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To create a more immersive experience, Apple publishes guidelines for Vision Pro headset applications and game design

2025-04-04 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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CTOnews.com, June 22 / PRNewswire-FirstCall-Asianet /-- Apple has officially updated the Vision Pro head display man-machine interface design guide to help developers understand the features and patterns of the head display more quickly, develop visionOS applications and games, and create an attractive immersive experience.

Apple said that users will enter the boundless 3D space after wearing Vision Pro, and the wearer can interact in apps and games while keeping in touch with their surroundings.

CTOnews.com attached the design guide as follows:

Spatial Apple Vision Pro provides unlimited canvas where users can view virtual content such as windows, spatial containers and 3D objects, and choose to enter a deeply immersive experience as if they were in different locations.

Immersed in visionOS App, users can switch smoothly between different levels of immersion. App starts by default in a shared space, where multiple App can run side by side, and users can open, close, and reposition windows.

Users can also choose to convert App to full space, where only one App will run. In full-space App, users can view 3D content merged with their surroundings, open ports to view other locations, or enter another world.

Interpenetration provides real-time video from cameras outside the device, helping users see the actual surroundings while interacting with virtual content. When users want to see more or less around, they can use digital knobs to control the amount of penetration.

Spatial audio Apple Vision Pro combines auditory and visual perception technology to model the acoustic features around the user, which can automatically make the audio sound natural in its space. After App gets permission from the user to access the information around it, it can fine-tune the spatial audio to make the custom experience more immersive.

Focus and gestures in general, users use their eyes and hands to interact with Apple Vision Pro. Users perform most operations by looking at the dummy to focus on it and using indirect gestures such as tapping to activate it. The user can also use direct gestures to interact with the dummy object by touching it with one finger.

When ergonomics wears Apple Vision Pro, users rely entirely on device cameras to see everything real and virtual, so it is important to maintain visual comfort. To help maintain comfort, the system automatically places content relative to the wearer's head, regardless of the user's height or sitting, standing or lying down.

VisionOS brings content to the user's eyes (rather than letting the user move to touch it), so users can interact with App and games while remaining motionless.

Apple Vision Pro supports "narration", "switch control", "stay control", "guided access", "head control pointer" and many other auxiliary function technologies, so users can use their own interaction mode.

As with all platforms, in visionOS, the user interface components provided by the system default built-in accessibility support, and the system framework also provides you with a way to enhance App or in-game accessibility.

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