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The size of the global game market fell by 5% in 2022, with Chinese and American players contributing half of their income

2025-02-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

CTOnews.com, May 31 (Xinhua) according to the latest report released by market research company Newzoo, the global video game market shrank by 5% in 2022.

Specifically, the global game market will reach $183 billion in 2022 (CTOnews.com Note: currently about 1.3 trillion yuan). Of this total, mobile games accounted for 50 per cent, down 7 per cent from a year earlier, followed by console games at $52.2 billion, down 3 per cent from a year earlier, while revenue from digital / physical PC games was $36.5 billion, down 2.6 per cent from a year earlier, and revenue from web games was $2.3 billion, down 15 per cent from a year earlier.

From a regional perspective, the Asia-Pacific region leads the global market with US $84.8 billion, but it is down 8.9% from the same period last year. Spending was second in North America, at $49.7 billion, down 2.5 per cent from a year earlier. Europe ranked third with $33 billion, down 2 per cent from a year earlier.

NewzooCTOnews.com, a market research firm based on ▲, notes that in terms of countries, consumer spending in the US ($46.4 billion) and China ($44 billion) alone accounts for 49 per cent of total global spending.

Newzoo also said that while incomes in most regions declined in 2022, Latin America, the Middle East and Africa were notable exceptions. These markets account for only 9% of global revenue, but they are growing. Of this total, revenue in Latin America grew 3.3 per cent year-on-year, while that in the Middle East and Africa grew 5.8 per cent.

Newzoo also predicts that the global game market will reach $206.4 billion (currently about 1.46 trillion yuan) by 2025.

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