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2025-01-19 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >
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Shulou(Shulou.com)11/24 Report--
CTOnews.com March 21 news, CTOnews.com learned from the official, Kingsoft today in the Hong Kong Stock Exchange released 2022 full-year and fourth quarter results. For the year ended December 31, 2022, the company's annual revenue was 7.637 billion yuan, up 20% from the same period last year; the full-year operating profit was 1.869 billion yuan, up 37% from the same period last year; the owner of the parent company accounted for a loss of 6.048 billion yuan. In the same period last year, the profit was 395 million yuan, a basic loss of 4.43 yuan per share, and proposed to pay a final dividend of HK $0.13 per share.
Of this total, the profit attributable to the owner of the parent company in the fourth quarter of 2022 was 46.7 million yuan, compared with losses of 335.1 million yuan in the fourth quarter of 2021 and 6.0549 billion yuan in the third quarter of 2022.
Earnings in the fourth quarter of 2022 were 2.11 billion yuan, up 16 per cent from the same period last year and 15 per cent from the previous quarter. Revenue from office software and services and online games and other revenue accounted for 52% and 48% of the group's total revenue in the fourth quarter of 2022, respectively.
Revenue from office software and services business in the fourth quarter of 2022 was 1.09 billion yuan, up 21% from the same period last year and 9% from the previous quarter. The year-on-year growth is mainly due to the continued growth of Kingsoft Office Group's personal subscription business and strong growth of institutional subscription business. The steady growth of personal subscription business is mainly due to the increase in the number of cumulative fee-paying households and the proportion of long-term paying users. The significant growth of institutional subscription business is mainly due to the increased demand for digital office platform products from government and enterprise customers in order to comply with the trend of digital transformation. The month-on-month growth was mainly due to the growth of personal subscription business.
Revenue from online games and other businesses in the fourth quarter of 2022 was 1.022 billion yuan, an increase of 11% over the same period last year and 23% over the previous quarter. The year-on-year increase was mainly due to the revenue contribution of the release of "Swordsman World 3" mobile games in the fourth quarter of 2021, which contributed to the continuous improvement of content, gameplay and the overall user experience, which contributed to the revenue growth of "Sword net 3". Partly offset by reduced revenue from existing games. The month-on-month growth was mainly due to the strong revenue growth of "Sword Network 3" in the fourth quarter, reflecting the successful launch of a large expansion and increased user participation and in-game consumption.
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