In addition to Weibo, there is also WeChat
Please pay attention
WeChat public account
Shulou
2025-03-26 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
Share
Shulou(Shulou.com)11/24 Report--
This article comes from the official account of Wechat: ID:paperji, author: rain
Biochemical Evil 4 remake is on sale. I don't know where you are in this Spanish village.
As a game that attracted players' attention in the first half of the year, the impatient "New Zealand" players played it 4 hours ahead of time while others were waiting for it to be unlocked.
The ones who came to the village earlier than the New Zealanders were cloud players, who had already watched the video of the escape and despised the player's skill.
This "biochemical Evil 4 remaking" is particularly expected by players.
What's more, Capcom officially released three episodes of unreasonable "animation scam" before the game was officially released. The warm painting style of the 1970s shows Leon looking for Ashley at the head of the village, only to be "enthusiastically" beaten by crazy villagers and ascended without a drop of blood.
With the official release of the game, I thought I was going to kill all sides here, but I was almost executed by crazy villagers one by one.
I have been beaten to death, burned, beheaded by an axe, pitchforked, neck broken, eyeball pierced, parasite shot in the head, beaten to the ground and shot in the head (at different angles), and chainsaw execution.
The head N stick who came to the village was the exciting place for me to remake the biochemical Evil 4, because in the original version in 2005, I was shocked by the animation of Lyon's "beheading" execution by a chainsaw man. Today, these execution animations have become more diverse. Instead, I regard this link as a "reward".
Because up to now, I have never experienced the protagonist in that game being abused by NPC enemies like this. As for the details of these execution animations, it is up to you to experience them.
However, compared with the more refreshing experience in the four generations of the original version, I feel that the overall operation is more "realistic" in remaking, so Lyon cannot simply use all kinds of physical techniques, nor can you use knives and all kinds of guns at will. even in the original, you can use Gatlin to shoot briskly, fire unreasonable laser cannons, and so on.
In the remaking, the villagers have become more frightening and clever, while Lyon has been "weakened" in some places.
For example, in the body fighting skills, the remaking plate has made some changes to the body skills, and the player can no longer see a group of villagers gathered together.
What you need to pay attention to this time is when your uncles and aunts will rush up to give you a "love hug" and create an opportunity for other villagers to execute you, and the villagers have also learned to dodge bullets.
Not only that, Lyon's knife has a durability, so it doesn't cost resources to rely on it all the way through customs as in the original.
However, we can strengthen the knife from the merchant or get other knives directly.
Although the knife with durability seems to have been weakened, it has actually been redesigned.
We can even use a knife to "spell the knife" like a ghost cry in the remake plate, and if it bounces perfectly, it can also trigger further body attack tips!
Now that Capp has made this start, they even let players have Dante's "Royal Guard" block, Devil May Cry BABY!
What makes us uneasy and nervous is that you should not only pay attention to the aggressive desire of crazy villagers chasing half of your village, but also learn to manage your resources.
After all, I still don't have more than 10 bullets, and guns occupy a lot of suitcase boxes, so I still need to pick up as many materials as possible, such as herbs and grenades.
The story of this reproduction is not too complicated, after all, the original work is a sentence: Leon became an American agent on a mission to a small village in Spain to find the president's daughter Ashley. Simple and clear.
However, this remaking has lost the temperament of the previous B-grade films and has become a lot more serious. There are many wonderful fighting scenes in the game, and you can also feel the horror revealed by the unknown forces in the village in the complete plot.
The character, who has performed well since the biochemical Evil 2 remake, has become an experienced and calm agent in four generations. Interestingly, the two reproductions link up very closely in character shaping, making each character more three-dimensional.
Ashley, Aunt Wang, Louis and so on, have all become more vivid images. Even after customs clearance, you can still remember every word and deed of these characters.
Speaking of Ada King, from her new facial model, we also found that this mysterious character actually left a deep impression of "strangeness" while leaving "temptation" to players every time.
So when I saw King Ida coming out in a red sweater, I saw a more realistic character. After all, Leon is a man wearing a leather hug in a cold village. If King Ada still wears a red dress as he used to remember, he will probably return to the feeling of being ridiculous and unreasonable. Of course, MOD can solve everything.
But what to wear is good, the original work is more complained about is the QTE link, although this is an ancient time people tried to improve the sense of substitution of the design, but today still do not have to experience this strange design.
You can rest assured that the story of the remaking plate has not changed much, and the performance of some scenes has been changed, reducing those haggard QTE links and increasing the adjustment time for watching the animation.
The only regret is that the performance of the villain is a little weak. Compared with the seven-generation Baker family and the eight-generation "village" aristocrats, the fourth-generation villains are still a little thin, but it doesn't matter, anyway, the focus is on all kinds of wonderful BOSS battles and monster encounters. The only regret may be that the fourth generation remaking plate removed the U3 form of human and insect monsters, which left a deep impression on me at that time (shadow).
However, I seem to have seen a very new "human-worm integration" in the remaking plate, you will understand.
Following the 4 generations of the original, the remaking plate still uses a three-dimensional map design, so that players can climb to high places and use a variety of environments to attack the enemy. But this is not an ordinary shooting game, it allows you to use doors, ladders, and even trebuchet, bomb-throwing enemies to achieve unexpected killing effects.
This makes the battle more changeable and strategic. You can use the enemy's throw to bash their teammates, or make a hole in the door, kill the enemy with a knife, and set up a shotgun to bombard them the moment they open the door.
Although the classic designs of these original works are completely preserved in the remaking plate, it will be regarded as a kind of "opportunism".
