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The creator of Star Sky once again responded to 30 frames of questioning: the choice of stability over performance.

2025-03-26 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com, June 24 (Xinhua)-- Bethesda executive producer Todd Howard (Todd Howard) said on June 12 that Starry will be locked at 30 FPS on the Xbox Series X / S platform, causing a lot of skepticism in the gaming industry. Howard is now once again responding to the "30-frame query" that is common in the industry.

In a recent interview with foreign media Kinda Funny, Howard said that the team had never considered "reducing the experience of other players for the sake of some players' pursuit of performance mode," so from the beginning of the Starry Sky project, Bethesda chose to put stability above performance.

▲ video source Kinda Funny tweet, video transcript twipsy Howard also said that developers can use some techniques to improve the player's experience, such as "using motion blur", "improving game refresh speed", "improving the response of handle input" and so on. Even if the game locks 30 frames, it will not have a big impact on players.

In addition, Howard revealed some details of Starry Sky:

Although the planet is program-generated, major cities and locations are carefully designed

Of the more than 1000 planets, about 10% have life.

There are no land vehicles for exploration in the game.

There is no fishing function in the game.

Players will have enough freedom to transform Starry Sky through Mod.

As previously reported by CTOnews.com, Starry Sky will be released on September 6, log on to PC and Xbox platforms, and initially join Microsoft's XGP subscription. Pre-order is now available and the standard edition is priced at 298 yuan.

▲ image source Bethesda

▲ image source Bethesda related reading:

Star Sky locked 30 frames on the Xbox console platform, and producer Todd responded that "I don't want to lose the quality of the picture."

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