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Tencent Games showed up at WAIC 2023 with a number of game science and technology achievements.

2025-01-21 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

The 2023 World artificial Intelligence Conference (WAIC) was held in Shanghai from July 6 to 8. Leading scholars in the field of artificial intelligence, a number of Turing and Nobel Prize winners, representatives of well-known science and technology enterprises, and representatives of international organizations gathered to share and discuss the new achievements, opportunities and challenges of artificial intelligence technology. On the third day of the conference, under the guidance of Shanghai Xuhui District people's Government, sponsored by Tencent Games and Tencent East China headquarters, and supported by Shanghai West Bank Development (Group) Co., Ltd., the "Game AI Application and Game Science and Technology Forum" was successfully held in the west bank of Xuhui, Shanghai.

At the forum, participants shared and communicated around the game AI and a number of cross-border applications of game technology. At the same time, Tencent Games also exhibited a number of technical achievements, including the game AI, in the WAIC offline exhibition area of the Pudong World Expo Pavilion, among which the naked-eye 3D holographic projection exhibition area of the "Digital Great Wall" attracted a large number of participants. Relying on game technology, games are becoming a "super digital scene" that constantly creates new values and possibilities.

The game becomes the AI "training ground", and people from all walks of life discuss innovative ideas across disciplines.

Games have always been able to embrace and apply the most cutting-edge scientific and technological achievements in time, and in turn, games have become one of the important driving forces for the development of cutting-edge science and technology. At present, artificial intelligence technology, represented by deep learning, is being widely used in the process of game making. At the same time, games also promote the development of AI technology from the dimensions of theoretical research, hardware and application, and even help the incubation of General AI as a "training ground" of artificial intelligence technology.

(Chen Qizhong, vice chairman of the standing Committee of the Xuhui District people's Congress, Shanghai delivered a speech)

In his opening speech, Chen Qizhong, deputy director of the standing Committee of the Xuhui District people's Congress in Shanghai, stressed the need to have a longer-term train of thought for scientific and technological development, strengthen forward-looking planning, strategic layout, and overall promotion, and support enterprises to comply with the new trend and seize the new racetrack. We will continue to make breakthroughs in innovation, grasp the initiative in development, and constantly enhance our core competitiveness. " I hope that through the sharing of this forum, we can stimulate various industries to think about the application of AI technology, and bring more innovation and opportunities for the mutual promotion of technology in the AI + game industry. "

(Zhang Lijun, vice president of Tencent and general manager of East China headquarters, delivered a speech)

Zhang Lijun, vice president of Tencent and general manager of East China headquarters, mentioned that Tencent hosted a game science and technology frontier exploration forum at this conference to share with you the cross-disciplinary scientific and creative ideas of the combination of AI and game technology, hoping to further help Xuhui strengthen the source function of scientific and technological innovation. Zhang Lijun believes, "in the past half a century, games and cutting-edge technology have been in a close 'symbiotic relationship'. Driven by the increasing experience needs of the majority of users, games can always embrace and apply the most cutting-edge scientific and technological achievements in a timely manner. In turn, games have also become a powerful driving force for the development of chips, AI and other technologies. Game technology, which originated in the game industry, is not only constantly innovating the form of game products and the way of research and development, but also is expected to bring new possibilities to more areas of production and life. "

Explore the innovative application of game science and technology such as AI, Tencent Games shares many game science and technology achievements

Since putting forward the concept of "super digital scene" two years ago, Tencent Games began to consciously and consciously integrate game science and technology capabilities, trying to apply game technology innovation to games and projects in different fields. At the forum, technical experts from Tencent brought the latest technical achievements to share.

(Zhuo Juchao, director of Tencent AI Lab Game AI access Center, shared the scene)

Zhuo Juchao, director of Tencent AI Lab Game AI access Center, said that decision-making and generation are the two main lines of the current development of artificial intelligence, and it is also the only way to study general artificial intelligence, in which game AI technology plays a key role. He introduced that Tencent AI Lab self-developed two decision-making AI, with the help of chess and cards, MOBA and other game scenarios to explore the use of AI to solve complex problems in reality. At the same time, the generative AI solution released by the team this year can shorten the generation time cycle of 3D digital city scene from year to week. In the future, Tencent AI Lab will continue to open game AI research capabilities and resources based on Tencent Enlightenment platform, and work with industry, university and research circles to explore the future of game AI research and industrial applications.

(Lin Zhichao, program director of Tencent Games Tianmei T1 studio, shared the scene.)

Lin Zhichao, program director of Tencent Games Tianmei T1 Studio, shared how to use AI technology to enrich in-game action resources and narrative resources in the open world. T1 Studio has developed technologies such as automatic generation of mouth shapes and emotional expressions in conjunction with Tencent AI Lab. The construction of the automated production pipeline greatly improves the production efficiency of the project narrative resource pipeline, at the same time, enriches the mouth animation effect, making the whole expression more warm. The team also uses the machine learning method of cyclic neural network on the basis of dynamic control. Through the training and iteration of a large number of existing resources, the team produces the most matching natural action Pose in the transition area, which greatly simplifies the development and debugging process on the premise of ensuring the smooth effect of animation generation.

