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Wizards 3: hunting is released in version 4.03, including various game updates and mission fixes.

2025-01-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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According to CTOnews.com, May 11, version 4.03 of Wizards 3: hunting is now available on PC, PlayStation and Xbox. This update includes various game updates and task fixes. In addition, officials say they are also working to make patches for Nintendo Switch players.

The updated contents of CTOnews.com are as follows:

PC

Fixed an issue where raytraced vegetation shadows suddenly appeared when Jelot's position and angle were different.

Fixed an issue where black shadows may appear on the edges of objects after repeatedly switching on and off raytraced reflections and shadows.

Fixed an issue where the DirectX version 11 game might crash when starting or reading the archive when using a specific AMD graphics card.

Added support for Intel Xe Super Sampling (XeSS supersampling), an upgrade that uses machine learning to improve performance and image quality.

Fixed a lighting problem with screen space reflection when raytraced global illumination was turned off.

Improves the performance of raytraced global illumination and raytraced reflections.

Fixed an issue where purple splash might appear on the screen when riding a radish through a puddle.

Mainframe

Now the cross-platform progress pop-up window will correctly display the currently logged in account.

Fixed a problem with dark stripes or shadows in Jelot in the item bar interface when the PlayStation 5 version starts performance mode.

Fixed an issue where games may stutter temporarily when saving games automatically in next-generation consoles.

Solved the problem that the use of hunting senses in Buckland and Novigri will lead to performance degradation in the next generation mainframe.

Vision (for PC and next-generation hosts)

Fixed an issue where flare meshes may appear on the ground and walls under certain weather conditions when RayTracing is enabled.

When you move the angle of view with RayTracing enabled, the color of the spider web will no longer change.

Fixed an issue where some of the character's textures were not fully rendered during the transition animation.

Time travel-fixed a problem where the white fog in the poison gas valley appears pink.

Tasks and games (for PC and next-generation hosts)

Add the module Next Gen Script Fixes (next generation script repair) made by community Sergeanur.

Tasks and games (applicable to all platforms)

Shadow of the Flame-No more ambient music will be played after the task is completed. Players who have already encountered this problem may need to re-enter Novigri or Niubao sewers to solve the problem.

Added an option to automatically apply sword oil in combat.

With the exception of potions and decoctions, Jelot can't eat or drink underwater now. / / although our team thinks it is not impossible to drink liquid food from a cork bottle, it is too far-fetched to drink half a liter of malt liquor or barbecue underwater.

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