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For those similar classic moves in arcade games, are your martial arts instructors all one person?

2025-04-06 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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In many arcade games we play, there are similar moves. Whether it's a fighting game or a horizontal clearance game.

Capcom and SNK, in particular, not only imitate each other, but also add some classic moves to their other games.

For players, it may be a very fresh experience to be able to see the moves of fighting games in horizontal clearance games.

Late arcade games are almost all set according to a certain mode, and innovative games may not be able to fire even if they are fun.

This is what happened in the late arcade era.

For example, in fighting games, Ascending Dragon Fist and Wave Fist are usually added, while in Qing version clearance games, there are usually moves with lower and upper hands. When players first came into contact with a new game, they would try out moves first to see if there were any of these moves.

As a result, a large number of similar moves appeared in the later major games, and even the same judgment. Today, Xiaobian brings you some similar moves in different games to see which game is your childhood.

Impact drill this move in the game is very common, generally is the role of the use of the entire body for targeted attacks.

These characters are slender, and each character hits differently, using claws, heads, arms, and electric shocks.

The speed of this move was extremely fast, making it impossible to guard against it. However, if someone in the game was able to use the Rising Dragon Fist, it could be cracked. Generally speaking, the attack judgment was not only limited to the front, but also to the middle of the body. If the player jumped to the middle of the body, he would also be hit.

Ever since Chun Li first used this move, there had been many imitators.

This move was originally created by combining female body functions, and it was also very beautiful to fight.

However, there are a lot of male characters in the later stages, and they are also very powerful. Even the later version of the clearance game also added this move, such as "Storm Boy""Top Hunter"

If there was one move to represent this era in the arcade game, it must be this move.

Ascending Dragon Fist was already an indispensable move in fighting games. Generally, only popular characters or protagonists in the game were qualified to possess it. This move was very useful, whether it was against air or breaking moves.

In a fighting game, if you are cornered, then if you try to hit a dragon fist, say may be able to turn things around. Of course, if the Ascending Dragon Fist missed, it would reveal a huge flaw and create an opportunity for the opponent to take advantage of it!

As the saying goes: Shenglong is not in the middle, the consequences are serious, that is what it means.

Ascending Dragon Slash and Ascending Dragon Fist are the same moves, but used for cold weapons to the forehead fighting game.

This move was originally developed by Overlord Maru and Teeth Fantasy Juro, and later appeared in other major games.

Generally speaking, as long as the opponent jumped into the air, the player would be able to hit it with Rising Dragon Slash in time. Although the damage was average, the coverage area of the attack judgment was very large.

In the later stages, the mature players added this move to their combo.

The most creative move in the history of wave boxing arcade is this move, which is what we often see online as "flying props."

Wave Fist usually didn't deal much damage, but blocking it would definitely cause a trace of HP. Players usually use it to pin down their opponents and induce them to jump.

In the later fighting games, almost every game had a few characters who could use Wave Fist, and even added super killing skills created by Wave Fist.

The tickle skill was usually a close range normal throw or command throw, and it was usually impossible to get rid of it.

However, the characters who used this move were usually very animal-like or animal characters.

Of course, there were also some characters with similar skills in the later stages.

Whirlwind Kick works differently in each game. The main difference is the attack judgment. In the Street Fighter series, the white man is knocked down in one blow, and the red man's whirlwind leg can be combos.

In the later stages of the game, most characters used Whirlwind Kick, which was a one-hit knockout. If it is clear version of the clearance game, cyclone leg is generally used as a super kill skill or cost blood skills, once you can all the enemy soldiers around you fly. This is most prominent in "Dinosaur Fast Fight","Storm Boy" and "Double Dragon".

Of course, the Whirlwind Kick must be played by a beautiful woman with a good figure to have a very beautiful effect.

Rolling forward this move will appear in many games, usually as a ninja or athletic character self-defense skills.

In order to fully meet the requirements of this move, the entire rolling process must have an attack judgment, and the final attack must be relatively significant damage. As long as the player ate to the beginning, he could finish it all the way.

It seems that in the picture below, only Hannah, Cai Baoqi, Baroque and Demon Warrior can meet this requirement.

When the players saw this skill, what character did they think of first?

In fact, there were similar skills in many games. Some characters could even shoot spinning flames without weapons.

If an ordinary player uses this move, the opponent will only have defense.

The most blood-grinding skills in the Hundred Splitting Hand arcade game are Hundred Splitting Feet and Hundred Splitting Hands.

The attack judgment of Hundred Splitting Hands was different in each game. Some were direct attacks, some were hit shots, and some were super kill skills.

The main effect of Hundred Splits was that its attacks were fast and coherent, so fast that it was impossible to see the movements in its hands clearly.

This article comes from Weixin Official Accounts: Arcade Feelings (ID: JJQH66), Author: Our Arcade Age

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