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2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
According to CTOnews.com on April 10, 59 initiatives were jointly launched by the Industry self-discipline working Committee of the Internet Society of China, the E-Sports working Committee of the Internet Society of China, the Mediation working Committee of the Internet Society of China, the working Committee on Network Protection and Development of minors of the Internet Society of China, and the people's Mediation Association of Beijing to the national game industry enterprises and ecological development related organizations of the industry.
Raise the awareness of compliance development. Encourage relevant enterprises to strengthen the internal gatekeeper and audit of the game content, establish and improve the protection mechanism for minors, standardize business behavior, and maintain the healthy development of the game industry.
Conscientiously implement industry self-discipline. Advocate game enterprises to adhere to self-discipline and standardized development, explore the establishment and improvement of dispute handling mechanisms, provide, support or participate in professional services such as dispute mediation and evidence preservation in accordance with the law, and make suggestions for the healthy development of the game industry and the protection of minors.
Refuse to violate the law and regulations. Advocate game enterprises to standardize platform product standards, refuse gambling, pornography and other illegal content, promote network literacy education and the rule of law publicity and education, to ensure the legitimate rights and interests of minors.
Actively provide care services. Encourage relevant institutions and enterprises in the game industry to organize online and offline education activities and parent training to explain the concept of healthy development of the game industry and measures for the protection of minors. We will actively carry out courses related to the healthy use of the Internet by minors to cultivate and enhance their ability to protect themselves.
Give full play to the guiding role of parents and schools. Call on the vast number of game enterprises to empower parents and schools with technology, strengthen the supervision of minors' playing time; parents and schools guide and encourage minors to actively participate in sports, literature and art, social activities and other activities, cultivate diversified interests and social skills.
CTOnews.com with participating agencies:
Industry self-discipline working Committee of Internet Association of China
E-Sports working Committee of the Internet Association of China
Mediation working Committee of Internet Society of China
Working Committee on Network Protection and Development of minors of the Internet Society of China
Beijing people's Mediation Association
Intelligent Sports working Committee of Internet Association of China
Guangdong Internet Association
Hainan Internet Association
Tianjin Internet Association
Hunan Mobile Internet Association
Shanghai Internet Association
Sichuan Provincial Association for the Promotion of Network Protection of minors
Organizing Committee of the National Electronic Sports Competition for staff and Workers
Metacosmos Special Committee of China Electronic Chamber of Commerce
Media Literacy academic Research Base of China Federation of Radio and Television Social organizations
Zhejiang Media Literacy Education Research Association
Underage Network Literacy Research Center, School of Journalism and Communication, Beijing normal University
Media Literacy Research Institute of Zhejiang Institute of Communication
Green Hornet-Youth Guardian platform
Sina black cat complaint
(Tencent Group) Tencent Holdings Limited
Beijing Hengma Technology Co., Ltd.
(4.360,-0.18,-3.96%) Beijing Palm Science and Technology Co., Ltd.
(hero Game) Heroes Entertainment Technology Co., Ltd.
(game Grape) Beijing Coldplay East and West Technology Co., Ltd.
(Longtu Game) Beijing Zhongqing Longtu Network Technology Co., Ltd.
(Huaqing Feiyang) Beijing Huaqing Feiyang Network Co., Ltd.
(blade mutual entertainment) Anhui Blade Network Technology Co., Ltd.
(360 Games) Beijing World Xinghui Technology Co., Ltd.
(music element) Le element Technology (Beijing) Co., Ltd.
(youth Intelligence Competition) Wuhan Zhuoxun Interactive Information Technology Co., Ltd.
(youth Intelligence Competition) Zhongchuan Interactive (Hubei) Information Technology Co., Ltd.
Zhuhai Huaao E-Sports Development Center
Starlight Interactive (Beijing) Culture Communication Co., Ltd.
Mingdian Bridge (Beijing) Health Technology Co., Ltd.
Beijing Yueyu Youjia Culture and Technology Co., Ltd.
Huajing New Media (Shenzhen) e-sports Development Co., Ltd.
Beijing Shangshan Poverty Alleviation Public Welfare Promotion Center
Yunxixi (Chongqing) Culture and Technology Co., Ltd.
Jinan Zhongzheng Rongkai people's Mediation Committee
Shanghai Keli Network Technology Co., Ltd.
Beijing Yinhe Juvenile Network Technology Co., Ltd.
Beijing Qiyuan Technology Co., Ltd.
Shanghai touch technology development co., Ltd
Beijing Jingyou Xinsheng Media Culture Co., Ltd.
Nanjing Hunting Network Technology Co., Ltd.
(animation House) Beijing Linghui Poetry Society Culture Communication Co., Ltd.
Micro Communication (Beijing) Network Technology Co., Ltd.
Deqing Jinlong Investment Co., Ltd.
Beijing Lexiang Interactive Network Technology Co., Ltd.
Beijing Rubu Technology Co., Ltd.
Beijing Huanyu Jiayi Culture Media Co., Ltd.
Zhongke Yuntou Technology Co., Ltd.
GMGC Huayue Infinite Cultural Development (Beijing) Co., Ltd.
Chongqing Yibaoquan Network Technology Co., Ltd.
(dynamic e-sports) Shanghai dynamic House Electronic Sports Club
Shanghai e-sports Sports Development Co., Ltd.
Guangdong e-sports Sports Development Co., Ltd.
Huajing United (Beijing) Technology Co., Ltd.
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