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Tencent's net profit of 188.243 billion yuan in 2022 decreased by 16% compared with the same period last year, and the Wechat video account has been used for a longer time than in moments.

2025-04-06 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)11/24 Report--

Thank you, Mr. Air, a netizen of CTOnews.com, for your clue delivery! CTOnews.com March 22 news, Tencent Holdings today released the fourth quarter of 2022 and full-year results. According to the financial report, the company's fourth-quarter revenue was 144.95 billion yuan, up 1% from the same period last year, and the net profit was 106.27 billion yuan, up 12% from the same period last year. Under non-international financial reporting standards, the net profit was 29.71 billion yuan, up 19% from the same period last year.

For the whole of 2022, Tencent's revenue was 554.552 billion yuan, down 1% from the same period last year, and its net profit was 188.243 billion yuan, down 16% from the same period last year. Under non-IFRS, net profit is 115.649 billion yuan, down 7% from the same period last year.

The announcement said that as of the end of the fourth quarter of last year, the number of monthly active users of the merger of Wechat and WeChat was 1.313 billion, up 3.5 per cent from a year earlier. Driven by the growth in chat and non-chat scenarios, the total use of Wechat continued to grow over 2022. In non-chat scenarios, the use of moments this season is generally stable compared with the same period last year, while Mini Program and video accounts use twice and three times as long as in the same period last year, respectively.

According to the financial report, the number of monthly active users of QQ mobile terminals in the fourth quarter was 572 million, an increase of 3.6 per cent over the same period last year.

According to the financial report, Tencent's international game business contributed 33% of game revenue in the fourth quarter, compared with 28% in the fourth quarter of 2021. In terms of online advertising, revenue growth returned to year-on-year growth in the fourth quarter of 2022; average daily commercial payments returned to double-digit year-on-year growth rates since the first quarter of 2023.

According to the financial report, Tencent continued to increase its investment in R & D. in the fourth quarter, R & D expenditure increased by 13.5% compared with the same period last year, and the annual R & D expenditure reached 61.4 billion yuan. Since 2019, Tencent's cumulative R & D expenditure has exceeded 182.6 billion yuan.

The number of paid members of Tencent's fee-added services in the fourth quarter of 2022 was 234 million, down 1.1 per cent from a year earlier, according to the financial report.

According to the financial report, the company had 108436 employees by the end of 2022, a decrease of 4335 compared with the same period last year, and the total compensation of the company was 111.182 billion yuan, compared with 95.523 billion yuan in the same period last year.

Revenue from value-added services fell 1 per cent year-on-year to 287.6 billion yuan in the year ended December 31, 2022, according to the results. Due to the implementation of protection measures for minors and the release of fewer new games in the local market, the industry has undergone a period of adjustment, with revenue falling 4 per cent year-on-year to 123.9 billion yuan. For individual games, revenue from "League of Legends Mobile Games" and "Golden Shovel Battle" increased, with the recently released "return to Empire" and "Dark area Breakthrough" contributing new revenue, while revenue from several existing games such as "Arena of Valor" and "Game for Peace" declined. Game revenue in the international market rose 3 per cent to 46.8 billion yuan, excluding exchange rate effects and Supercell-related adjustments in the fourth quarter of 2021.

Tencent said it is investing heavily in artificial intelligence and cloud infrastructure construction, applying AI capabilities not only to industrial scenarios such as industrial quality inspection and intelligent manufacturing, but also to medical care, helping the elderly, biodiversity conservation, agriculture and other social fields to solve social pain points. In the field of AI big model (pre-training big model), Tencent mixed-element AI big model covers basic models such as NLP (natural language processing), CV (computer vision), multimodal and many industry and domain models, and has also launched trillions of Chinese NLP pre-training models. In the future, Tencent will continue to invest large model technology to promote product innovation and operational efficiency.

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