in magazines. That kind of attraction is suffocating and irresistible. Even games that you don't know can make people crazy.

This is the charm of the game itself!

Game magazine was the only key that could open the door to the game world for us at that time, recording the most popular games at that time.

We may even regard it as a "secret book of martial arts", recording the instructions of various moves. I have a book in hand and I have it in the world.

The speed of information dissemination was very slow in the 1990s, after all, the Internet was not yet popular at that time. But the word-of-mouth of the game takes time to prove. The update speed of the game magazine is very fast, often can not carry on the detailed taste to each game, which leads to the misjudgment of the game word-of-mouth.

And this is the symbol of the times!

Now, when we look back on these game magazines as people from the past, we always find something particularly interesting: the game that was boasted at that time was only a mediocre work after years of precipitation; and some games that really stand the test of time were considered shoddy at that time.

Today, when we reflect on these magazines again, there is always some special emotion in it. The excitement is interspersed with a trace of aftertaste and nostalgia, which seems to have opened the "God's perspective". Let's examine people's views on games in the 1990s from today's point of view. A spiritual blend that has spanned several ages.

This is the precious wealth left to us by game magazines, which is worth digging a little bit.

So, today, the editor will bring you the contents of "GAME concentration Camp". Let's take a look at how to record "Super double interception Dragons" and "Fast whirlwind 2".

There are several versions of "double interceptor" released by the SFC platform, including "Ninja Frog VS double interceptor", "double interception fighting" and the orthodox work "Super double Intercept".

It is estimated that many friends are wondering why the game has two names: "the return of double Dragons" and "Super double Dragons". In fact, this is the difference between the Japanese version and the American version, in which the plot has changed a little bit, but it doesn't matter.

Note: before the release of "double Dragon 4" in 2017, players always thought that the game was "double Dragon 4".

In the "GAME concentration camp" detailed records of the game's plot, play, system, introduction to miscellaneous soldiers and the release of super must-kill.

What is the quality of this game? It's a matter of opinion. At present, the word-of-mouth is still relatively good, and some forums even rated it as a masterpiece.

Just not very friendly to beginners, easily surrounded by a group of people. It takes a certain amount of time to get used to it. I can't even stand up. The sense of shock is not smooth, and there is no running, which may be the first feeling of many novice players. But as long as you keep playing for an hour, you may be able to dispel your view.

The core of the game, but also has to be a double fight mode, followed by Xu Li and defense anti-capture.

Defense anti-capture demonstration:

Let's take a look at the record in the magazine:

If you look at the translations at that time, they are all arbitrary, as long as they sound like them. Moreover, most of the enemy soldiers' names are directly named in Chinese, which makes many friends mistakenly think that there are Chinese in the miscellaneous soldiers. (yes, but only one or two)

At that time, many game instructions were not known until after reading the magazine. The same is true of this game.

A detailed introduction to the must-kill skills in the game:

There are several ways of accumulating strength mentioned here. Xu Li can use "rotating iron fist" and "piercing the heart and foot". These two names are good, but they are not practical and are easy to fight back.

When Xu Li is more than half, you can use "Dragon tail Cyclone foot". As shown below:

Only before the enemy soldiers appear on the stage can they be released. The effect is similar to that of "Street Fighter" Ken, with a lot of HIT.

This move is more powerful and has a wide range of attacks. The only regret is that as long as the enemy soldiers are not dead, they will not stop approaching you, in the case of playing alone, you do not have a chance to accumulate more than half of your energy. So few people can use this trick.

When Xu Li is full, he has super attack power, and every hit has super must-kill damage.

Finally, let's talk about the weapons in the game. The weapons in other games are chicken ribs.

In this game, the role of weapons is very great, and even most of the time is the key to defeat the enemy. Hit BOSS can not even climb up, no injury clearance.

At that time, the GAME concentration camp praised the game, and from today's point of view, they made the right bet this time. But the popularity of another game obviously turned over.

"Quick whirlwind 2" SFC "Quick whirlwind 2" is an orthodox sequel to the arcade version of Fast whirlwind. Because the first generation had a good reputation, "GAME concentration Camp" mistakenly thought that the second generation would also be a masterpiece that would influence the world. Let's first take a look at the records.

The translation here is slightly different from what we understand, but we can see at a glance that Yuan Liu Zhai Zhenxi (Zhenji), Carlos (Miyamoto), Mayor Haag (Haggu), Cody (Gody), Kai (Jiaye).

Let's take a look at the character introduction:

Mayor Hagg, born in the army, that is, in the military. At that time, his whirlwind fist was called "Ssangyong Quan".

After looking through a large number of materials, it was found that Hagg was a professional wrestler and participated in the "wrestling overlord" before becoming mayor. I'm not a veteran.

Yuanliuzhai Zhenxi, who practiced martial arts with his father when he was a child, gave up martial arts in high school, pursued an exciting life, even dressed himself as a non-mainstream, and always had a good opinion of his brother Kai.

Many years ago, Zhenxi's capriciousness almost made her suffer, thanks to her brother's timely appearance. It was also from that time that Zhenxi began to like Kai.

Later, the master of Yuanliuzhai (the old man who was captured by the second generation, was empty), made an engagement for Kai and Zhenxi's sister Linai and became the future heir of Yuanliuzhai. Unwilling, Zhenxi began to train hard in the hope that he could inherit his father's career.

Carlos is the newcomer to whirlwind 2.

According to the magazine, he is of Japanese origin and is proficient in Japanese judo and kendo. He is also an apprentice to Mayor Hagg. The character of being jealous of evil is easily reminiscent of Kai in the previous work. Look how heroic he is when he carries a Japanese knife.

Here is a little complaint: Carlos's Japanese knife is basically not used, the whole process depends on fists.

According to official records: Carlos grew up in South America studying different types of martial arts. He moved to Metro City to finish his studies and stayed with Mike Haggar for a period of time. Although Carlos had mastered many styles of fighting, he prefers to use his katana to slice and dice his enemies.

In other words, Carlos grew up in South America and likes to learn different types of martial arts. He came to Metro City to finish his spiritual practice and met Hagg and stayed for a while. Although Carlos has mastered many ways of fighting, he prefers to use samurai swords to chop up enemies.

In fact, we can see that the two do not seem to be a master-apprentice relationship.

However, it is also very interesting for the magazine to record this.

It was enough to bring us happiness in those days.

Thanks for that era, and thanks for the efforts of the game magazine, we will bury this feeling in our hearts forever!

This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era

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