However, if you know that the original work of biochemical Evil 4 is from 2005 and affects many popular action games and popular horror games today.
You might want "biochemical Evil 4 reproduction" to retain as many places as possible, although the original temperament tends to be unreasonable "bullshit" and arcade games, but it is a work that can stand side by side with games such as Legend of Zelda, Super Mario, Doom, Grand Theft Auto and half Life.
Basically, all the zombie-related games, action-related games and horror-related games you see now are all based on the name of Makoji, which you may not admit, but it is he who makes horror-themed games become 3A-level popular games.
On the other hand, the element of terror is often excluded because it arouses people's disgust. Generally speaking, games with horror elements are unpopular products that are stored in the "basement" and cannot be sold. At most, they are things that come from home and friends to sit together before taking them out for entertainment.
Miami Meiji doesn't think so. he sees the space of free creation in the horror game. in this "basement", he adds all the seasonings to his game like an evil scientist, and makes every game the best.
In 1990, after several tepid games in Capukoshi, Fujiwara wanted him to create a purer horror game based on his Sweet Home, which is, after all, a film of the same name.
As a horror movie fan, Mitsuji is very fond of the game, and survival in the haunted house is what he and Tokuhara want to achieve.
During the technological transition period from 2D to 3D, the elements of the haunted house were perfect; but at that time, the function was still very difficult to achieve 3D, and the team could not appear well in the game even if they designed a lot of monsters. so Sanshang turned to George Romero's Night of the living Dead in 1968, and the beginning of the zombie movie made Makoji, a player in the game field, another start.
It may be a coincidence that Sanshang created a monster with human form in its limited function, because the more like the valley of terror theory, the more like a human inanimate body, the more frightening it will be. this makes "biochemical crisis 1" achieve the best combination of horror, game innovation and picture innovation in the same period, as well as a fascinating plot. The result of the third is that the game sold 5 million copies in 1996.
Since then, Miami Shinji's "biochemical Evil" series became Capcom's masterpiece until "biochemical Evil 4" became his career masterpiece.
But it is also the starting point where he began to "dormant".
Mitsuji, who is already a madman in the gaming industry, is naturally not without "wild words". It is hard for us to say at work, but when the Tokyo video game show was launched in 2001, he said, "it is crazy for the Japanese to sell works like PS2 and the Heart of the Kingdom."
The audience smiled with an awkward but polite smile.
The biochemical crisis at this time in the fourth generation is also caught in a variety of disputes, first before and after iterating several versions of the game before becoming a best-selling work on the basis of not losing the original design.
The resource management and decryption and brisk physical skills in biochemical Evil 4 really made Capcom get a lot of applause and popularity from the players.
But they are getting less and less accustomed to Sanshizuji. Before the game was released, the phrase: "if biochemical Evil 4 is on a platform other than NGC, I will cut my head off!" It not only affected Capcom's plan to port the game to the PS2 platform, but also affected game sales.
Makoji actually has his own reasons for this statement, because his release of PS2's video memory was not enough to achieve the effect he wanted, so he suspended the transplant development of PS2, and announced that the game would only be sold on Nintendo's NGC.
But the biochemical crisis is Capcom's top card or "cash cow", and they can't stand the fact that a masterpiece doesn't sell because it doesn't function well.
In the face of repeated opposition from Miami Meiji, Capkon announced that he would transplant "biochemical Evil 4" to PS2, which damaged the relationship between Sanshi and Capkon at the same time, and he also made a Flash Mini Game for his "outburst" at that time to show the moment when his head was beheaded.
Since then, the fourth generation has become the last "biochemical crisis series" game in charge of Mitsuji.
After that, Sanshishi was demoted to the four-leaf clover Studio, a subsidiary of Capcom. Although he was demoted, Sanshizuji once again found a "basement" where he could create freely. In the collision with Shengu Hideki and Inaga Dunzhi, they made the unique works of "the hand of God" and "the Great God".
But as a trio thrown into the basement by Capcom, the studio was disbanded by Capcom in 2006, and Meiji and two others set up independent studio SEEDS, but soon they formed Platinum Studio after restructuring and merging with ODD.
Here, they have developed classic action games such as "Angel Hunt", "the rise of Alloy equipment", "Neil: automatic humanoid" and so on.
But there are no three real names in this, and the only person he serves as director in platinum is "complete conquest", an unpopular and excellent action game.
In order to gain more autonomy, Meiji left Platinum Studio in 2010 to set up a tango game studio (Tango Gameworks), and he began to develop "evil spirit possession".
After gaining his freedom, Sanshang did not continue to carry out more actions. after experiencing "Ghost possession 2", "Ghost Line: Tokyo" and "perfect Sound Wave" which also had a weak reputation this year, I found that he began to support the newcomers. I began to retire to the second line and become a mentor.
(since Biochemistry 4, there have been few works related to Makoji.)
Think back to the "biochemical Evil 4" and "outrage" in those years. Sanshizuji's career seems to be cursed by this sentence, but at the same time, his reputation remains in the highest glory of that year, but is this what he deserves? He just wants to hear others call him: "the father of biochemical crisis" can be satisfied?
On February 23 of this year, tango Game Studio (Tango Gameworks), which belongs to Society B, sent a message confirming the departure of Mamakoji, but I don't know whether he will really retire or find a new "basement."
All I know is that Mitsuji only needs one thing, and that is the freedom of creation.
Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.
Views: 0
*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.
Continue with the installation of the previous hadoop.First, install zookooper1. Decompress zookoope
"Every 5-10 years, there's a rare product, a really special, very unusual product that's the most un
© 2024 shulou.com SLNews company. All rights reserved.