(Tencent Games Timi J3 studio CoDM, Assault Fire mobile game development director Yu Dong shared the scene)

Tencent Games Timi J3 studio CoDM and Assault Fire mobile game development director Yu Dong focused on the breakthrough in the research and development of anthropomorphic AI and agent action generation technology in FPS games. The team worked with Tencent AI Lab to deepen the research and development of anthropomorphic AI technology, and innovated and developed e-sports AI challenge model in "Mobile Games across Fire" and "call of Duty Mobile Games", so that players can face off with the professional team "AI" at any time. In addition, in the development of the PvE product "Assault Fire Mobile Games", the team, in conjunction with Tencent Robotics X Lab, has realized the "agent action generation technology", which allows NPC or robots to automatically generate actions, reactions and expressions that are more like real creatures according to different reactions of the outside world, which has been applied to Tencent's self-developed quadruped robot MAX. This is also expected to be the first application of ARNN model (Auto-Regressive Neural Network), which is widely used in time series data analysis, in the field of action generation in online games.

(Tencent Games MoreFun Studio Group AI Technical Director Liao Shicheng shared the scene)

Tencent Games MoreFun Studio Group AI technology director Liao Shikun shared the fight game large-scale intensive learning AI training related attempts. In view of the traditional difficulties encountered in the research and development of AI Challenge, such as "insufficient diversity of AI behavior, lack of AI pseudo-humanity, lack of AI intensity", the team carried out collaborative development and training based on Avatar, a distributed reinforcement learning framework developed by Tencent Games's R & D department, and used multi-round Self-Play to improve the training effect, so as to improve the diversity of AI behavior, AI intensity and AI pseudo-humanity. This also makes "Naruto" mobile games the first known product to apply reinforcement learning to combat games. At present, the intensive learning and training program for hundreds of roles is put forward by MoreFun Studio's technical team for the first time in both academia and industry.

(Deng Dafu, Deputy General Manager of Tencent Games R & D efficiency Department, shared the scene)

Under the concept of "Tech for Good", game technology has become a new way to help cultural relics rejuvenate. Deng Dafu, deputy general manager of Tencent Games's R & D efficiency Department, believes that in the past few decades, the rapid development of digital technology and the Internet has greatly changed the face of cultural heritage protection. Game technology allows users to immerse themselves in the real scene of cultural relics on mobile devices with a very low threshold. At the same time, it also allows users to explore freely and vividly understand cultural relics information according to their own interests just like playing games. To this end, Tencent Games has launched "Digital Great Wall" and "Digital Sutra Cave" two digital cultural protection products. Among them, three days after the launch of the "Digital Great Wall", Mini Program views were equivalent to the five-year flow of people in Xifengkou and related scenic spots around it; in the first week of its launch, more than 14 million people entered Mini Program.

(Wu Yu, head of engine Technology Center of Tencent Games R & D Department, shared the scene)

In the field of civil aviation, game technology also has the latest exploration results. Not long ago, China Southern Airlines and Tencent released a new generation of visual system based on virtual image display technology and game engine technology. This achievement achieved a breakthrough in the key technologies of the self-developed visual system, completed the intergenerational upgrade of the visual system of flight simulator, and will provide more efficient and safer flight training for more than 80,000 civil aviation pilots. Wu Yu, head of the engine Technology Center of Tencent Games's R & D Department, said that at present, various cutting-edge technologies are gradually converging into a cross-border "science and technology tree". The vigorous development of game technology has brought GPU technology, promoted the breakthrough of artificial intelligence, and promoted the all-round development of game engine technology, bringing unlimited possibilities for the reconstruction and rendering of digital twins. Today, game technology has broken through the limitations of its own industry, bringing a very realistic flight training world scene to the civil aviation flight simulation visual system, which helps the technological breakthrough and innovation of civil aviation industry software.

Many game science and technology achievements such as "Digital Great Wall" landed in WAIC offline exhibition.

In order to make the public feel the charm of AI and game technology more intuitively and immersively, Tencent Games also brought a number of technological achievements to the offline exhibition area.

(site of Tencent Games exhibition area)

Timi Studio Group displayed the AI fitness "magic mirror" of "digital technology + gaming experience" innovation, providing a new intelligent experience for sports and fitness. At the same time, it also demonstrates the facial expression and mouth shape AI generation technology developed jointly with Tencent AI Lab. Based on the facial feature parameters automatically generated by the multimodal synthesis system, it further improves the fidelity of the 3D model of the game character and shows more realistic facial details.

MoreFun Studio Group showed "Naruto" mobile games, the first product in the world to apply reinforcement learning AI to combat games, and its related large-scale reinforcement learning and training techniques were also publicly announced by the IEEE Game Technology Top Conference.

Photon Studio Group has brought GVoice AI Codec technology used in the "Game for Peace" game, which is also the first product to land AI Codec on the mobile end, reducing in-game voice communication bandwidth by 15% and ambient noise by 10-20%. This has achieved a zero breakthrough in the voice AI Codec technology application game industry.

(visitors queued up in Tencent Games's exhibition area to experience the naked-eye 3D "Digital Great Wall")

Chen landed in the exhibition area of the "Digital Great Wall" naked-eye 3D holographic projection exhibition, where visitors can gain an in-depth understanding of the mystery and culture of the Great Wall in a more interesting way, feel the perfect integration of digitization and cultural relics protection, and achieve real immersive interaction. Attract a large number of participants to queue up for experience. The "Digital Sutra Collection Cave", the world's first new generation of "super-space-time participatory museum" created by game technology, as well as the digital protection project of "hearing Digital Mountains and Rivers" Chinese traditional instrumental music supported by Tencent Games's NExT Studios audio team, and a new generation of visual system jointly created by China Southern Airlines and Tencent, are also unveiled in the exhibition area.

In the future, Tencent Games will continue to pay attention to and invest in innovative technological breakthroughs, promote the application and expansion of game technology, and explore more possibilities of games.

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