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Byte beat RPG game "Crystal Kernel" full platform public test, PC mobile double-end interworking

2025-02-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com July 15 news, the magic guide punk action RPG "crystal core" full platform public test, PC mobile double-end interworking.

CTOnews.com Note: Crystal Kernel is a byte-beating game in Project Oasis, so the game belongs to byte-beat.

It is understood that "Crystal Core" is a large box-style action RPG game with magic punk as the theme. In the game, players will come to the Atlanta world as a member of the adventurers Association to explore the secrets of the crystal core, the source of the world's energy. This dangerous and challenging world will test each player's courage and skills.

There are many different basic professions to choose from in the game, and there are two high-level transfer professions for each basic class. The core of the game is action, and officials say there are real physical feedback in the game, such as clear hitting, collision, flying action, environmental interaction, clear combat sound effects and so on.

The game has four basic professions, eight transfer systems and 10 + skills to wear.

Swordsman:

Magic swordsman: this class is very mobile, and it also has a good performance when dealing with enemies with shields. the speed of breaking shields is very fast, and at the same time, it can learn the skills of gathering monsters. in the face of group attacks, it also has the ability to quickly clean up all small monsters, but it also has no small defects, poor anti-interruption ability, requires players to have strong operating skills, can not carry out flexible position response. It's easy to be beaten by the enemy.

Berserker: unlike the Magic Swordsman, the mobility of this class is not high, but the output ability is much stronger than the Magic Swordsman. It is the explosive ability and output ability of mobility in exchange for. At the same time, it has a large number of damage BUFF skills, which can be used as the main output in many copies.

Musketeers:

Bounty hunter: you can see from the name that the mobility of this class is unusual, and its performance in PVE is not high, but it can avoid the damage of the enemy very well under the PVP game, and can achieve the goal of quickly getting out of the dangerous area. As a remote output, this class lacks explosive and low output.

Gunner: has high damage, is an explosive stream class, not only has a good performance in long-range attacks, but also has a lot of output ability in melee combat, taking into account both long-range and melee combat, compared with bounty hunters, it is more comprehensive, but there will be a lack of mobility.

Puppeteer:

Sword service: the skill rate is high, the output is high, can carry on the double attack with the magic couple, can achieve the effect that 1: 1 equals 2, pay attention to the output ability, but the skill is too long, it is not suitable to be used as the main output class.

Sickle: the rate of single skill is high, and it has the ability to recover and increase injury. on the contrary, it is an auxiliary profession. It has a very strong ability to survive, although it is lack of survivability, but it is still an indispensable profession in the copy team.

Demon mentor:

Track mage: this class is called a melee mage by players. Both normal attack and skills are released when they are very close to the enemy, but it is not recommended to change jobs. Although they are melee wizards, their mobility and output ability are general.

Elemental mage: as a long-range output control mage, can use ice element and fire element two kinds of attack means, the output range of each skill is very large, it is AOE damage, the strength may not be reflected in individual combat, but in the regiment war, have a background to help control the large-scale mage, can quickly solve the battle is still very good, but their own relatively fragile You need to pay attention to your position on the battlefield.

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