Network Security Internet Technology Development Database Servers Mobile Phone Android Software Apple Software Computer Software News IT Information

In addition to Weibo, there is also WeChat

Please pay attention

WeChat public account

Shulou

There will be a new open world adventure game in my NS soon.

2025-01-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

Share

Shulou(Shulou.com)11/24 Report--

This article comes from the official account of Wechat: ID:paperji, author: Chunci

On March 28, Legend of Zelda: tears of the Kingdom released a new live demo video.

After watching the boys, the reaction is almost "I want to play the tears of the Kingdom now" and "whether it is spicy or not".

And then we talked about it. Who? Is there a cow nose in the tears of the kingdom?

TGA Game of the year is stable this year, okay?

I don't want to talk about the power and achievements of the Legend of Zelda: the breath of the Wilderness. Just flip through the encyclopedia.

In 17 years, "the breath of the wilderness" beat a large number of exquisite picture quality into the huge PC, console games, I think you should have heard more or less that this game is so powerful that players can be free to play as demons.

Take a simple example, a simple transportation task.

Players can use the way of handling, ice-making, stop flying, bomb flying, magnet adsorption way to transport this prop to the designated location.

On this basis, map design often has a variety of obstacles, requiring players to use different abilities to influence the site.

After the combination of a variety of skills, players have a super high degree of freedom.

(Tu Yuan bilibili, using magnet ability to build a "car") in addition, there are usually a lot of time stops in Zelda District on major video platforms to throw stones out first, and then operate the extraterrestrial Flying Immortals who fly out with the ability of magnets.

It's not over yet.

To what extent is the degree of freedom of "the breath of the wilderness" exaggerated?

The huge organs in the temple, players can use equipment to jam them directly.

(Tu Yuan bilibili) at that time, "the breath of the wilderness" almost crushed other games in terms of ultra-high degrees of freedom and play, not to mention carefully designed routes for physical systems, well-designed attribute restraint for different enemies, and so on. A bunch of additions under the concept that the open world was just a big world to explore at that time.

With the release of tears of the Kingdom, he has further improved his degree of freedom.

With the new ability, you can combine existing materials directly into weapons.

(branches and stones)

(wooden pole and long gun) and, this time, all types of weapons can be combined with different materials.

The combination of bow arrow and ice attribute material can form frozen arrow, and bow arrow and eyeball material can be combined into tracking arrow.

The most subversive aspect of this system is that it reconstructs the restriction in "the breath of the wilderness" that powerful enemies must be defeated in order to drop more powerful weapons, giving more freedom.

The free construction of the "extreme hand" ability shown in the second half of the video is also the ability to combine material and material to form various devices.

In short, this "tears of the Kingdom" has further improved the degree of freedom in the previous work, and some people even commented on the bullet screen that this is sandboxie's game-this is the Legend of Zelda: my World.

Indeed, there are really fewer and fewer games with high degrees of freedom that emphasize playing. Few people in this ecological field can beat the current monsters in the market.

However, there is also a saying in the market that a game can only play the picture and music plot, which means that he is not funny.

Indeed, only from the perspective of play, most of the current games cannot be classified as "fun", especially when stand-alone games begin to emphasize numerical values and liver nurturance benefits. there are fewer and fewer games with depth of play.

(for example, you, resolve the fall) so, from the perspective of play, I would like to ask you a question.

Is the Chinese gamer really free? Or is it possible for most Chinese players to dig for this piece of stuff?

Unfortunately, no.

The vast majority of players are hit workers, according to the schedule and job requirements of mechanical labor screws, and enough seniority to become a higher level of the main strategy, or even the circle of game producers, they are directly accountable to the senior level as management.

Just.

Play is a very mysterious thing, either it is the result of extremely rational and meticulous design, or it is the crystallization of wild imagination.

(for example, a wolf, an old thief before making a wolf, a Black Soul 123 consanguinity and other combat systems all have games that can be dug in depth, and these games have always been frequent visitors to update records in the express zone all the year round, because they still have room to dig even after such a long time.)

(for example, in my world, this game can be said to have reached a terrifying height under many mod and official updates. This is the crystallization of imagination.) the current situation of Chinese players is basically stuck in the middle.

The game market, which emphasizes business and results, does not allow them to free their minds and imagination to take the time to polish the game, and the creators end up with a creative model in which middle leaders are directly responsible to the top. It also limits their experienced experience to dig deeply.

This is not to say that this is bad, because the excessively free markets in Europe and the United States have proved to us many times that their ability to create politically correct treasures is far better than that at home.

And the game producer has the possibility of becoming a psychopath if he creates too freely without restriction.

In short, whether the national conditions of the Chinese people, the historical process of the Chinese game industry, or the cultural characteristics of the Chinese people themselves are relatively internalized and convergent, basically determine that it is very difficult for us to play wild games.

A game affects some people who join the industry and then add their thoughts to these designs.

This has always been the case in China's game industry since its new launch.

Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.

Views: 0

*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.

Share To

IT Information

Wechat

© 2024 shulou.com SLNews company. All rights reserved.

12
Report