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2025-04-10 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Today, when I flipped through GAME Concentration Camp, I saw the familiar name again in an advertisement: Fu Zan.
Most players probably didn't know what he was doing!
And the famous Smoky Mountain Software believes that all of you have heard of it!
Smoky Mountain Tank 90 is, after all, a game we know all too well. Games that we'd grown tired of playing came to life again with Smoky Mountain software. The founder of this company is Fu Zan.
In the 1980s and 1990s, he was very influential in the field of Chinese games.
Chapter 1:
At the end of the 1980s, Fu Zan, with the support of the school, established the Yanshan Software Technology Service Center, which was later renamed as the Yanshan Software Technology Service Department. We call it Smoky Mountain Software. The original Smoky Mountain software mainly sold some computer peripheral products.
Due to poor profits, the discerning Smoky Mountain Company turned to the sales of game products in the later period, and sold Atari games and red and white games successively, and represented the "Little Genius" game console during this period.
Fu Zan was one of the first to modify and burn red and white console games, and the first red and white console game he modified was Tank Wars, which is the familiar Smoky Mountain Tank series.
This series was very popular at that time! The enhanced version of the game allows players to experience more different fun, greatly increasing the number of red tanks, adding new items, increasing the ability to mow grass, increasing tank missiles, increasing the IQ of villains to eat items, and even blowing up the base can continue to fight.
This mode greatly improves the playability of the game and gives the game a new vitality.
To be honest, the players who were able to play this kind of game in that era were relatively lucky. Because of the environment, it was difficult to have original works in China at that time, and this kind of revision game with certain ideas was already considered a work of conscience. Smoky Mountain Software did make a profit after making a revision, but it was not long before it was re-copied by other pirates. Therefore, Smoky Mountain Software could only innovate continuously and create multiple versions successively.
For years I thought he was the one who started the red and white cassette collection we played, because he did it during the Atari period. Burn a lot of games on a cassette and sell them for money.
Later on, Smoky Mountain Company also created Super Soul 93, a more difficult game, based on the rumors of the eight underwater stages of Contra. It was also considered a sensation.
Unfortunately, this cassette was not as popular as Tank 90, which caused many players in remote areas to not know about it.
It was only after many years of simulator popularity that he realized that he missed out on such a classic game!
In addition, Fu Zan is a senior consultant and executive producer of Alien Computer Technology.
Alien computer technology, I believe that the little friends here are not unfamiliar with it!
Childhood is incomplete for those who have not played alien technology games.
At that time, we were able to play Chinese version of RPG games on the red and white machines, all thanks to this game company.
How many players would be interested in Japanese RPG games? And how many classics will players miss?
Alien technology is not only Chinese, but also copied a lot of games. It has a very high status in the country. To be honest, without the operation of alien technology, we poor children may never have access to these games.
Well, what can you tell from this picture?
From today's perspective, Alien Technology was the king of copycat games, and the quality was uneven. However, it was the most trusted game publisher in the past. Many elites in China had been influenced by these games. Therefore, we absolutely cannot deny the contribution made by alien technology to the development of Chinese games and the wonderful childhood that once brought us.
Later Alien Technology signed a cooperation agreement with Xiaobawang and jointly funded the establishment of Zhongshan City Xiaobawang Education Electronics Co., Ltd.
Chapter Two:
In this issue of GAME Concentration Camp, Xiao Bian also saw the introduction of his favorite game, True Soul.
The introduction in this article is basically a direct translation of SNK's introduction. One had to know that the names of the characters in "True Soul Servant" had only been confirmed by the players in recent years, and the name used in "GAME Concentration Camp" was basically correct.
Only Lancelot Road was slightly different, and today we call it Reinhardt Road, Lancelot Road.
In those years, few people found the Big Dipper on their chest.
The main reason is that it is very rare to encounter a black spot, and even if it is encountered, it is difficult to trigger his "hit" skill. In addition, most players in the country did not necessarily know about the comic Big Dipper Divine Fist. In those days, the Mandarin version of Beidou Divine Fist could be seen on cable TV in cities, but children in rural areas rarely had access to it.
So even if you see it, you don't know what the seven holes in your chest mean.
And the magazine specifically mentioned this setting. It seemed that the author was also someone with a heart!
Hei Zi's attack was a tribute to Tang Fulu, and at the same time, it incorporated the characteristics of the Big Dipper Divine Fist.
Blackie's martial arts were almost all classic characters from SNK's other games.
Chapter 3:
The Rise of the Sega Empire. Every time I saw such a title, I felt like I had knocked over a bottle.
Who would have thought that Sega Games, which was popular with e-soft back then, would end up like this many years later!
The early years of Sega can be said to be the height of the sun, 80 years is a large-scale arcade manufacturers.
So most of the game descriptions we see in magazines come from MD.
Nintendo in the 8-bit era can be said to be out of the limelight, until the emergence of PCE and Sega MD, only to break the Nintendo monopoly situation.
Nintendo's SFC suffered another ticket-jumping storm at the beginning of its release, and although it was finally released smoothly, the situation in the 16-bit machine market seems to have been unable to be completely reversed. Fortunately, Nintendo relied on the popularity accumulated by the red and white phones of that year, so that SFC formed a perfect ecology in a very short time, and sales rose sharply. However, due to the late release time, sales can only be tied with Sega.
In China, MD is more popular than SFC! Why not?
The popularity of compatible consoles has led to very low prices for MD, and the prevalence of pirated games has created the proliferation of MD. SFC, however, has no pirated game consoles (later SFC disk drives brewed pirated versions). Genuine games are very expensive and are not affordable for ordinary families. If a school has 100 MD game consoles, SFC will never have more than 10.
When console games reached the 32-bit era, Sega launched SS, while Sony launched PS. The story of these two games is longer. Anyway, it was a big fight.
In those days, players couldn't tell whether Sega was better or Sony was better, so many followed the magazine's advice. (In fact, many magazines at that time did not take sides, and no one knew who the big winners were later.)
All along, the Internet software had been mainly promoting Sega. SS had spent a lot of space back then!
It was also for this reason that many readers saved money and bought an SS game console after seeing the publicity.
Years later, when we look back, we will find that SS lost completely in the competition with PS:
Sega was too entangled in installed capacity, launched SUPER 32X led to a dismal end, and even delayed the promotion of Saturn SS in the United States, eventually leading to the loss of the American market. In addition, SS console hardware uses dual CPU architecture, resulting in difficult game development, and due to excessive reliance on the work of the company gradually lost the support of third-party software vendors and losses.
Although SS sales were not good, players who bought the console should not regret it. After all, the performance of the console, the screen, and the number of games were all satisfactory.
On November 4, 1998, Shoichiro Irikoto officially announced Saturn's retirement from history.
The PS was commented by later magazines as: the pioneers of the era, from PS, PS2, PS3, to today's PS4, PS5, can maintain high sales and word of mouth. It seemed that SS had been unjustly defeated back then!
This article comes from Weixin Official Accounts: Arcade Feelings (ID: JJQH66), Author: Our Arcade Age
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