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Yoshihiro Sakurai, a well-known Nintendo game producer, explained the causes of "dizziness 3D" and its countermeasures.

2025-03-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com July 19 news, I do not know how many CTOnews.com friends will be dizzy when playing 3D games? Sakurai Sakurai, a well-known Nintendo game producer, recently explained the principles and some countermeasures of "Halo 3D" on his YouTube personal channel:

Sakurai said that the 3D vertigo of the game and the phenomenon of carsickness encountered in people's lives are the same in principle, but the trigger mechanism is different.

It is reported that the two principles are that there is a discrepancy between the scene information obtained by the human eye (obtaining scenery, scenery, etc.) and the action information captured by the inner ear organs (acceleration and shaking information of the human body), which leads to the phenomenon of "halo 3D" and "carsickness".

Sakurai also said that drivers usually don't get carsick when driving, because drivers always keep their eyes fixed on the road, so the human eye can synchronize with the inner ear organs. However, passengers do not always stare out of the window, the human eye can not receive the relevant scene information, but the inner ear always receives the action information, which leads to the phenomenon that "the driver does not faint the passenger dizzy".

The effect of this situation on the game player is that the player's eyes can capture motion information, while the inner ear organs can not receive the corresponding action information, so it leads to the phenomenon of "3D vertigo", which is commonly known as "dizziness 3D".

Sakurai believes that in order to reduce the "halo 3D" phenomenon, players can try to play in the third person if the game supports the third person. In addition, players can also expand the field of vision in the game (adjust the FOV view angle of the game), or sit further away from the screen (that is, expand the fixed background outside the monitor), but the disadvantage is that the sense of game substitution will be reduced.

Sakurai Sakurai also warned game developers that they need to pay attention to "halo 3D" players. During the game development phase, producers can provide special "3D vertigo" settings, such as reducing the bumpy angle of view when the protagonist is walking (or driving), using less mirror switching, providing third-person options and adjustable FOV field of view angle, etc.

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