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2025-02-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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"Projectile", at that time, never understood why it was called "flying props" after it was introduced into China.
Projectile literal translation means: projectiles, including weapon launches, projectiles, projectiles and bullets, launchers, missiles.
Obviously, flying props are literally translated through the word "Projectile" and are recorded in most game English manuals. But this title does not seem to be in line with the image of "wave fist" in our minds.
In fact, the original "flying props" were really props, which appeared for the first time in "Kung Fu Kid", but only a few female characters were released, such as "Fan Gong", "Sword and bitter nothing in hand" and "fireball".
In addition, in the reward level of the game, pots and pans all become flight props.
The term Projectile is also laid the foundation for this game.
"Street Fighter 1" period although there is "Hadoken" this official name, but there is no voice when the move, so foreign players are called: Fireball. In the period of Street Fighter 2, the waves released by Dalsim, long, Ken, Sagat and Gu lie were all called "Fireball".
Although it literally means "fireball", it was understood as "flying props" at that time. After the game spread to us, players called the flying props "shock wave", "wave fist", "wave", "Qigong", "gas" and "darts".
Many years later, when we communicate with gamers from all over the country, everyone can understand when we say "wave" and "fluctuation", but if you mention flying props, you will feel more or less unfamiliar.
Flying props are made for fighting games!
Since the popularity of Street Fighter 2, other games have begun a long way to emulate. When we start a new game, we will look at the protagonist to see if there are fluctuations and rising dragons, rub strokes to input ↓↘→ + boxing and →↓↘ + fists, as long as we can make moves, the threshold for getting started is relatively low, and the game is bound to be popular.
Flying props were originally used as containment skills in combat games, and "upwelling" was the mainstream game for a long time. Skillful "jumping wave" is a skill that every player must master.
With the improvement of combat game operation technology, flight props have a more important tactical value, and play different roles in different games.
Flight props not only appear in the fighting game, but also have a high status in the clear version of the clearance game.
Different from the fighting game, "fluctuation" does not have a "balance" in the clearance game, the use of the villain can often play ultra-high damage, while the player side of the use is often entertainment effect, the damage is general.
However, in the clearance game, as long as you can "release the waves", you can have a very high popularity.
1. Villains release "volatility" great power in the clearance of the game, BOSS's "fluctuation" can always deter players.
What kind of game is the "flight props" that first appeared in the clearance game? It should be "double Dragon 2".
The two protagonists will not, but will be BOSS replicators. At that time, we thought that the protagonist could also be played when we saw this move, but it turned out to be the exclusive skill of BOSS.
Flight props in the hands of villains, whether miscellaneous soldiers or BOSS, the release of the power is relatively large, and even can play a deterrent role. As a result, we dare not take it lightly for a long time and make a good prediction at any time so as not to be attacked by them.
The knife light of the Punisher is lethal and does not distinguish between the enemy and the enemy.
"Captain Iron Hook" the fireball of BOSS is scary, as long as one little half of the blood is lost.
Several BOSS of the Knight of the Round Table will release flight props.
After the Erguan BOSS rides, the world is almost invincible. Ninjas and Garibaldi can release the flames of full-screen attack, and the most exaggerated one is Murakashi's flame bomb, which not only can attack the full screen, but also lasts a long time, and needs to be blocked twice to stand closer.
two。 The fluctuation of the protagonist can only be used as an entertainment game, and there are many protagonists who can release similar "fluctuation" skills.
I don't know if you were shocked to see the moonlight released by Cody when you first played "SD whirlwind". With the improvement of the level, the lethality will become more and more powerful. It is a bit of a pity that some of the miscellaneous soldiers can defend themselves.
This move basically established the status of flight props in the clearance game. After the characters of "Quick whirlwind" arrive at the side of "Street Fighter", they can release all kinds of flying props.
The game that takes flying props to the extreme in arcade games is naturally "Eletrogeny", and each character has several "flying props". In addition to ordinary skills can be released, there are combined skills, hidden must-kill skills.
However, most of the flying props in arcade games are just entertainment tools, which are less powerful and not very practical.
Apart from BOSS, there are two characters who can release "Moonlight Chop" in "transformed Ninja". They are the heroine Bruet and the swordsman. The power of the two men is the same, and they can only fight a trace of blood.
However, the swordsman has an advantage, that is, close release, can play the damage stack effect.
Brunet's "Moonlight chopping" is not powerful, but it can be released all the time, and we won't lose blood on defense. As long as there is enough time, any BOSS can be ground to death.
In the Biography of Journey to the West, almost all BOSS will release flight props. Golden Horn King harvested people with gourd, Silver Horn King put thunderbolt, Red Boy set fire ring, Tiger Immortal released sound waves, Sea urchin King released thorns, goldfish refined Thunder Hammer, Spider essence released Lightning, Spider King released cobwebs. One of the most terrifying is Niu Shen's "double wind through the ear", these skills as long as we are hit, we will lose a lot.
Several protagonists can also release flying props, but the effect is a little negligible, and this ability can only be released when they have their own elements. Such as the following picture: Dragon horse must have "wood"
"Top Hunter" is considered to be the most like a fighting game. Because the two protagonists will be able to crack fist and foot, wave fist, Sheng long fist, as well as a variety of moves from SNK classic characters.
Skills will increase with the star level of the protagonist. The "star level" of the upper limit of the game is five stars, and it is difficult to reach this level unless it is played by two people.
Even if BOSS appears, the effect of "five-star wave fist" can only be conquered by singing on his knees.
We are familiar with the fighting games are plane combat, can not move up and down, resulting in fluctuations can only choose to jump or defense, and this problem does not exist in the clearance game, a little bit of attention can avoid.
Flight props also have a certain status in the clearance game, in the face of those who can not get close to the BOSS, we can use fluctuations to grind to death, while both entertaining and practical.
People who are still interested in arcade games are all the players of those days, and no one will join them in the future.
After years of vicissitudes, our mentality has changed.
Those little friends who used to play well have not been in touch for many years.
This article comes from the official Wechat account: arcade feelings (ID:JJQH66), author: our arcade era
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