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2025-02-20 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
Super Mary should be the most familiar FC game. It is the first game played by many players in their lives. For those who have lived through that era, this is a game that is too familiar to be familiar with. Basically know the hidden elements like the back of their hand.
Now we see the extreme play of the gods on the video website, and we feel that our entire childhood has been destroyed, and we even suspect that we have played a fake Mario. It is only at this time that I know that the game can still double jump on the wall and set a negative level.
The reason why Super Mary was so popular at that time was because of its simple operation and interesting play, and incorporated a variety of thinking-inspired operations. However, when we look at the original design of the game, we will find that there are still a lot of wild imaginations that have not been fully integrated into the game.
Today, the editor will share with you the design draft of Super Mary to see what brains there are.
The original title screen:
The title is green, and the shape of S is completely different. At first, the cursor was a brick, but later it was changed to a mushroom.
In the first scene of 1-1, how many players were killed by this chestnut boy at the moment of going out?
In the original design draft, the chestnut appeared on the mushroom.
1-2 complete scene, the original design and the scene we are familiar with are basically the same. There are two chestnuts on it at the beginning.
1-2 final pipeline selection scene, here we can see that there is a difference between the original sewer pipe, if Mary jumped to the far right, she may not be able to jump out.
In the manuscript, "WARP ZONE" was misspelled as "WARP Z mistake N".
Hidden vines in the 4-2 scene.
In the design draft, we can see that the original design of the vine is not in the brick, but hidden. And there are three question mark boxes under the vine, so it's easy for players to push out the vine.
After all! You can jump after you get up here, but it won't be challenging if it's too easy.
So in the final version, as long as we hit the wrong hidden chest, we won't be able to pull out the vines. Of course, experienced friends all know how to operate.
The design scenarios of 6-1 and 6-2 are basically the same as what we played.
To tell you the truth, most players directly skipped 6 or 7 levels and went directly to play the 8 hurdles. The difficulty of these two levels is still relatively large, but if you want to enter, you must not choose the pass or jump into the 5 levels at the 4-2 level.
I originally wanted to look for the maze map of Qiguan, but I couldn't find it, and I didn't know what the principle was.
Reward scenario:
In the reward scene on the left, it is obvious that the position of the brick is relatively low, and we have to go around it in order to go straight up.
The rest is basically the same, which reward scene requires a certain amount of skill to take all the gold coins and props.
Let's take a look at those abandoned first drafts.
In the "Super Mary" flight mode, Mario drives Feiyun. Mary's bullet bounced off the wall and hit several turtles. I feel that this kind of play is more difficult than Adventure Island.
If the game is a flight shooting class at the beginning, it is estimated that it is more difficult for the game to become popular.
If this is just a scene-specific play in the game, it's like swimming in the water, it's still very interesting.
Clearance scene
We know that when we cross the border, if the number of seconds is 1, 3, 6, we will release fireworks. In fact, it was not designed in the first place, but the location where the player jumped to the ground to determine the number.
Underwater scene
Does it look particularly simple? there are only a few octopuses, and the scene is relatively open, with almost no obstacles. If it is designed in this way, there will be no challenge at all.
The background color in Super Mary can support the four seasons. It is true that there are different colors in different levels of the game, but not the changes of the four seasons.
In fact, many of the original ideas of "Super Mary" have been realized in subsequent versions, but unfortunately not all players can access the mainframe platform, so they can only get to know it a little bit.
"Super Mary 64" game in 3D, can add more ideas and innovation.
In the later stage, Mario can not only hold up bricks, but also can do anything.
The props we are familiar with, mushrooms, flowers, invincible five stars, gold coins, gold boxes, vines, spark bullets
If you have only played with the previous generations, it will be very difficult to recognize all these monsters below. After all, there are some classic monsters in every version.
Note: the material in this article comes from The Cutting Room Floor.
Super Mary is the memory of a generation, and we occasionally come back to play such a game many years later. After all, this game has our best childhood.
For our generation, games are not just technical things, they have become a special symbol of an era, which integrates our emotional memories and precipitates the changes of the times.
At that time, the demolition and repair of the old streets, things have changed, only the game, is still as wonderful as that year, every frame, every character, has not faded with the changes of the times, on the contrary, more and more distinct.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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