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Many developers in the industry were puzzled when Sonny spent $200 million to develop the game Horizon: the desperate situation of the West.

2025-04-05 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

CTOnews.com, July 3, the court lawsuit between Microsoft and the Federal Trade Commission on the acquisition of Activision Blizzard has been largely concluded, and court documents have been revealed one after another, some of which have also revealed a lot of industry secrets.

For example, Sony spent "astronomical" development budgets for the games Horizon: the West's despair and the Last Survivor II, a figure that has baffled many developers in the industry.

▲ leaked court documents from the leaked court documents, combined with other relevant information, "Horizon: the despair of the West" took five years to develop, and Sony spent $212 million (about 1.537 billion yuan) on it, with more than 300 employees involved in the development.

In addition, the Last Survivor II took nearly six years to develop, invested $220 million (about 1.595 billion yuan) and employed nearly 200 developers.

▲ source official poster of "Horizon: the despair of the West"

▲ 's official poster of "American Armageddon: chapter II" and the recent game "the Land of the Curse" was revealed to have cost more than $100 million (CTOnews.com Note: currently about 726 million yuan), the game is an open world design, is a parkour role-playing game.

In the face of these "astronomical" development budgets, many independent game developers are envious and puzzled by such a large amount of development money.

"compared with the scale of independent development, the development budget of 3A games worth more than $200 million is astronomical," said the game director of Thirsty Suitors.

Lisette Titre-Montgomery, a former developer of brain Navigator 2, believes that such a large investment is completely impossible to sustain in the long run.

RamiIsmail, a developer who used to work for Vlambeer Studio, said, "I only need a budget of 1/10 to allow many excellent developers around the world to create 20 to 30 wonderful independent games."

On the one hand, these independent developers lament the "astronomical" amount of a game's development budget, but on the other hand, they also believe that even a small portion of the budget will make a big difference to the independent gaming world.

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