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Thirty-year-old players are not immune to the sequelae of playing RPG games.

2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Now when we look back on the classic old games again, we will find that it is really too difficult, all kinds of tedious mazes, all kinds of complex formulas, all kinds of heinous mine stampede settings, I really don't know how I managed to get through it.

When we were young, we were always yearning for games. We seemed to be able to get through any game after we got it, even if we stayed up for a vigil. At that time, it was common to be trapped by a pass for several days, but it did not reduce our enthusiasm for the game.

Years later, we will find that those games in the early years had a great impact on us, and even had "sequelae".

"chivalrous Hero 3" see the open space and want to dig this game, what will be the sequelae after playing? I dig with a hoe every time I walk.

Why do you have this habit? It is because the game is full of props, it is possible to dig up the treasure anywhere. The game encounter mode is to step on a landmine, so there is a good chance of triggering a battle when digging a mine.

If you are not in a hurry to follow the process, you can search the whole map once. Only in this way can we play the game incisively and vividly.

If you are lucky enough to dig up the vampire stone, congratulations. The game has been cleared, and the rest of the plot is just a process. BOSS has no challenge at all, all seconds.

I played this game for half a year before I cleared the customs, and I collected all the good things that could be dug up in the map. The biggest highlight of the game is kung fu and battle scenes, and the lives of the characters are all shown with "blood strips", which makes us arcade players feel cordial.

The worst thing about Fantasia Book is that the earliest version has no coordinates, but all the treasure boxes are hidden. The map is so wide that the hidden treasure box occupies only one grid, like looking for a needle in a haystack.

When the enemy was killed to the last one, everyone went out to look for the treasure box, and those who were farther away sent people who could fly. All the ground must be stepped on once. Fortunately, there is a fixed hidden treasure chest in each scene of "Fantasy Book", which will not let players step into the air.

At that time, we were like this, rigidly found all the props, and even hand-drawn drawings.

Years later, when we experience it again, we can check the coordinates by adding a suffix, and we can easily find the treasure chest according to the playbook. At this point, I was a little skeptical: how did I persist in finding the treasure?

So much so that for a long time, as long as I played chess games, I wanted to take it step by step to see if there were any hidden elements.

"Alcatraz" saw the wall and wanted to smash it. I wondered why all the food in "Alcatraz" was put in the wall.

This has been the case in all previous dynasties of "Alcatraz". In the later period, we had endless food, and we didn't even need blood-tonifying props at all, but there was a greater demand for food in the early and middle periods. Sometimes the "mushrooms" in order to replenish the blood will kill the monster many times in a row.

I remember that when I played Rhapsody under the Moon, when I became a bat or wolf, I often smashed the wall inexplicably and found the hidden food inside.

When there is residual blood, I always like to smash walls everywhere. If I am lucky, I can break out a hidden room or hidden props. This has made me get into the habit of smashing all the walls once every time I enter a new environment. Maybe I can break something good.

As far as I can remember, the best weapon smashed out was the lightsaber.

In the later stage, no matter which version of Alcatraz I play, I will go through all the walls at once and collect as many things as possible.

"Xuanyuan Jian" and "Xian Jian" formed the habit of carpet search. Every NPC talked countless times about "Xuanyuan Jian" series. I first came into contact with the version of "Maple Dance". Although the plot belongs to the extraneous category, it opened a new era of RPG game plot at that time.

The successful integration of machine art and alchemy gives people the feeling of using high technology to fight monsters. The strongest killing skill of the agents, "the dry sky is too red," directly releases the laser to shoot people, so that I almost ignore the background of the times.

"Xuanyuan Jian" and "Xianjian" have a large number of hidden props, and the furniture, cabinets and decorations in each room may hide props, so that for a long time in the later stage, we all like to enter the houses to search and scrape.

Especially when I saw a little more conspicuous flowers and plants by the side of the road, I couldn't help but pull them out.

After "Xianjian" finds hidden props, it will pause and show the acquired props; while "Xuanyuan Jian" series hidden props are more casual, press the space bar faster you do not know what you have just picked up. When playing "scar of Heaven", there are hidden magic weapons everywhere, but the method of acquisition is very random, and you can pop up by pressing the space bar while running.

Blue strange clothes this kind of excellent props, because the pop-up window is too casual, let me for a long time mistaken for garbage.

"Xuanyuan Sword" series of the core hidden magic weapon: rat mallet, all versions are hidden props, as long as you speak the magic weapon level up, this is the artifact!

Both "Xuanyuan Jian" and "Xianjian" series have a NPC: you must talk to each other many times before you can trigger the feeder line.

If players don't read the playbook, it's almost impossible to know that those characters have to talk to each other many times. Since playing "scar of Heaven", I am used to talking to NPC several times every time, for fear of missing something.

Look at the "scar of Heaven" these feeder triggers:

For Lao Zhang's troubles, it takes three conversations to trigger help tips.

Huang Zhirong talked to him until he agreed to go back to DOMO studio.

There are too many such branch lines in "Xianjian" and "Xuanyuan Jian".

I wonder if you still remember the reborn Wolong of "The Demi-Gods & Semi-Devils"?

When we collected and synthesized the Ten Wrath of the Heavenly Fang and looked for the second Wolong, this guy didn't respond at all. But if you talk to him a few more times, he will charge you 100000 taels and learn all the martial arts. If you miss it, the game will be in vain.

What I am most afraid of is that there is only one choice in the dialogue. After the wrong choice, I will not be able to complete the task and get the props.

So in addition to the above sequelae, what other habits have you developed?

In the Biography of Cao Cao in the Annals of the three Kingdoms, when he saw the tent, he wanted to occupy it, and when he saw the generals, he wanted to fight one-on-one.

Never put crispy people within the scope of the enemy's attack, they are looking for soft persimmons. Give up those who can't practice, and don't waste too much resources on them. It is necessary to save chess games step by step.

Fantasize about the Chronicles of the three Kingdoms, I want to upgrade my skills a little bit.

So once you find skill garbage, don't upgrade it. It's a waste of resources. It's too late to regret when you find that the skills you've worked so hard to develop are of little value.

"Jin Yong Group Chivalry Biography" do not see martial arts to learn, the game can only name the top martial arts can be practiced, the rest are foil. In addition, do not get anything without the consent of the owner!

"Sin City", it tickles when you see a luxury car in reality, honks your horn when you see a beautiful woman, and straps a bomb when you see a drone.

In the Legend of Wulin chivalry, when you see the water, you want to go fishing, when you see the forest, you want to hunt, when you dig up the treasure, you want to sell it for money, and when you see the head portrait of a beautiful woman, you want to hook up.

"The Legend Of Three Kingdoms 2", when they saw only one or two people in the enemy city, they wanted to attack, they tickled at the sight of an empty city, and they wanted revenge every time they were robbed of territory, and they must have the same intelligence or force, otherwise they would directly cut down and throw all the ugly generals to remote areas.

This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era

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